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Altazimuth

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Everything posted by Altazimuth

  1. They're all individual things. They're the effects that pickups can have. Please see http://eternity.youfailit.net/wiki/User:Altazimuth/Creating_a_pickup for a better explanation.
  2. Documentation has been updated (still more to do). http://eternity.youfailit.net/wiki/EDF_weapon_reference http://eternity.youfailit.net/wiki/EDF_item_effects_and_inventory
  3. Altazimuth

    Doomshack Plays

    [Doomshack.org] INSTANT BIG PACK!!! - https://discord.gg/gsVSHGK IGPack time: Now with 100% less IG! Come on in and frag people.
  4. I should make clear, whilst I have tested it, certain tiny details might change up until the next full release, and of course bugs could be found.
  5. Altazimuth

    Starting using Eternity, initial thoughts

    Dunno. Literally never heard of this command line parameter before.
  6. Altazimuth

    Starting using Eternity, initial thoughts

    https://doomwiki.org/wiki/Parameter#-recordfrom "This parameter was meant to record from a saved game, where savegame is generally a number from 0 to 5, and demo the name of the lump to be recorded. It was never fully implemented, as in versions 1.0 to the leaked "1.4" of Doom it warps to the start of the level the saved game takes place in, instead of loading the saved game, and does not record a demo. In later versions, it was removed." Lee Killough re-added it in 1998.
  7. Altazimuth

    Mothership - single level for Eternity

    Sorry that we ended up half-way into March before 4.00.00, but I'm glad to see this is out. I cannot understate how much I enjoyed this map, and I feel it exemplifies just how good Eternity's capabilities are when put in the hands of a capable mapper. I'm still impressed. I never asked at the time, but is this your first mapping effort?
  8. Altazimuth

    Starting using Eternity, initial thoughts

    There's always the possibility of having it be optional.
  9. Altazimuth

    Starting using Eternity, initial thoughts

    @Spectre01 Check Windows volume mixer. Your Eternity.exe volume might be lower than you expect it to be, even if you didn't manually modify it.
  10. Altazimuth

    Starting using Eternity, initial thoughts

    What build are you using of Eternity, and if it's an SDL2 version, have you updated your midiproc (see my first post in this thread for downloads)?
  11. Altazimuth

    Eternity Engine 3.42.03a Heimdal release 2 (hotfix)

    Pleased to hear! Make sure to look out for a new release soon (we're just fixing a couple bugs before releasing) which will make Eternity better than ever!
  12. Altazimuth

    The "old doom friends who disappeared" thread

    I know why they left so it's not a real "where the fuck did they go" but I miss Tuxlar.
  13. Altazimuth

    Starting using Eternity, initial thoughts

    In console punch in d_drawfps on though this doesn't persist between sessions.
  14. Altazimuth

    Starting using Eternity, initial thoughts

    Yup! Just using demo recording w/o -vanilla will record a demo for current-version Eternity. I'm honestly not sure, never messed with those settings before. Darn. That will need to be looked at.
  15. https://doomwiki.org/wiki/Picture_format#Tall_patches
  16. I think PRBoom+ already supports that.
  17. Altazimuth

    Starting using Eternity, initial thoughts

    Yes. We can record -cl2 demos, and EE's own demos only (ZDoom-style, it will only correctly play back demos from the current version, because the complexity of the engine means that trying to support earlier versions of itself is an exercise in lunacy), but should be able to play back most everything up to and including MBF. EDIT: @Killer5 Fixed the hang. It was an issue with it defining lumps elsewhere that had already been defined in the HI_ range. Thanks for the report!
  18. Altazimuth

    Starting using Eternity, initial thoughts

    It's already there, but the it's single-key display by default (not sure why, but not sure why not either, really). Options > Status Bar > Single Key Display (turn it to No). EDIT: Oh jeez. That's serious. I'll take a look-see at that. Bear in mind Eternity can only record vanilla demos, and current demos. It'll play cl 9 back just fine, though. Are you just recording as per normal, or also using -vanilla? Honestly I have no idea what even should happen if you're playing a Boom-compat wad and using -vanilla.
  19. Altazimuth

    Starting using Eternity, initial thoughts

    I could try make midiproc included in CMake when using MSVC. I'll see what I can do.
  20. Altazimuth

    What is the next number set in the sequence?

    Tangential to this, I ended up with a number system where, if you condensed all the numbers together, you'd end up with the fewest characters used overall (every number overlaps every other number as much as possible, meaning that each number only has a space footprint of a single character). I was trying to figure out the shortest way to enter every three digit number into a lock which had no clear button. I did this manually for two digit numbers during a lecture whilst I was bored, then generalised (though my generalisations were possibly unfounded, and definitely lacking in any sort of proof). If I remember correctly, you end up with 10n+n-1 digits (where n is 3 in this case). Here's all two digit numbers encoded in the fewest number of characters possible, which should give you a feel for what patterns might emerge in this system. 0010203040 5060708091 1213141516 1718192232 4252627282 9334353637 3839445464 7484955657 5859667686 9778798899 0 For three digits, you'd just go 0xy where xy goes through every two-digit number in order, so 089 would be followed by 090, though it would start with 0001 to avoid needlessly using characters. Things only get really interesting when you start messing with the most significant number, as it becomes more difficult to figure out what numbers have already been represented (obviously baking up an algorithm makes that easier). On-topic, I'd personally go for
  21. Altazimuth

    Anyone else feel the same?

    If you trust neural networks, then consider https://www.woebot.io/. It uses techniques from Cognitive Behavioural Therapy which you might find useful. Feeling like you've let people down is—from my experience with people in general , and especially depressed people (including myself)—a fairly common worry, and is completely unfounded. I'm not gonna say "don't feel that way" because that doesn't provide you with any solutions, and it's never as simple as that, but be certain that you're not alone in this. You will be able to overcome it in due course.
  22. Altazimuth

    Starting using Eternity, initial thoughts

    Planned. I skimped on it when moving over to SDL2, but I'll see what I can do. I felt guilty at the time. Thanks for the reminder though (I had forgotten about it). It's also free for students (I think at places of higher learning), but I dunno what the terms of use are (in terms of distributing compiled programs).
  23. Altazimuth

    Eternity Engine 3.42.03a Heimdal release 2 (hotfix)

    You can make new threads if you want, or post an issue on Github. There's also IRC and Discord.
  24. Altazimuth

    Starting using Eternity, initial thoughts

    No problem. Also, I'll see what I can do about your issues 1 and 2. The second one should be pretty easy, as adding console commands and bindings is pretty trivial. The first one is a personal annoyance, though I'm not sure entirely how to deal with it cleanly. EDIT: I've added a "restartmap" command. It's not in the menus, but you can type in console: bind <SOMEKEY> restartmap to bind it.
  25. Altazimuth

    Starting using Eternity, initial thoughts

    The midiproc you have is still using SDL1. Here's the SDL2 versions. 32-bit: midiproc-win32.7z 64-bit: midiproc-x64.7z
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