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Altazimuth

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About Altazimuth

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  1. Altazimuth

    PrBoom+/UMAPINFO v 2.5.1.7

    Not UMAPINFO, all the other fucktillion random ramblings. We need to keep FOCUSED.
  2. Altazimuth

    PrBoom+/UMAPINFO v 2.5.1.7

    Scope creep.
  3. Altazimuth

    PrBoom+/UMAPINFO v 2.5.1.7

    I'll be trying to help anotak out, or at least trying to support playback of anotak's PRB+ demo format in Eternity. Demos are extremely important to PRBoom+ and without it this fork is a dead duck in an additional way beyond the UMAPINFO implementation being C++, which even as a mostly-unrepentant C++ apologist I reject, as it leaves use with the port with the alleged "reference" implementation of the feature unable to have this implementation used by Crispy, or other similar C-only projects. C++ will do as a stopgap in the meantime though, and your implementation works just fine so as it stands it works for a good proof of concept. As an aside, why does https://github.com/coelckers/prboom-plus/blob/master/prboom2/src/scanner.cpp#L422 make it lower rather than upper (given that WADs are all upper to begin with, which will be the more likely format used)? Could I request that upper be the default, just so that the data in the demo footer doesn't need any additional messing with in every port that would want to support this format?
  4. Altazimuth

    Sunder - Update is here! Four new maps! Not a joke!

    Bethesda: "Hey guys we're showing more Doom Eternal content today at our E3 press conference!" I_G: "Hold my beer."
  5. Altazimuth

    Going to QuakeCon? Check in here.

    Sadly no BYOC stuff, but I'm going!
  6. Altazimuth

    The Visual Studio 2019 Dillema

    OK I sorted it out go pull and look at the documentation for building with VS 2019.
  7. Altazimuth

    The DWIronman League dies to: Base Ganymede

    EE uses "-vanilla", yes. "-complevel" is not currently supported.
  8. Altazimuth

    The DWIronman League dies to: Base Ganymede

    What's the issue you have with demo playback? I can try look into it when I get back to working on EE proper.
  9. Altazimuth

    The Visual Studio 2019 Dillema

    The trouble is that the props file is in a location something like this: C:\Users\Max\AppData\Local\Microsoft\MSBuild\v4.0\Microsoft.Cpp.Win32.user.props. I could create a props file and add that to the project, but then you won't be able to enjoy other projects with the same macros already working. I'll probaly make a temporary solution, at least.
  10. Altazimuth

    Good Soundtrack, Bad memories [videogames]

    Without Stickerbush Symphony I probably would have been a LOT angrier at the levels it appears in. Silver Surfer has a phenomenal soundtrack, but is a nightmare to play. I really regret trying to beat it. Battletoads also has a great soundtrack, but the track that plays during the Volkmire's Inferno flying section is permanently etched into my mind, as well as the track that plays during The Revolution. Finally, Sonic 06; no further comment.
  11. It wouldn't be on the status bar. Given that that's how it is in the original, that's fine then.
  12. It's a tempting proposition. The trouble is I have no idea what would need to be changed. I've wanted to try do this for a while now. New ammo could easily be defined but Mordeth is correct, there's currently no way to display new ammo types in the HUD. My question is if any new codepointers are defined or what have you, which might make things a bit trickier.
  13. Altazimuth

    Eviternity crashing with latest build of EE

    People from the future: This was fixed and in uploaded dev builds a couple days before this post was made, but not incredibly well advertised. You don't need to worry about it.
  14. Altazimuth

    [FINAL RELEASE] Eviternity

    It's no bother. Sorry for the bug causing you trouble in the first place, and thanks for reporting it.
  15. Altazimuth

    [FINAL RELEASE] Eviternity

    Have you played MAP02 already? Did that work fine? It should crash eventually if you're on a faulty build.
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