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FireSeraphim

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Everything posted by FireSeraphim

  1. @40oz:This is not just heretic with guns, *******it!! This is a partial conversion that is somewhat inspired by Monolith's Blood, HERIAN and HERIAN 2, as well some elements of recent games that have a treasure hunter as a protagonist (LA-MULANA anyone?). But my mod gameplay focus is towards classic First Person Shooter action rather than anything else. You'll see when the time comes. and now for some new screenshots from E3M2 of my mod: http://i294.photobucket.com/albums/mm120/Org13/DOOM%20pic/Screenshot_Doom_20100111_071218.png http://i294.photobucket.com/albums/mm120/Org13/DOOM%20pic/Screenshot_Doom_20100111_071328.png http://i294.photobucket.com/albums/mm120/Org13/DOOM%20pic/Screenshot_Doom_20100111_071347.png http://i294.photobucket.com/albums/mm120/Org13/DOOM%20pic/Screenshot_Doom_20100111_071352.png I still need to add more to the map because this map is not finished yet. I also need to work a few kinks in the map design. any suggestion would be widely appreciated. My sister has recently done me a favor and polished up my title screen. criticism would be gladly appreciated.
  2. @Printz:I see what I can do about the problem you have mentioned. @Kyka:I am glad you think my mod has potential, I try my best with this one!. @DuckReconMajor:You don't have to worry about me. I have planned on reducing the stressful part of this work by cutting my mod into four episodes with four maps apiece, leaving me with 16 maps total when I'm done. Also, I have some screenshots from the current map that I'm working on, namely E3M1:On The shores of Alcatraz. http://i294.photobucket.com/albums/mm120/Org13/Screenshot_Doom_20100109_091736.png The boat at the start of the level. Also at the start of the level you'll have to fight three Imps and you'll get the shotgun strait from the get-go. http://i294.photobucket.com/albums/mm120/Org13/Screenshot_Doom_20100109_091600.png after you fight the Imps you notice a switch. pressing it will get you access to a cave where you fight a ShotGunner and a SuperShotGunner while wearing blue armor that you can get at the start of the level. http://i294.photobucket.com/albums/mm120/Org13/Screenshot_Doom_20100109_091618.png Fightin' some Clinks, a few Cultist and Four Undead Knight and an Arachnotron with some ammo drops near by and the Blood Shotgun (Which replaces the SuperShotgun).
  3. FireSeraphim

    IoD Redux. (Cancelled)

    I have heard what everyone has said about the old version of IOD and I happen to agree that it is somewhat dissapointing. I think some of the research I did into gzdoom features might finally pay off as I am now halfway through my total overhaul of Infinity of Destruction. I promise that this time, my project will be more faithfull to it source of inspiration. (Turok: Dinosaur Hunter and Turok 2: Seed of Evil) while at the same time focusing more on enjoyable gameplay and less on redundancy. ===================================================================== What this project currently features: +A fully fuctional Hub Map (like Hexen or Turok 1 and 2). +Five authentic Turok Weapons (Auto Shotgun, Assault Rifle, Bow, Pistols, and Pulse Rifle) Please note however that the bow and the pulse rifle were borrowed from Murden's Turokdoom Mod for Skulltag and has had some modifications done to both weapon's code for more desirable results. The Auto Shotgun, The Assault rifle and the Pistol were ripped from ingame screenshots and coded by me. +Three New weapons (The Unmaker, The Firebrand, And a new Shotgun) +New Enemies (Velocirator, Dimetredon, Saurian Footsoilders, Blind Ones, And a Secret cult out to stop our Hero.) +Seven Maps done so far (Counting the Hub, the Bossfight Maps, The Levels, Etc). +The Plot is literally contained in the Manual (like a pair of certain FPSes we know of) ===================================================================== As I am aware however, this forum policy requires that I have at least one screenshot to prove my words. This screenie comes from a area in my version of The Port of Adia. notice how I utilized gzdoom's Fog intensity effect to simulate and/or emulate the ever so iconic distance fog effect that appears in Turok: Dinosaur Hunter and Turok 2: Seed of Evil. I have also chosen to loosely remake six levels from turok one and two. Here is the list of what I have done so far: *MAP01:The Port of Adia 100% MAP02:The Hub Area 100% MAP03:Boss Fight #1 Cyberdemon 100% (Some kinks and loose ends still need to be work out) *MAP04:The Lair of the Blind Ones 100% *MAP05:The River of Souls 100% MAP06:Boss Fight #2 ???? 100% (Just to leave you guessing) MAP07:Chi Gem Dungeon 100% (this is where you fight this mystery cult for the First Time and obtain a piece of the Unmaker) **MAP08:The Treetop Village 100% **MAP09:The Lost City 50% * Turok 2 Level ** Turok 1 Level *** Traditional Doom Level and here is a list of planned but unassigned levels **MAP??:The Catacombs ***MAP??:Gehenna The plot as of this time is only half-baked. please comment Edit: Public 3.8 Demo available for downloading http://www.mediafire.com/file/0xdmouz2dmd/IOD Redux 3.8 Demo.wad
  4. FireSeraphim

    IoD Redux. (Cancelled)

    I am cancelling this project for the following reasons: 1. (Almost) No public Support. 2. The project ifself is rather disorganized 3. I no longer have the patience or the inspiration that I had when this project begun. 4. I should've formed this project's plot first before I did any actual level designing. Moderators, Please send this thread to post hell or delete it all together.
  5. FireSeraphim

    The Self Portrait and Personal Photograph Thread

    Maybe it has something to do with the fact that I am Part Scottish, Part Irish, Part Anglo-Saxon, Part Norman, Part Native American, and Part Armedian. On that note I can do a Perfect Scottish Accent and a near perfect Duplication of Dr. Wierd's Voice.
  6. FireSeraphim

    IoD Redux. (Cancelled)

    http://www.mediafire.com/file/0xdmouz2dmd/IOD Redux 3.8 Demo.wad I now have a demo of my mod ready for the general public (Even though it does not have the manual yet). Be warned however that this is an Alpha demo and it is a bit unstable at best. (I.E don try to use the numbers to swap weapons. It tends to freeze the game for some unknown reason. Something to do with the DECORATE code, I think.) Also, The Lost City is not completed yet and neither are The Catacombs. This Mod only work in GZDOOM with OpenGL Enabled. You will also need to have your keys set for jumping and crouching. Please leave comments and advice on how to improve. Also, Don't be afraid of reporting bugs if you see them.
  7. FireSeraphim

    IoD Redux. (Cancelled)

    @wildweasel: No. I am not planning on having cutscences.
  8. I am well aware that my first mod did not please everyone because of its's difficulty. But my current project will be better then IOD by a longshot. Please note that this wad borrows quake monsters from AEOD and that I am fully intending on crediting the AEOD development team for the Quake 1 Monsters. But seriously, let's get on with the plot synopsis and screenshots already. Synopsis: It has been five years since the events of DooM2. Certain Scholarly Individuals within the US Goverment has been having strange nightmares involving the Demons of Hell and the lothsome spawn of Shub-Niggurath escaping their respective realms and overwelming the earth with their foul likeliness. at times the dreams have even driven Scientist, Scholar and Artists to the edge of insanity. Meanwhile, The UAC decides to investigate this phenomenon by building another portal to hell. They soon inform the DooM Marine of this plan and ask him to lead a group of soilders in an assault on hell ifself as a distraction while another group infiltrates the Tower of Babel to attain documents relating to any plans the demons may have (The Tower of Babel in this storyline is used in the same context as our own Pentagon). As the DooM Marine heads to bed, He soon wonder what tomorrow has in store for him. MAP01:??? http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125227.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125302.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125323.png MAP02:The Marine's House (No monster here) http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125412.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125420.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125424.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125434.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125441.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125503.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125508.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125510.png MAP03: UAC Slipgate Complex http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125541.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125545.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125556.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125607.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125631.png http://i499.photobucket.com/albums/rr355/sora_030/Screenshot_Doom_20090914_125637.png My project will be divided into three episodes as listed: -Brink of Madness -100%- (Six Maps) -The Lurking Fear -100% (Six Maps) -Nightmare Within -100% (Four Maps) Edit: final version can be downloaded here: http://www.mediafire.com/?sharekey=334bc739c1714f6d24a64199ac7f73e5e04e75f6e8ebb871 Comments and polite criticism would be greatly appreciated.
  9. Here is the download for the full final version of my project. a list of what you'll need to run it. 1.OpenGL setting 2.Gzdoom 3.Quake 1 Texture Package Here the download link. http://www.mediafire.com/?sharekey=334bc739c1714f6d24a64199ac7f73e5e04e75f6e8ebb871 I don't know how long I worked on this. but I know that i am finally finished with it. I have reason to believe that I stilll have a small bit more to learn.
  10. The final version of My Project will be able in about three minute's time. In the meantime you may ask me any question you want about my project.
  11. FireSeraphim

    My Personal Art Gallery.

    @Coopersville:I hereby request that this thread should be closed and archived till such a time I may request it opened again. I have read everyone latter commentary, I may yet reflect on it. I never wanted this thread to wind up causing a flamewar in the first place.
  12. FireSeraphim

    My Personal Art Gallery.

    I happen to be an amateur artist and sprite artist. Today I am going to show you my artwork. comments are welcome. 1: The Bastard Child of Two memes (I Can't Beat Airman & PINGUS) 8-Bit I still find it funny. 2:All Hell Hath Broketh Loose Oh noes, IMPS FROM DOOM!! 3:An old action scene. (DEEP SIGH) 4:some old Back To The Future Fanart. I still wonder how Marty is doing and whether or not if Doc Brown is really happy in the Old West. 5:A Self portrait of me. A crappy self portrait that I made with a pre-existining sprite. 6:The Ultimate Showdown. Not very epic. 7:Absolute Mind Rape [Dr.Wierdgus:Steve,Steve,Steve,Steve,Steve. I feeeeel good.] And that why we never combine Dr. Wierd from ATHF with Giygus From Earthbound. 8:Megaman's Power Level It's Over 9000!! 9:The Horrors of Hell Mario:Are the scary-a Demons gone yet? 10:Commander Keen Owns Megaman's Ass You don't ever want to piss of Commander Keen. He will own your ass.
  13. FireSeraphim

    My Personal Art Gallery.

    @Impie:The reason why I lashed is because everyone who has posted in this thread so far has given me the impression that they absolutely hate sprite art. I know full well that the world does not need people like that who are not willing to try to understand a new medium. And you're one to talk actually. let's take a look at what you said about sprite comics. -------------------------------------------------------------- -------------------------------------------------------------- In my few years of surfing the internet I have found ten times more people who have mastered the art and the principles of sprite comics then those who have failed to master it. Therefore I am kindly asking to reconsider what you think is art and what you think is not art. I did not think I have over reactived in any way, but rather I may have misunderstood. Can anyone tell me how on earth did this idea of "all sprite comics are bad" even entered the popular conscience of almost everybody on this forum.
  14. FireSeraphim

    My Personal Art Gallery.

    @Bank:Then you have never read Bob & George, and it become quite clear that you hate sprite comics and that you are cleary narrow minded whether you like to believe it or not. Why don't you stop being narrow minded and ignorant towards sprite comics and learn to appreciate them and you and your fellow forum may find them not be as bad you thought they were. an example to open your mind http://www.bobandgeorge.com/
  15. FireSeraphim

    My Personal Art Gallery.

    @Krispavera:Nah, it coulda been better.
  16. FireSeraphim

    My Personal Art Gallery.

    @everybody:Can you stop being so hateful. My sprite art is based on the concept of Found Art. I usually get the pieces I need and arrange them to make art.
  17. @Woolie Wool:I do have a good reason for insisting on a meaningful latin (or greek) name for my mod. I happpen to notice that people in general tend to br more likely to play a real game or a mod that happen to have a latin or greek name that actually has a meaning and is (slighty) related to the plot.
  18. @Woolie Wool:Thank you. I actually find it amazing that you know a dead language that well. But of course I have now come to the realization that my mod need a new name that is alot beter than the current name(And yes it has to be in Roman Latin or Hellenistic Greek). I am now almost done with my mod due to the fact that the final episode that I am now working on will have four maps.
  19. You may been waiting awhile and I did say that I would release demo 2 when I finished making episode 2. Demo 2 of my wad should be here in 9 to 18 minutes depending on how well my computer holds up. and as warning note you need to use gzdoom with openGL and make sure you have the Quake 1 texture package. Edit:Here is the second demo http://www.mediafire.com/?sharekey=334bc739c1714f6d24a64199ac7f73e5e04e75f6e8ebb871
  20. Edited because it no longer has any plot revelance
  21. Be warned if you plan on playing the demo all the way to MAP06. you will need the Quake 1 textures pack wad for MAP06.
  22. @dutch devil and Krispavera: It took me a few seconds to realize that. I fixed it now, But the fixes will be available in MAP03 in the next demo which I plan to release when I have episode 2 done.
  23. @dutchdevil:do you mean "stairs". because if I recall correctly, the stars only appear in the sky on MAP01.
  24. @printz:When I named my mod, I was going for meaning of "Machine of the Devil" in Ancient (Hellenistic) Greek. you should see the meaning of the word "Deus ex Machina" from which Diablo Ex Machina get its name. I also remember the Diablo is Spanish for Devil. if anyone can get me the correct set of Ancient (Hellenistic) Greek words for "Machine of the Devil" then I will credit them.
  25. @Krispavera:Thank you for the comments, man.I actually improved since my last project. and I assure you that I will make better usage of lighting in my maps. I am actually using GZDOOM this time. Edit:Demo removed because of bugs concerning the skybox in MAP01
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