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Everything posted by xvertigox
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I agree with ProBoom aka PrBoom to alleviate trademark concerns. @Bauul raise a good point. PrBoom+ ?
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@Armaetus Can you (and any future posters) say where you'd place the WADs in relation to the existing list? I can place Fava and Ganymede but it makes it a lot easier if you include that with your suggestions.
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If you're brand new I'd suggest starting with Boom and just making whatever. Freestyle and draw shit out and see what comes out. I wouldn't try to make your first maps too big, just playable. The first hurdle is becoming proficient in using GZDBBF (GZDoomBuilder Bugfix). Once you don't struggle with the mechanics of building a map it becomes infinitely easier to be creative.
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@Nine Inch Heels Yeah, the reason I put everything on a sliding scale from easiest to hardest is because the difficulty is relative to the player. I'd consider HR hard however I played through with no saves so really had to grind. I've played No Chance and that'll definitely be at the far end of the spectrum. Rush will be in the middle, after AV. Sunlust I'd also put towards the far hard end. How would you place Dimensions, AA (I've only cooped it), Cryogenics etc?
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@DuckReconMajor I'd put MM1 + MM2 between Plutonia and Scythe. I'll put HR after AV and Sunder after that. I haven't played enough Scythe 2, HR2 or DV to be able to confidently say where they'd sit in the list (though I have a good idea). I'll add these later on today. I'm not sure about STRAIN either, if anyone else can comment on that that'd be appreciated.
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I would definitely recommend Nihility for that. The lack of music works really well for putting you on edge. I also agree with @Woolie Wool, playing in 320x200 at 35fps adds hugely to the atmosphere. If you want to play GZDoom wads like that I'd recommend adding Vanilla Essence to the mix.
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I just finished watching the last, out of five, episode of Cherobyl. If you haven't seen it, holy shit, it's so good. I highly, highly recommend it. It's contained within five 60 minute episodes (bit longer with credits) and follows what happened during (and after) the disaster at Chernobyl Nuclear Power Plant in 1986. I'm normally not one for dramatic shows but this really hit the spot. It's not overly long and or complicated which makes for easily digestible yet gripping viewing. The way the show treats the material - especially at the very end - really makes it for me. It's also now the highest rated show on imdb beating out Planet Earth 2 and Band of Brothers. So yeah, it's dope as fuck, def recommend watching it if you haven't.
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Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!
xvertigox replied to Batandy's topic in WAD Releases & Development
Oh. Snap. This a very welcome surprise! -
I recorded a run all hyped up in May after playing through once. I fell into a tiny inescapable pit in map3 (I think) and have deleted it since. Sigh.
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You could do weapon and item randomizers easily through DECORATE too. For the textures (and presumably, sounds) it can be accomplished via zscript. You could take a look at the fireblu mod and play around with that. I haven't done anything with zscript but I imagine there's a way to randomize the textures and flats rather than replace with specific ones. I think the real feat would be in making it visually cohesive in some way. Rather than a totally random texture maybe any instance of STARTAN on the map is replaced with (CEMENT* or MARBLE* or PANEL*). That way it would have a consistent (albeit probably psycho) style through each map.
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Is switch doom 2016 just as good as ps4 doom 2016?
xvertigox replied to Boomslang's topic in Console Doom
I've got the PC version and Switch versions. The switch port is worth getting just to marvel at IMO. It plays well enough and it's cool to be able to carry Doom around with you wherever you are. I wouldn't ever play it over the PC version but if you've got some cash to spare and want a cool Switch game it's worth picking up. -
In that case I'll raise both hands for prboom+. If it sits within the same niche with a slightly (?) expanded scope then a version increment would suffice IMO.
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So the crux is how functionally different the fork/iteration is? That makes sense. I'm curious as to what niche a heavily expanded prboom would fill. Personally, I like the name prboom+ and don't want to have to have yet another port but if it accomplished something dramatically novel and unique then I would have no problem with it. I submit that the fork be name GABBO.
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Is a name change needed? Being named after coder(s) who aren't around anymore doesn't seem like a good reason to me. If I look up prboom+ on DDG all the results relate directly to the port. Seems like (arguably) zero gain for a lot energy used.
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Post your Doom video! [but don't quote video]
xvertigox replied to DuckReconMajor's topic in Doom General
Some hectic as fuck HR2 coop -
You can set these when hosting the server. You can choose the fraglimit, timelimit etc
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@Idkmemes You should make a new thread with a download link to your wad
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There are a few good improvements in v2, the combat is a bit better for starters. There's still a fair few things that could be improved too. One quick and easy thing is to tag the doortrak walls as lower unpegged so they don't scroll vertically when the door is opened Example There are some missing textures too. If you used a texture resource you should add those textures to your map wad using SLADE. This room was by far the best in the map. Having the imps on the platforms means the player needs to run around the whole room rather than just door camp. More combat like this would be great. Conversely, the archvile room is the worst. You either have to tediously try to snipe the AVs or sprint past and pray to RNGesus. Either way it's not fun to play. If you were to tweak the combat and adjust the layout the map would be 100x more enjoyable. I wouldn't tweak this further though, I would make a totally new map. In regards to layout if you have a look at the map itself you can see it's a series of rooms connected by hallways. This makes the map 100% linear which usually isn't super fun. Doing something like this would make the map much more engaging. This is just an example, I wouldn't recommend connecting all areas via hallways. You can sorta overlap them rather than have them isolated and connected by hallways. Let me know when you make a new map, I'd be happy to play it. Cheers~
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Commander Keen — Official E3 Announcement
xvertigox replied to [McD] James's topic in Everything Else
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I don't mind them not having traditional MP. My thinking is it would need to appeal to a broad group of players and would end up being worse than other arena fps (QL, QW, Reflex etc). I have no hopes that Doom MP will be actually good (bar Doom 2). I don't even mind either, Quake exists for all MP needs. Jump on discord and you can usually find people down to play.
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So wait, are you just editing existing wads and reuploading them?
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Lol, fuck that. If you don't have the original readme / credits.txt then tough titties, go find them and ask. Forgetting isn't an excuse either. Yeah, the stuffs all posted online for free but like, don't be a dick and repackage or use other people's shit without crediting them.
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Commander Keen — Official E3 Announcement
xvertigox replied to [McD] James's topic in Everything Else
Why? Who is this for? I get they are trying to cash in on the Keen franchise but as a f2p mobile game it'll be targeting people who have an almost surely 0% chance of ever having heard of Keen. Is it just a pretense to pump out a mobile game loaded with mtx? Maybe they're trying to leverage their Blades popularity as well? If this has no mtx then I actually have no idea why this exists. Why is this not a platformer that's on pc/switch/ps4/xbone/mobile? I'm so fucking confused. -
Post your Doom video! [but don't quote video]
xvertigox replied to DuckReconMajor's topic in Doom General
One round of a 3way CTF tourney -
timidity++ with a SC-55 soundfont