-
Content count
553 -
Joined
-
Last visited
Single Status Update
-
Almost done, first will finish the layout because this map it have more amount of sectors, linedef and vertex than any other of my d64 maps, this worries me because map03 of complexe16 have way more detail and for some reason D64 Ex crashed and have to remove a lot of lines to make it work (maybe was a bad drawn sector or maybe was the amount of lines and sector idk what were the problem)
im also considering using custom textures since now doom64 remaster have support for them, i want to use those "Doom to Doom64 style" but sadly not all of the classic Doom are made in those style (Specially marble faces, i could merge the classic baron face to one of the hell textures of doom64 but i feel it wouldnt fit because the classic baron look) it took me a while considering it because i just wanted to stick only with doom64 stock textures but i think would be a good idea now (also because doom64 boxes textures dont looks good when tiled in wide walls).