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Everything posted by Walter confetti
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Compact 512 (NaNoWADMo 2024 Project Concept 1)
Walter confetti replied to NIBAX's topic in Map Releases & Development
Maybe. BTW played your map, fun short compact maps. Here's a bunch of FDAs demo: fdapack-comp512-10.zip -
I like the metal/rusty mixed with creepy Alpha Doom vibes here...
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Compact 512 (NaNoWADMo 2024 Project Concept 1)
Walter confetti replied to NIBAX's topic in Map Releases & Development
Funny, actually i made a mapset with the same restrictions some years ago but it's unfinished and unreleased -
I don't even think this Is a community project... I THINK. Just need to knew from the guy if this is a community project or not.
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Cool, but no screenshot? No info about the map?
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Happy birthday!
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I speedran making a map in 30 secs
Walter confetti replied to DaDoomGuyPoland's topic in Community Projects
Try do them for yourselves, champs. Overall this is a community project, right? RIGHT? Or is just another newbie that put it's stuff in the wrong subsection! -
Endless Random /idgames WAD Adventures #95
Walter confetti replied to ICID's topic in WAD Discussion
Yes, it's here alongside with E3M1 Actually i made E3M2... Anyway thanks for the review, kinda turned off by the "servicable but unextraordinary" words but it's not a big problem... It will make me want to do something slightly more memorable XD -
Endless Random /idgames WAD Adventures #95
Walter confetti replied to ICID's topic in WAD Discussion
Ehy, i think to have played Ephesians already, i remember that outdoor section from somewhere i played in the past! -
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[MegaWAD] Fore/vr/ Alone
Walter confetti replied to TimeGuardian's topic in Map Releases & Development
Congrats you mofos -
Doom: Part 2 - Earth in Hell - Brand-new megawad from 1994 [IDGAMES RELEASE]
Walter confetti replied to Kam Tovalski's topic in Map Releases & Development
No, sorry, over removing them manually using SLADE. -
Endless Random /idgames WAD Adventures #94
Walter confetti replied to ICID's topic in WAD Discussion
Lethal Traps by Aaron M. Fisher - Vanilla Doom 2, SP, 1 map, 1996, played with DSDA-Doom 0.27.4 A decent looking hell small fortress that indeed wants to make your life a living hell due to the sheer cruelty in the enemy placement in cramped rooms (you're goona love the revenant horde in tight corridors, as well as the cyberdemon inside a small cave trap), no new music over "Running from evil", nothing more powerful than the shotguns and some RL\BFG action near the end of the map and not enough ammo to compesate, the introduction room puzzle is very cryptic to solve, if i wasn't shooting blindly i couldn't even think about that there's 2 semi-hidden switches that you need to shoot to mandatory progress. Cool, but too harsh for my tastes. SARGE.EXE by Jim Donovan - Thing Convertor, DOS, 1996 but released in 1999, played with DosBox-staging A small software thing made by this guy back in 1999 that replaces big part of the thing placement with shotgunners, chaingunners and wolfestein SS monsters. With this i mean like 90% of the things used will be changed into that, no backup copies. How delighful. My main question is: why this thing was released for the public? If you want to make your map a hitscan heaven, this is the thing for you. Test map here i did if you want play: demo-map.zip -
The Doom Master Wadazine #23 - Feat. Brutal Doom, Redemption Evaluated, Retribution Dawns, Eternal Descent, and WAD reviews
Walter confetti replied to Endless's topic in Doom General Discussion
Welcome Back! Good issue! -
+1 for Astral Globetrot +1 for 0x0, at least for the technical achievement +1 for KEX Engine and ID24 At least worth for a nomination, a pretty great classic "The Way Petersen Did" megawad. I thought it was already mentioned...
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[MegaWAD] [RC4] Astral Globetrot
Walter confetti replied to Quackjen's topic in Map Releases & Development
Played a little of this last evening togheter with A Hard Nut to Crack, Scattered Thoughts and Into Sandy Cities; pretty neat stuff here! Got very strong mid 2000s vibes from this, loved the doomcute and attention to details... -
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What a cute small level, a little relic from 30 years ago! This map is not perfect, i know, but it's a fun small map (except for the asshole-ish secret spider placement) with many new graphics and a silly jazz tune that i heard already but i don't remember the title. There's a Doom 2 version of this map? I remember the greetings graffiti at the end of this map used elsewhere, It was such a nice touch that i did the same thing in one of my early maps (We Are 183 iirc)
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Community Project concepts that you would like to see?
Walter confetti replied to DoctorNuriel's topic in WAD Discussion
I remember a old 32 in 24 session that had the same gimmick, but it's a interesting idea at least. Also, why only Doom 1 and 2? Why not other IWADS maps? The more, the merrier! That's a gimmick i like a lot! Musical Mapping 2 when? Again, i think that make a map from any musical piece it's better imo -
Looks pretty creepy, i like it!
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A question i've had in mind about this project: what textures have made O'Brien in TNT? The ones in the maps he did? Also, did he made other Maps over Evilution? I kinda think he made something else but can't find anything in my (short) researches...
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Endless Random /idgames WAD Adventures #94
Walter confetti replied to ICID's topic in WAD Discussion
Sorry for double posting, but is this mapset even playable? Tried to play this with the latest Gzdoom version a pair of times both with Doom 2 and Freedoom, but all i have is no textures, monsters, sounds, music and even difficulty skills over than "Easy"! What is wrong here? -
Endless Random /idgames WAD Adventures #94
Walter confetti replied to ICID's topic in WAD Discussion
Yeah, is a very lame and stupid wad made by a pretty dumb young me, there's no real connection with the actor in the title, Just titled in this way because of the oversaturation of the news of this man death in that year. Think of some sort of very idiotic dark humor moment in Doom map format. -
Map 01, Entryway but google translated.
Walter confetti replied to BenBenjamin_'s topic in Map Releases & Development
Indeed, conceptually this is a interesting idea -
Box of Chaos 2 - No Doom 2 Allowed (Another freeform modding project)
Walter confetti posted a topic in Map Releases & Development
A sequel to the Wolfestein 3D project i made last year with a more freeform twist, similar to Mondo Project and Doomworld Mega Project 2021 and 2022, but with the only limitation of not using Doom 2 as base for your levels (and by extent Final Doom? I have to see if this limitation goes good with you guys), because... There's way too many projects for that? Hoping this thing will not be too limitative for whatever thing you have in mind to do, i post some rules if you want to join this crazy thing: Everyone is accepted, from newbies to experts! Make a level for a game that permits modding for it and that doesn't gave any legal issue with it (so, no ROM hacks just for being safe), a list of such games (that i am aware being capable of modding, including link to their editors if any) are down below in spoiler: Other games that aren't in the list is accepted as well (like Unreal, Cave Story, and Tomb Raider iirc) are good to go, just remember the legal aspect of the modding nature of what are you going to mod. Source port for testing is in the spoilers below: For other source ports that i'm not aware of, i'll leave you to use the best you know for the game you are going to mod, otherwise just mention the DOS/Win executable in the description If you have the ability to create games with some game engine or some writing ability (such as textual adventures, Visual Novels, platform or anything else), you can create a small software if you want, just give a little interaction for it with the user wants to take a look at it. Keep your works under the 50 MB file size limit when zipped. Any type of work is accepted, just don't send viruses, malware, utter garbage or something too NSFW\NSFL (such as real life gore or something illegal) Single and Multiplayer maps are both accepted. The files will be arranged by the game they are going to modify or the engine is based of, if it's a completely new thing as mentioned in rule #3. If possible, i'd like to see a recorded video of you beating the thing you did. Use this template for the thing you did: Hope you have fun with this crazy compo, i'm really curious of the final results of this! Discord: https://discord.gg/JfYrgrMq Deadline is for January 1st, 2025: https://www.timeanddate.com/countdown/gaming?iso=20250102T00&p0=157&msg=Gaming&font=cursive