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Status Updates posted by Altazimuth
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Ahh crap this PAL monitor doesn't take NTSC signals properly, and I think I didn't set the horizontal correctly.
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Building Eternity with Visual Studio got further improved.There's no batch scripts any more.
Sometimes you need to just run away from a problem for several months to get the perspective you need.
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Birthday was good. Here's an album of me with birds.
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I know I said the new dog would stop me from working on Eternity but this is getting ridiculous
What you don't get to see is her sometimes accidentally pushing back the keyboard tray, sniffing everything, then licking my face a bunch. It's adorable but can be a tad much.
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Little Eternity update for those compiling on Windows. You now only call the MIDL compiler if you need to, so if you make a one line change in foo_bar.baz, you don't have to go recompiling midiproc_c.c any more.
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I will probably not be working on Eternity for a bit, as we have adopted a lovely dog - which we brought home yesterday.
Here she is on her way home from the rescue centre:
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That's awesome Alta; she looks like the sweetest little trouble-maker there is :)
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No trouble made so far, though she did accidentally (I'm certain it was an accident due to the circumstances and her reaction) fall into the pond in the back yesterday. There's also been a single "accident" but she isn't fully toilet-trained yet; we just need to teach her where she should go, which will take a bit but we're patient and positive. She's still becoming fully confident with her surroundings and with us, but we're hoping to give her a new start in life.
She's extremely sweet. I slept downstairs last night so that she didn't have to be on her own (she'll sleep upstairs once the number of accidents reduce), and she happily fell asleep by my side. She's already warming to us, which is lovely.
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Aww, she's so cute! I hope you two will enjoy the time you spend together!
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What weapons codepointers do you consider essential? Please answer in the form or replying to this comment.
https://goo.gl/forms/c6JDP9rArhxDNPJm2
Answers will be given high-priority for implementation in Eternity.
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Nothing quite improves my productivity like mapping. Why, I started mapping and within an hour I had added partial deh support to EDF weapons in Eternity!
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Looking at my in-progress maps like
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Source port devs, how do you gals and guys go about keeping yourself working through the harder features to implement?
The doc told me I needed a break (from uni) so I'm trying to keep myself happy with Eternity work, but EDF weapons is proving a real bitch to get in, especially if I wanna keep demo compat. Pretty hard putting all this work in but without a real visible result.
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Whenever I'm out of duties (work, home stuff), I meditate until I have something voluntary to do (such as this port programming hobby, map editing or reading a book...).
It's usually a feeling of competition and maybe even obsession (I want things done) that drives me to finish EE stuff. But if it starts feeling tedious, I just avoid doing it, and instead I meditate again until I find something else interesting, not necessarily Doom related. The world is big.
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Good news, I managed to work through it and came out the other end with a semi-functioning thing: https://github.com/team-eternity/eternity/commit/1069b8592635
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For those who hang out in the #noteternityenginerelated, you may have seen me talk about getting back to work on Eternity in the coming days. This won't be happening for a while yet, due to sudden unforeseen circumstances. I don't know how long it'll take for me to get back to work on the engine, as this has never happened to me before.
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That sounds bad. Stay strong.
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❤
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So a team member in a coursework I'm doing and I spent a few hours trying to troubleshoot why a build script wasn't working for her. Turns out that due to Windows 10's automatic user-naming using spaces caused the build script to fail. Windows 8 was fine though, since it had some weird hash.
Fuck Windows 10.
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ProTip: When resizing avatar, use ctrl+scroll wheel whilst hovering over the resizer to scroll it out.
Managed to get a new avatar working after a lot of kludging. Outside of that I'm really digging the new site, though I'm not sure what the suggested dimensions of a cover photo should be.