Archi

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Everything posted by Archi

  1. Not mentioned above: Realm of Demonology - https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rod Forevermore - https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/frvrmore Noctambulist - https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/nctmblst Darkwave32 - http://doomedsda.us/wad2036.html And Dark Tartarus of course even though it was mentioned. :P
  2. Impassible wall of rev balls prevented me from getting a DNF mark. at_first_the_wad_was_good_but_that_part_is_beyond_shit.zip
  3. I'm ready to find an inescapable spot and get a DNF mark. Gonna play in 5-10 minutes: https://www.twitch.tv/d3archi
  4. Slaughter seems like a higher form of FPS. Requiring a lot more from the player than a regular game. So I could say it's kinda like bullet hell games in comparison to a casual shoot'em up but only in terms of required knowledge and preparations in order to play them. In order to play and enjoy bullet hell and slaughter you got to have different skills. Is slaughter an unexplored game genre? Yeah, it is. The only games close to it are Serious Sam series and Painkiller probably. You have to know game very well to play it on highest difficulty and your aim is not the only thing you got to have in order to beat the game. Though sadly, the FPS genre seems to be almost dead and I can't see why would someone develop the sub-genre to a dying genre.
  5. Add date/time of submissions into your list of survivors next time, it would be pretty informative. :)
  6. So you did beat me after all, John.
  7. MAP13. Pretty nice map overall. MAP14. Can't say much about this one, except that I hate slow lost soul teleporters. MAP15. Cleanup: the map. Pretty much every single fight in this map feels like a cleanup after a better fight. Some questionable baron placement here and there, annoying hitscanners everywhere, a lot of harmless pinkies/spectres and crushers. Didn't like it at all. prcp_arch_13.zip prcp_arch_14.zip
  8. MAP12. Time: 12:10. Kills: 100%. Secrets: 100%. I've re-recorded my demo from that point. Worst secret ever. prcp_arch_12.zip
  9. If a person would have played doom for 10 000 hours (slightly more than 1 year of playing non-stop) and have only played slaughtermaps where you can kill 5000 enemies in 1 hour, that would've been a 50 million kills.
  10. Videos for 8, 11, 12, 14 and 16.
  11. MAP11. Time: 34:55. Kills: 100%. Secrets: 100%. My favorite map so far and so far the strongest map in the wad. Can't say much about it, I enjoyed it and it made me feel cautious in a good way. The difficulty is perfect for this map, but some additional ammo could be useful for blind saveless playthrough. My demo is a horror movie, it could be considered a fda, since I only remember the very beginning of it. The only time I actually had to pause and look for secrets was the Mastermind fight, because I literally lost all of my ammo there. prcp_arch_11.zip
  12. MAP10. Time: 10:52. Kills: 100%. Secrets: 100%. Pretty small and enjoyable map. A bit chaotic enemy placement is usually a lot of fun. prcp_arch_10.zip
  13. MAP09. Time: 19:37. Kills: 100%. Secrets: 100%. Outside of excess usage of barons and PEs this map is nice and fun. prcp_arch_09.zip
  14. MAP08. Time: 9:10. Kills: 100%. Secrets: 100%. The first map I've died in PRCP. Decisive beginning of the level led me to think of this map as a simple map. Soon I died in hellknight room, and decided to learn this map better before recording a demo, so I've found some strategies for the rest of the level. Not a fan of the later parts, don't even know how am I supposed to deal with hellknights without cheese. prcp_arch_08.zip
  15. MAP07. Time: 5:38. Kills: 100%. Secrets: 100%. This whole map maintains tension until the end. Pretty fun map, though killing two cybers with plasmagun might be a bit boring. prcp_arch_07.zip
  16. MAP06. Time: 13:58. Kills: 100%. Secrets: 100%. Nothing special on this map as well, though some of the later fights were actually fun and somewhat threatening. prcp_arch_06.zip
  17. MAP05. Time: 9:44. Kills: 100%. Secrets: 100%. Nothing special on this map. The demo contains two ghost barons though! prcp_arch_05.zip
  18. MAP04. Time: 8:09. Kills: 100%. Secrets: 100%. Surprisingly tough map. Didn't like the beginning of it that much but later parts were fun. prcp_arch_04.zip
  19. I like Crimzon Clover.
  20. MAP03. Time: 12:19. Kills: 100%. Secrets: 100%. I don't like the hitscan heavy beginning of this map, but the rest of the map is pretty fun. The portion with the Mastermind is kinda tricky and makes you nervous even though it isn't that hard. Also I don't think it's possible to kill everything without secret plasmagun. prcp_arch_03.zip
  21. MAP02. Time: 12:53. Kills: 100%. Secrets: 66%. Another good map. A bit easier than previous one and a bit more lengthy. Also I didn't get the soulsphere secret because I forgot how to. prcp_arch_02.zip
  22. All of the problems with MAP12 appear only in zdoom. I don't hate zdoom but I didn't test the map in zdoom at all.
  23. I've voted for this, so I guess I'll play as well. Though I'm bad at writing, so... GLBoom+, UV, no saves for now. MAP01. Time: 10:00. Kills: 100%. Secrets: 100%. A good map! prcp_arch_01.zip
  24. Stuck on map02 in ENDGAME. Died to ghosts on map02 in ENDPOINT. Your wad picks are getting better and better. shit.zip
  25. Going to play in 10-15 minutes. http://www.twitch.tv/d3archi