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About Ariander
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Master Levels for Doom II - 25th Anniversary MIDI Pack
Ariander replied to Peter's topic in Mods & Resources
Archvile King gives me a big Dungeons of Dredmor vibe - love it Inescapable Pit Time is a big jam too -
How you discovered the Doom series? / Your first time playing Doom?
Ariander replied to DooMBoy's topic in Doom General
About 8-9 on a GBA! -
It's too easy to trivialize most of the super heavy enemies for how many crucible charges you get. You end up saving charges, not really using them on mid tier demons, compounding the issue.
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Having a map or set of maps defeat your expectations in a positive way. That's obviously subjective to what those expectations were, but ideally you want it to be surprising in an engaging way or to take an existing idea or set of ideas further forward. You should have something you set out to do and have that map be appreciated by people other than yourself for what you set it out to do, be that gameplay or visual-wise. That could be a definition of good. There aren't correct answers here though, apart from probably the ones that give you a sense of personal satisfaction. If you wanted to look at maps which are good, look at the ones that set out to do and/or achieve something and then have the reception to show that they did that thing well. That kind of analysis comes naturally just through experience and feeling of how you're doing, I wouldn't personally worry about reflecting into the future like that.
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Sunder - Map20 Appears, finally.
Ariander replied to Insane_Gazebo's topic in WAD Releases & Development
Lush. I like it a lot. -
Ariander changed their profile photo
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I'm fan of silverspring15, I liked Arachno and SGM too.
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This screenshot is pretty nice. Also, IMO, Hell is not hellish enough. Lava show flow freely and it should have more red rock. It's a bit gothic at the moment and less hellish. Also the red satyr face spitting blood has been used were there is no blood below.
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That's looking pretty good.
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This was a pretty challenging difficulty for me. But I made it through, so good job.
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Notepad++ is by far my favourite. It's easy to use, and supports many languages.
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Deus Vult 1: Map02 - When you walk into the large hellish chamber, you know killing all these monsters is not going to be a easy task.
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If you could enhance the Doom AI in anyway, what would it be?
Ariander posted a topic in Doom General
Personally, I would make some monsters be able to strafe attacks, probably revenants, demons, archviles, maybe lost souls too, because they pretty fast. Well. There so much I could think of but what would you guys do? -
I'll do Map23. I already have one in the works so I may as well use it.
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That one demon that refuses to make a active sound and take a bite of your neck.
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It's fine and good difficulty for me until I get to Map12, then it becomes alot harder.