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About Archi

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  1. Archi

    Slaughterfest (201)3 [-complevel 9]

    Yeah I broke it when I was editing that one sector so one vile doesn't teleport in. Whatever.
  2. tumblr_inline_phmrluThqI1rm00w1_540.jpg


    You when there are no hitscanners

  3. 90's: Memento Mori 00's: Scythe 10's: new vanilla compatible ultimate doom episode #15345234
  4. Archi

    ngmvmt2 demos [-complevel 9]

    You might want to try in glboom+.
  5. Category 1. Not bad maps except for THAT one part. cc4_arch_iron.zip
  6. Archi

    Doom Streams

    https://www.twitch.tv/arche Ironman
  7. @Rayziik always thought that disconnected lines look bad on automap.
  8. Archi

    The DWmegawad Club plays: Heroes' Tales

    Here's the first version of MAP06, it has one additional area which was cut later. I'm not very proud of that map, just bringing it up if anyone wants to see what was it initially. This version is buggy, it doesn't work well with cl4. MAP30. The theme for that speedmap session was "Boss map". It was held in July of 2009. old_nem.zip
  9. I've made some bad decisions while trying to improve the map so I broke it. But you can fix it by yourself pretty quickly, select everything, then use Find & Replace Mode and then within selected find the ones with the floor height -392, ceiling height 128 and floor flat GRAY1 and ceiling flat F_SKY1.
  10. Some more investigation. Here we have 1078 sectors. All those sectors have the same floor and ceiling height and same flats. Basically the same sectors, but for some reason they aren't joined. Joining them removes around 7 thousand unnecessary lines. I've also tried to removes huge chunks on the north, that's just me experimenting. Usually you would want to get rid of static 0 height sectors simply because they don't block rendering visibility and look bad on automap. Joining sectors, removing 8 thousand of decorations, 7 thousand lines raised performance on my pc from 9 fps to 19. It might be even playable at this state, but I did all the work the quick and dirty way.
  11. Sure low fps adds to a challenge. My PC can handle Doom (2016) at 60 fps on high btw.
  12. I don't make beautiful layouts.