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File Reviews posted by Walter confetti
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Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
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Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP.
Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh.
Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
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This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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Overall, a fun sound pack made from 90s popular hit club songs, it's weird but have its charm on It.
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This is the first released pack of DM (and some for SP) maps for the 90s popular Dwango multiplayer client, long time lost and re-uploaded in the archives 11 years later by FunDuke, it's a very interesting relic from the past, as well as being a good mapset overall. I miss seeing the removed edited IWAD maps by Tom Mustaine and the gang, but from what i have played it's pretty much good stuff, both in visual or gameplay department.
MAP03 was used in the Wad compilation Heroes 2, in the first episode rooster (don't remember where It was exactly).
MAP06 Is a beta version of TNT MAP17 and personally i preffer more this brown bricks texture scheme than the one in TNT.
Best map (in SP perspective): MAP07
MAP12
MAP03
"Worst" map (in SP perspective):
MAP04 (not really awesome visually, but the layout and general)
MAP11 (Good map but no exit)
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A really neat and useful texture pack for cities/realistic envoirnment, the warp red floor is kinda pointless imo and the RROCK textures clashing with the same name in Boom-compatible and lower ports, but It can easily fixed by changing the textures name in the pack (thing that, obviously, i didn't did while making Hell on World Tour -that uses this package)... Overall good stuff
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A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It.
Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played
Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01.
Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages.
Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
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A basic, classic looking map with some cute design in the layout and lighting choices, especially the atmosphere creation due to studied dark areas poorly lightened, but ruined by the near lack of ammo in the map and the almost cruel usage of demon hordes.
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It's a small silly mapset. The maze in E1M3 is garbage, but i hate mazes in FPS with all my heart. Over this, it's a silly funny wad.
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If you like running in circles against a demons horde, been blinded by shitty light usage and enjoy tutti-frutti effect on almost every walls present (really, i think i'll going to dream these texture schemes tonight), this is the map for you. Seeing this map must be a alpha version of another wad quoted in one of the older reviews, kinda throw me away the "Bill Gates anonymously testing the backrooms for Doom" joke, but eh, take it the same. 1 star, even with the decent outdoor area after the red key door.
Of course this is a map that caught by the filename... who call a map Windows 7?
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I remember have played this map very VERY long time ago, too bad it's unfinished but the concept behind it is fantastic.
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It's a good city map, had some nice simple detailing and deciption of real life places like a heliport, a pub, a pair of simple shops building and a little park.
Dark alleys surrounds the city.
The layout is open, sandbox-y and fun, search for the keys and fight against hordes of shotgunners, there's more shotgunners here than in all of Doom lol
However, cool map.
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Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
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Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
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Deathmatch map in wrong section from 1994, taken from a Shovelware CD wad collection i own, been caught by the file name, conceptually is not bad visually, it's a large map sets in a abstract techbase\hell place with many connected areas and a nice flow, but ruined by bad construction, too large layout for DM and boring gameplay. Bad, bad map.
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Not a bad map, pretty basic but with some nice parts like the runaway road, the second part after the blue key is boring, but acceptable. Didn't had any problem with the easy teleport maze (i just didn't go in the red teleports!).
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A good map that was part of a abandoned episode 1 replacement, despite it's simplicity in layout area, is a pretty fun map in gameplay format, even too sadistic in some parts like the caged room in the blue key locked room. I'd enjoyed this one!
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Never thought of Star Wars theme added with pr0n but ok... anyway a small demo map pretty badly textured, but the movie creation is good, even if in the end the textures are pretty badly compressed.
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Starts in a unexciting way, but then becomes good. The levels are supposed sets at Mars moon, Phobos; staring the one and only Jena Plissken from John Carpenter movie "Escape from New York" and "Escape from L. A:", no sounds from that movie are been used but former soldier forces alert growls are changed with thunders, for some bizarre reason.
MAP01 starts in a computer lab of sorts, then evolves into a twisted hellish place with a pentagram structure similar to Phobos Anomaly, is a pretty nice starting point, lots of nice vanilla trickery as well; MAP02 is a rip-off modified version of Nuclear Plant, but looking more creepy and destroyed, then evolves in a sort of labyrinthine structure with some weird sense of progression, a thing that it will be shared in the other levels of this series. Also, how it be possible to unlock the yellow skull pillar? MAP03 starts in a boring way and have, again, the bad sense of progression of the previous map it's here again, just be careful for looking at every switch in all rooms. Hit switch everywhere, reach the pretty good looking shuttle and exit. It's a conceptually interesting mapset, but a little boring to play.
23castle.zip
in 0-9
Posted
One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.