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Walter confetti

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About Walter confetti

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    most certainly i made a map for the community project you playin

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  1. Walter confetti

    Endless Random /idgames WAD Adventures #042

    Hell Wad pack. For Doom 2 hell on earth. by John Cartwright - Boom, Doom 2, SP, 2005, played with Eternity "forseti" 4.0.2 Second part of my run of this mini-sode, the grindy parts ends in this part with a small breathing room so far. MAP03: Last hard map in the mapset so far, with more than 1300 enemies in HMP and way too many barons and arch-viles in this map. Awfully grindy. The theme is overall nice, is a big Egyptian temple in the middle of rocky canyon, but is way too, TOO MUCH grindy in monster placement. A boring and menacing monster that I've happily skipped at half of it's battle. MAP04: A short, fancy breather that... i personally i don't understand why it's here over than having a place to storming faster between battles, the previous maps doesn't have a death exit to break the gameplay progression or changing drastically the theme of the map, is a forest-like structure similar to the previous maps. But i'm just happy to have a easy, short map for a break from the previous maps. MAP05: A better mapset breaker than the previous map, is a dark, square-ish techbase with a "light" monster placement and with shorter number of enemies in it (140 in HMP), you can easily rush in it and beat the level in 5 minutes. It's a funnier map than the previous entries imo.
  2. Walter confetti

    Endless Random /idgames WAD Adventures #042

    ARACHNA.WAD by Bjorn Hermans and Holger Nathrath - Vanilla Doom, SP, 1995, played with Eternity "forseti" 4.0.2 A really great looking map made by the people behind the Serenity episode series sets in a hell temple, the layout is pretty well done and there's quite some puzzle elements, like multiple path teleporters a la Doom 2 hell maps and a switches hub that opens piece by piece when you progress in the map, new textures and music as well are included, lots of very good detailing for such a ancient map and a very exciting gameplay. Really awesome stuff! Actually, i was even thinking to suggest this on WADarcheology thread but i was beaten in time by Endless. Hell Wad pack. For Doom 2 hell on earth. by John Cartwright - Boom, Doom 2, SP, 2005, played with Eternity "forseti" 4.0.2 The name of this author rings me a bell for some reason, did i have played a map from this guy in the past? Maybe... Anyway this is a 7 maps mini-sode sets in this sort of Plutonia like world with some changes in it, the difficulty for the first maps are... very though, initially, but then it just turns a grinding, tedious slaughtermaps events. MAP01: A green\brown abstract place sets in... a jungle, i think? It's even more abstract of Plutonia jungle settings, man. However this map is map dark, dull and grindy. Not a great start imo. MAP02: Now we are inside a computer maze structure that it's extremely rectangular and filled with monsters, as well for the outdoors and... WTF? Near 1000 monsters in MAP02? What I've just got now? What is this madness??? Anyway, the map doesn't appear to be that insanely hard as my initial suspects took me before playing... Sure, it's pretty hard for casual play, it's extremely grindy like the previous one and even a little confusing to navigate, but the majority of the enemies used here are hordes of imps and even groups of chaingunners, so it's easy to defeat them. I finished this map in 15 minutes, it was ok. Just a slightly acceptable hard battle.
  3. Walter confetti

    2 ENEMY COMMUNITY PROJECT

    version 2 of my map: cyberazi-2.zip Make half part of the nazi horde in the first arena present only in MP Added coop starts as well Changed the silly textures to something more in theme The floor to the switch in 2nd arena now lowers only A some sort of stairs as been added that joins the secret part to the main arena in the last section of the map
  4. Walter confetti

    Endless Random /idgames WAD Adventures #042

    Wait, i was banned temporarily here with this username? Because, yeah that's my map. Glad you liked it. And yes, at the time i was banned from the forums for a very stupid mistake i did back then with that nickname...
  5. Walter confetti

    [wip] Doomworld Mega Project 2022 (6 folders)

    So, like DMP 2018?
  6. Walter confetti

    Endless Random /idgames WAD Adventures #042

    Urban Escape by James @Phobus Cresswell - Vanilla Doom 2, SP, 2017, played with Eternity Forseti 4.0.2 I played this long time ago, but never think to have reviewed it for good. It's a small but charming map set in a dark, gritty techbase for the first half and in a small destroyed town segment at the second half of the map and giving you a literal "Urban Escape" made for WildWeasel birthday, as the tittle said. Very good for a short speedmap in both layout, detail and gameplay departments.
  7. Walter confetti

    [wip] Doomworld Mega Project 2022 (6 folders)

    Really, this starts to become my junkyard of ideas now lol testtowr.zip Title: Radio Transmission Tower Author: Walter Game: Doom 2: Hell on Earth (1994, ID Software) Editor(s) Used: Ultimate Doom Builder Port: MBF21 (complevel 21) Slot: MAP01 New Textures: No New Music: No Files: testtowr.wad Zip file size: 9 kb Build time: 1 hour and half, even shorter. Tested with: DSDA-Doom Bugs: Sky bleeds between sector borders Description: A very small map made to testing DSDA-Doom port capacities for MBF21, sets in a tower in a middle of universe collision. Inspiration: Half-Assed for the theme concept. Screenshots in spoiler:
  8. Walter confetti

    A Restriction-themed Mapsets List

    More that i forgot: Zone 300 Zone 400 One Sector Collection Confinement Community Project
  9. Walter confetti

    Endless Random /idgames WAD Adventures #042

    Final part of the Antras mapset! Still used eternity 4.0.2 for playing. MAP03: Final map of this small mapset and the most ambitious one, including invisible blocking floors, mid-texture doors, (sort of) room over room effect (like in Industrial Zone wooden yellow key building), lowering stairs at your passage and deep water. Unluckily this map carries all the problems from the previous maps, including a pulsing light blue cave maze and the worst thing of all: this map DON'T HAVE ANY KEYS! I'm not joking! At least, i didn't find them, they must be hidden very well in the map, i guess. A pretty tedious mapset with some cool small decorations elements that doesn't save this mapset from the oblivion of idgames archives it was hidden until today. JAGL2 (Just Another Generic Level 2) by @ShamanZT - Vanilla (?) Doom 2, SP, 2017, played with Eternity Forseti 4.0.2 Moving forward of 20 years in the future from the previous wad for playing this pretty competent first effort at mapping by this Russian guy and when Russia and Doom are together, it always mean a certain type of quality! Well, not so much in these rumbling days but i digress. The level is just a pretty basic techbase based upon Episode 1 of Doom and Doom 2 with a good layout, lots of small charming detailing, a very good final battle structure sets in this arena where you can battle monsters by releasing from their vats or simply kill them in there by using a semi-hidden teleport near it and interesting puzzle switching. Pretty fun experience! Half-Assed by Alek... (what is the name of this guy?)... @AlektorophobiA - Vanilla Doom 2, SP, 2013 but uploaded in 2015, played with Eternity Forseti 4.0.2 And luckily the author said this map it's Half-Assed! If this is the Half-Assed map, i wonder what kind of wonders are the well done maps! A pretty good in it's basic simplicity map made for testing vanilla limits and made in short time possible, is a small interconnected tech outpost turning into a hellish fortress and floating in the middle of a red frightening sky, i can say it was pretty competent (expect for a pair of minor things like the GSTONE tower that i thought it could have used all the same type of textures, or the vine ones or the ones without it, simple. Also the blood falls cross isn't really elegant, but that's a not really huge problem, i see worse) map both in layout, detailing and gameplay departments. Not many monsters but very fun map. The best of the bunch this week! Demon House: Lost Warpgate by Ioan Chera "Ebon" - Vanilla Doom, SP, 2003 but uploaded in 2005, played with Eternity Forseti 4.0.2 Another first effort map and short (well, not so short) map for Doom made by this Romanian guy sets in this little Antarctic UAC outpost where somebody opens another portal to hell, how classy. The level is short and a have a very small number of enemies, but unluckily have a bad case of cryptic progression in a maze. And seeing how this maze is the easiest maze i've seen in these days, this pretty sucks. The detailing is well done, even including a fake deep water effect in the nukage maze. The new graphics felts extremely 90s with their raw quality, especially the sky. Gameplay is ok, expecting for the cryptic progression mentioned before. A ok first effort map, overall.
  10. Walter confetti

    Community Trunk, a cp in the style of CC1 and CC2

    Free my slot, in all these months i didn't have any idea of what to do for this project, sorry.
  11. Walter confetti

    Endless Random /idgames WAD Adventures #042

    Thanks for the clarification!
  12. Walter confetti

    A Restriction-themed Mapsets List

    Since you take Literalism in consideration, why not adding Doom 2 in name only and Solar Struggle to the list?
  13. Walter confetti

    Endless Random /idgames WAD Adventures #042

    Antras - means "the second" by Donatas Tamonis - Vanilla Doom 2, SP, 1997, played with Eternity "forseti" 4.0.2 A small mapset consisting of 3 maps (played the first two, started the last one) made by this Lithuanian (?) guy and, boy this things reeks 90s from every inch of it's virtual construction! 70s rock? Check. A midi rendition of U-96 Das Boot? Check. Mandatory secret rooms that hides important object for proceeding in the map? Check. Wacky textures and pictures made with paint or something slightly advanced? Check. Mandatory backtracking? Check. Normal wall textures used as doors? All the suspects are right here, fantastic! *clapping noises* And since everybody's here it's time to talk about the maps one by one, as usual: MAP01: A pretty average starting room with a lovely ceiling grid detail at the starting area, a pitch black room that doesn't light up when you enter in it but instead activating a switch in a pit below, a mandatory semi-hidden corridor with the blue key in another pitch black corridors hub and sort of clunky progression. The locked keys puzzle and the music choice (that i'm pretty sure to have already heard it) are the other best parts of this map. Difficulty is pretty easy, with some moderate peaks given by sparce usage of some solitary chaingunners here and there. MAP02: This one doesn't really get me that much. Annoying music choice (really!) and the previous mistakes that i mentioned above are here with more stuff like a Stronghold style corridor full of monsters that comes out from their closets at your passage and a completely skippable fight in the yellow key arena, luckily this map is more cleaner and easier to understand where to go instead of my previously played Skull Island, at last. Just a slightly average map. Oh, and the blue skull room is really neat as well as some room designing, that's a point at favor of this map! I didn't made any jokes about the "tree-level wad" because it was already used by one of the anonymous reviewers in the page lol
  14. Walter confetti

    A Restriction-themed Mapsets List

    3 x 3 take two Bytesize 32 in 64 kb Modest Mapping Modest Mapping 2 512 lines of /vr/ 10 x 10 community project v64 E. M. 10 monsters pack 100 lines massacre 1024 seized megawad Plutonia 1024: The Plutinya Exeriment April Fools STARTAN Maps of Any Quality Mayhem 2048 10 monsters Mercuria Cyberdreams 1 bad wad Katamori 1024 Titan 1024 1024 ABC Edition
  15. Walter confetti

    New wad for Freedoom Nighttime

    That's a neat title screen! More stuff to show us?
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