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Walter confetti

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Posts posted by Walter confetti


  1. Morpheus Arms by Varant Yessayan - Zdoom compatible, Doom 2, SP, 1 map, 2011, played with DSDA-Doom 0.27.3

    Spoiler

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    A pretty cool map with many cool detailing works sets in a hellish weird dimensions that really needs a zdoom compatible port (or any port with jumping included, really) to jump out from inescapable pits you find quite a lot of time here, but it's playable in DSDA-Doom as well without major problems, expect noclipping trought the various inescapable pits. Another low point is the fact that there's not much ammo actually. You can find yourself without ammo pretty easily so be careful with that. Also, for some strange reason the level is on MAP09.

     

    GUARDIAN by STEALTH - Vanilla Doom 2, SP, 1 map, 1995, played with DSDA-Doom 0.27.3

    Spoiler

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    YEAH, FINE, BUT WHY THE FRAK ARE YOU SHOUTING DUDE?

    This caps lock text file presents to us this map that, by the author words, "tries to be something else" but is just a squared, kinda boring looking brown mine shaft with a techbase and a pretty good looking cavern systems for a 1995 wad. Talking about this, there's also some parts of simple doomcute like multiple textures, a toilet room and the already mentioned mine shaft, i suppose the goal of the author for having something different was half realized! Difficulty is not hard, kinda non-linear and you can skip easily the hellish arena battle with the raising cyberdemon from the mountain (a very cool touch!). Overall, a good find.

     

    PEACE.WAD by Christian Hellmann Wolfgang Grassl - Vanilla Doom, DM, 1 map, 1994, played with zandronum 3.1 and bots

    Spoiler

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    Yeah, i totally played the Doom 2 version of this map, i remember the peace sign sector art! Anyway, a pretty well made small and frantic arena for DM sets in E1M1 slot in this hellish fire place, the battle with bots are fun, everything is well balanced for a good time! Useless trivia for this midnight where i'm writing this review: in one of my old, unpayed stages at one place i was working, one of my collagues was absolutely sure that the Tao symbol was the Peace sign...

    Second useless trivia: yeah, i am using Lumi wad in my plays lol


  2. Doom II.... Patch wad by Rocker... Long Beach Dwango - Vanilla Doom 2, DM/SP, 1995, 1 map, played with Zandronum 3.1 and bots

    Spoiler

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    A pretty mysterious deathmatch wad with no info in idgames but more stuff into that is actually pretty decent and fun to play, despite the weird MIDGRATE texture usage sets in a futuristic palace that take advantage of black\blue\dark brown color scheme for everything in the map, interesting gimmick. The layout is kinda modern in feeling and have a LOT of places to maneuver against the small zombies hordes in SP and some other dude online on DM. The offspring midi choice is pretty cool.

     

    Ralf01 by Ralf Naegele - Vanilla Doom, SP, 1 level, 1994, played with DSDA-Doom 0.27.3

    Spoiler

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    A typical 1994 style map that was the first map by this guy, there's more maps but looks like to be vanished like tears in the rain or something, however for such a type of fodder shovelware CD map isn't that bad! Some design are cool, like the outdoor area in fifth shot, it's fast paced and somewhat fun to play, but that long dark secret hallway mandatory to progress in the map it's a bullshit, as well as the secret wall at the start can go die in a hole. Overall, it's a fun shlock.

     

    1-Hour Speedmapping 2018 by various people - Boom compatible, Doom 2, SP, 33 levels, 2018, played with DSDA-Doom 0.27.3

    Spoiler

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    A megawad born of spontaneous speed mapping exercise within the 1 hour limit by many big names in the community such as @Jimmy @Nirvana , breezeup, benjogami and many others, with many maps that is incredible that are done in just one hour. Some levels are pretty harsh in difficultylike burning fistula (sorry but i hate that map!) and the secret maps but all the maps are fun to play and pretty inspiring to see what can i do in one hour of mapping! No map-to-map review of the megawad, sorry again (NOT!)


  3. Lost Base by Ravage (ravagefox, rf) - Vanilla Doom, SP, 1 map, 2005, played with DSDA-Doom 0.27.4

    Spoiler

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    A pretty cool knee-deep style map with some added hellgrowth like vines and some other diversions like a teleport and some line effect usage. The layout is pretty reminiscent of original e1 maps, especially E1M6 with it's original spin with some interconnection between the level, despite this the map is pretty linear and can be finished in a blast! But have it's challenging moments as well. Fun and fast paced map!

     

    M Y S T I C 6 by Andy Mickie aka mystic - Legacy, DM\SP, 1 map, 2001, played with GZDoom 4.11.3

    Spoiler

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    Another short fast-paced map sets in a space... structure with Egyptian symbolism for some mysterious reasons that takes advantage of no gravity / deep water effects as well as of 3D floors creating a 3-stories arena that is surprisingly well balanced for SP as well! But despite this, the only anonymous vote is a 0 star by some guy, why? A pretty good map worth a play!

     

    Talking about mysterious source ports forgotten by time, what is this Doombot thing based upon DOS Legacy (no, not even Windows Legacy; the DOS porting one! Talking about ancient stuff!) ?

    No, because i found randomly a file for such port that must be a ancestor of those dumb bots i play against on my DM plays called boo made by this Razorback guy back in 2001, i can't play this obviously but it really make me wonder that this thing was so popular back in the days that did even have its own folder category on idgames!

    Spoiler

    But i can always try download it, if the linked URL still works!

     

    potshot.wad by Steve DuBe' - Vanilla Doom 2, DM, 1 map, 1996, played with Zandronum 3.1 and bots

    Spoiler

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    A surprisingly fun map with a pretty well-crafted layout reminiscent of Dwango\Greenwar maps that didn't gave me any hope of something decent just looking at the text file and the title... what kind of title is potshot? This make me think of stoned people for some reason, like a pot shot... Welll, however the title doesn't have too much to do with the title, since there's not too much randomness in shooting or some major critics to do to this author.... Overall, a pretty fun map!


  4. 11 hours ago, Kinetic said:

    emulate-another-mapper-who-is-also-in-the-project community project (map in style of another author who is also in projecT)

    This very old project exist but never been completed, unluckilly

     

    11 hours ago, Kinetic said:

    light -> dark or variations on it community project (each map progressively is at a darker ambient light level)

    Mmmh, something similar to this exist, but i forgot the name of It. Something with "Dark" in it, btw.

     

    11 hours ago, Kinetic said:

    random 10x10 community project (10x10 except each map a randomizer spits out 10 textures and 10 flats from a texture resource)

    Not 10x10 like, but a similar concept has been done here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/textxtra

     

    11 hours ago, Kinetic said:

    random words community project (use a random word generator to select 3 words that you base your map around)

    Conceptually, there's these two that follow the same principle:

    https://doomwiki.org/wiki/Literalism

    https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/vibes

     

    11 hours ago, Kinetic said:

    worst stereotypes community project (make maps based around worst stereotypes about map genres)

    Conceptually similar again, based upon "worst" IWAD maps tropes: https://www.doomworld.com/idgames/levels/doom2/s-u/shovel-5

     

    11 hours ago, Kinetic said:

    fictious characters community project (make maps based around beloved fictitious characters)

    There's Forever Alone

     

    11 hours ago, Kinetic said:

    Very tiny community project (make maps resembling real locations but they are huge compared to player; you are an ant navigating a children's bedroom for example)

    Doom Rats is the project for you


  5. Talking about a concept for community efforts:

     

    Maps based upon a real world object or place (a shop, a playfield, a smartphone, a TV, etc.) but turning the thing you choose to map in a bizzarre way, like stalagmites made of screens or a small park floating in the void or anything crazy like that.

     

    Actually, this is a concept inspired by @Lok idea in my discord server and evolved by me in this way lol

     


  6. 11 hours ago, Kinetic said:

    Random ideas I came up

    Lots of interesting concepts like "fish bowl", "best/worst music", "Games of Doom", "Polygons" and "pfp/custom titles above you" sounds particulary interesting for a silly speedmapping excersize!

     

    11 hours ago, Plerb said:

    A project where you reimagine levels from any non-Doom engine game, regardless of genre, as a Doom map

    It could be interesting see Duke Nukem 3D or Quake maps using vanilla Doom limit... Actually, i was thinking of something similar with Duke maps... I see many single player wads using this tropes!

    10 hours ago, DankMetal said:

    I would love to see more community projects that are completely based on one level from doom 1 or 2

    Good ideas!

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