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Everything posted by Archi

  1. Coop starts are irrelevant nowadays unless you play in some vanilla/boom compatible sourceport.
  2. Oh sorry I had to read the entirety of this thread to know all the rules.
  3. Fireblumax.
  4. You have to load it with some old version of GZDoom. Or just play in the current version of Zandronum.
  5. 1:52:47. Category 1.
  6. Here's for zzul then. requires arch_tx.wad 42 minutes midi: the best doom 2 midi
  7. pretty funny map, expected platforming to be a lot harder though thanks for the map, I guess?
  8. Rush is 12 boom-compatible leves, which take places in tech bases, wintery outdoor locations, hell keeps and even Void. Gameplay is slaughterish, but not really hard. Skill settings are implemented. Screenshots: Download now! Tested with PrBoom+. Special thanks to Demonologist, Skepticist, Yak-9U and Ribbiks for playtesting, Cybermind for help with dehacked. Music list:
  9. it's ok I'm not going to update dead mapset.
  10. Tapping on a narrow ledges is a bad idea.
  11. A map by @StormCatcher.77
  12. Played through this map (on stream). Seems like there's a possible softlock in co-op game at the point player uses switch to get the yellow key. The other minor suggestion is to add fake floor to sector with enemies, that appear from under the nukage, so the player would not see moving floor.
  13. What version is this demo for? Edit: nvm, found that this is for v2.
  14. @42PercentHealth you should buff the room with mancs and viles, it's too easy at this state. Make the room smaller and force the player to kill the viles first, that's what I did and that's what I find much more fun.
  15. Map30 is the only map where enemies can telefrag each other and player. Icon of sin fight will still work, but enemies will get stuck in each other after a while (and player can get stuck too).
  16. Map30 is not going to work properly on earlier slots.
  17. So I was planning to make a sequel or just extend the wad with new maps, but my mapping is not going well for a long time. Here are 3 small easy maps I was making since last winter, there were two more but these maps are not finished and I'm not in the mood for mapping for a a while and most likely never going to finish them and probably not going to make any new maps. I apologize if someone wants to play this on a different skill setting, I'm not sure if they are implemented (probably only the first map has some differences). I always have some troubles with arranging difficulty settings. Play on ITYTD to make sure it is easier than UV. Screens: Link:
  18. Actually one of the most fun wads from this year.
  19. Cybercontrol MAP11 uv-max in 4:37 Tried this map for some time, good infighting is just not happening for me, so I'm stopping with this bad time.
  20. Good. The last fight is just plain bad imo. Lots of trial and error just to do it, not talking about how long it take to get all enemies down and get the key.
  21. Nobody should play this blind. If you don't know exactly what's going to happen, you just die. So either skip this month, or prepare yourself for all maps.
  22. What a wad... Alright, I'll try not to fell asleep in 10 minutes.
  23. But this thread is about statusbars, not custom huds.