Urban Space Cowboy
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The hi-res Doom sound pack is updated
Urban Space Cowboy replied to perkristian's topic in Mods & Resources
Hello darkness, my old thread. The linked thread's been deleted for whatever reason, but the page, and the recordings, can still be found via the Wayback Machine, thus: Little Known Facts (look under "Fact #4"). -
This calls for some LINKS! Packs 0, 1 and 2: pack 3: pack 4:
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The amazing "identify that Doom song" thread.
Urban Space Cowboy replied to Rizera's topic in Doom General
I was finally able to identify another mystery tune from Hellcore 2.0, level 11's music. It is from the game Hardwood Solitaire II from Silver Creek Entertainment, and the title is "Moonlit Journey". Listen below: -
Why has Blake Stone not been rebooted?
Urban Space Cowboy replied to Spooner5020's topic in Everything Else
Michael Maynard went to work for id Software. James T. Row worked on a bunch of games at Softdisk, but I'm not sure what, if anything, he's done since then; his most recent credit is a "special thanks" in 1996. -
While it's always a pity seeing a specialist web site give up the ghost, at least you were kind enough to share an archive and give advance warning (which is more than fragging Yahoo ever manages to do). Vielen dank!
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"Plasma gun" is the phrase used by the actual game, so all other arguments are invalid! I was going to say "plasma rifle" was from Blake Stone, but I checked and that game has a plasma discharge unit. Sounds so Hard SF.
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Another vote for GeneralUser GS here! I used to use Patch93's SC-55 soundalike soundfont version 2.2, but it seems to have compatibility problems with more recent versions of FluidSynth; no idea whether EmperorGrieferus's fork is any better. (Side note for soundfont devs: STOP COMPRESSING YOUR SOUNDFONTS WITH SFARK AND SFPACK, GOSH. Getting either of those decompressed is a pain in the neck! I recommend using 7-zip or RAR.)
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"Doom Add-On Levels" A compilation floppy disc of WAD's I found in my dads attic
Urban Space Cowboy replied to reveilleun's topic in Doom General
FIRST priority is to image the floppies with WinImage or something similar, THEN share the image files! Worry about decoding crap AFTER you copy that floppy. -
Best way to develop and commercialize Doom/Duke3D style FPS?
Urban Space Cowboy replied to qweqioweuo123's topic in Doom General
It's a commercial FPS under development, heavily influenced by Quake 1. -
Nice work! Out of curiosity, what was v1.0?
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Bosh, secret levels are the best place to be gimmicky and self-indulgent! (Although preferably in an enjoyable way rather than a "joke WAD" way.) As far as confessions go, I confess to being one of those old cranks who'd rather edit raw bbcode rather than use a WYSIWYG editor. Bah humbug!
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drfrag might be the same person as dondiego? Don't you know for sure, drfrag? :)
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Newgothic Movement 2 - Public Beta
Urban Space Cowboy replied to ArmouredBlood's topic in WAD Releases & Development
I think not. I for one am tired of threads having uncompressed WADs for download when a ZIP would be half (or in this case more like 1/4) as big and accordingly take less time to download. You're welcome! -
90s pop midis that are actually kind of ok
Urban Space Cowboy replied to 40oz's topic in Doom General
I'd definitely rather hear '90s pop music than '80s NES music. Yes level designers, I know you have fond childhood memories of that upbeat thirty-second chiptune loop (in some cases so do I), but that doesn't make it any more appropriate for slogging around for ten minutes battling hellspawn, however "arcadey" the layout! At least pop songs usually offer two or three minutes with variations. -
zdoom (or successors) (re)licensing efforts?
Urban Space Cowboy replied to Jon's topic in Source Ports
GLOOME has been kaput for nearly a year, so now's a good time to get caught up. :) What concerns did you have? Not strictly enough clean-roomed? There's also Odamex, which is derived from a ZDoom (1.22) fork which was GPL'd with Randy Heit's permission.