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About Ariander

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  1. Ariander

    What's your favourite MIDI soundfont?

    I'm fan of silverspring15, I liked Arachno and SGM too.
  2. Ariander

    OBLIGE 3.47 Released

    This screenshot is pretty nice. Also, IMO, Hell is not hellish enough. Lava show flow freely and it should have more red rock. It's a bit gothic at the moment and less hellish. Also the red satyr face spitting blood has been used were there is no blood below.
  3. Ariander

    Dreaming of Oblivion

    That's looking pretty good.
  4. Ariander

    Scythe X - Episodes 1 to 2 released.

    This was a pretty challenging difficulty for me. But I made it through, so good job.
  5. Ariander

    Reading the Doom Source Code

    Notepad++ is by far my favourite. It's easy to use, and supports many languages.
  6. Ariander

    The best map ever

    Deus Vult 1: Map02 - When you walk into the large hellish chamber, you know killing all these monsters is not going to be a easy task.
  7. Personally, I would make some monsters be able to strafe attacks, probably revenants, demons, archviles, maybe lost souls too, because they pretty fast. Well. There so much I could think of but what would you guys do?
  8. Ariander

    Project Ideas Thread

    I'll do Map23. I already have one in the works so I may as well use it.
  9. Ariander

    Scariest DOOM experience

    That one demon that refuses to make a active sound and take a bite of your neck.
  10. Ariander

    What annoys you about DVII-1?

    It's fine and good difficulty for me until I get to Map12, then it becomes alot harder.
  11. Ariander

    Project announcement: Scythe X

    This looks pretty darned nice, just keep going with the work!
  12. This is in the same theme as the level, with lots of barrels scattered in various points within the level. It will have a wooden and metal theme throughout and will be my first released WAD hopefully. Here are some screenshots. I need some help on what kinds of detail I could add to the first room - which I have just made, and what kinds of difficulty would be desired. This level should focus on barrels alot more then Doom 2 map does. http://www.majhost.com/gallery/Unib/Doom/screenshot_doom_20090812_192013.jpg http://www.majhost.com/gallery/Unib/Doom/screenshot_doom_20090812_192030.jpg http://www.majhost.com/gallery/Unib/Doom/screenshot_doom_20090812_192039.jpg
  13. Ariander

    OBLIGE 3.43 Released

    Awesome, but I found a bug. Missing textures on Level 2.
  14. You know what I mean - Opening the first door to see a quiet setup of weapons and ammo that you will really need, or perhaps lots of monsters all with their back face to you. One fine example I would say is Alien Vendetta Map 27. You just know when it's like a icon of sin arrangement of weapons.