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Lightning Hunter

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Everything posted by Lightning Hunter

  1. Lightning Hunter

    The Dying End problem.

    I am trying to play through "The Dying End" by Christopher Lutz, but can't get passed the part shown in the screenshots. This is the first time I've ever gotten stuck in a user-made map, which tells me it might be a bug. The area in question has a lava pit with a bridge that is supposed to rise. There are revenants on the other side of the lava pit, and a pain elemental in front of a switch down in the pit. I noticed I can push the switch 3-4 times, but then nothing else happens. The bridge does not rise any further than shown below. Thus, I can't escape the lava pit. This happens in Risen3d, Zdoom, and PrBoom (I tested this area in all 3 ports). Am I missing something? Find the map here: http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/s-u/tde-lutz.zip
  2. Lightning Hunter

    The Dying End problem.

    Good to know. I'll update my copy of Zdoom. I never bothered before, because Zdoom is not my engine of choice. I pretty much use it for testing purposes only. By the way Graf, I've seen a lot of your comments on IDgames after mine. :)
  3. Lightning Hunter

    The Dying End problem.

    Something must have changed in the Zdoom engine along the way, because the version I'm using - 2.1.4 - has the same problem as the screenshot above. The bridge does not go all the way up, no matter how many times I push the switch. The version of Zdoom you used back then to test it must have behaved differently.
  4. Lightning Hunter

    The Dying End

    Definitely a legendary map, although the challenge can be unfair at times on UV skill (and I am usually the one to complain that maps are too easy). Ironically, I think the end battle is easier than the original Living End, because the Barons end up fighting with the Cyberdemon. I will give this map 5-stars despite the somewhat unfair challenge, because it is definitely full of fantastic visuals and ideas.
  5. Lightning Hunter

    The Dying End problem.

    What is supposed to happen? Is the switch supposed to make the bridge rise to the level of the two marble platforms? If so, then I might just modify the map on my end to make it compatible with Risen3d...
  6. Lightning Hunter

    What is your favorite single level wad?

    My new favorite map at the moment: Tower of Lies http://www.doomworld.com/idgames/index.php?search=1&field=title&word=tower+of+lies&sort=time&order=asc&page=1
  7. Lightning Hunter

    Tower of Lies

    I'd say this is up there with the best Hell-themed maps for Doom2. You can tell a lot of play-testing went in to it, since the game play balance is perfect with just the right challenge. The general ambience and layout is very well done. The ending was not a let down, unlike most other hell-themed maps. Last but not least, the visuals are wonderful. The only aspect of the map that could have been improved was the lighting, but everything else more than makes up for this.
  8. Lightning Hunter

    What is your favorite single level wad?

    Too difficult to choose just one single favorite level, but I can at least tell you my current favorites (which is likely to change in a few weeks): Current favorites: Ultimate Doom: High/Low 3 (highlow3.zip) Doom2: Hollow Minds (KA_HM.zip)
  9. Lightning Hunter

    Occult Library v1.0

    Surprisingly, I enjoyed this map. The game play goes against everything that is logical, but somehow, it all works. Contrary to what the previous reviewer said, I felt the Spider Mastermind trap was clever. There are a few badly designed hallways(and lighting could have been better), but some of the fresh ideas make up for this. If you are looking for something new, definitely try this one. Otherwise, look elsewhere if you want the usual "good map" formula.
  10. Lightning Hunter

    IC DooM 2003 'Yet More DooMing'

    A lot of effort obviously went in to the detailing of this map, but the experience is let down by the poor layout and game play. The entire middle section of the map consists of opening dozens of doors to symmetrical rooms, and shooting hundreds of imps. There is far too much health and ammo (I had enough ammo to take on 10 Cyberdemons by the end of this thing). The ending isn't too bad, but by that point, I kind of wanted it to be over. 3 stars for the attempt.
  11. Lightning Hunter

    Hollow Minds

    Kristian Aro is the master at creating Hell-themed levels, and this is no exception. The quality of Hollow Minds is up there with Death Tormention 3 - one of my favorite packs ever released (which also contains work by Kristian Aro). This level starts out simplistic, but quickly becomes a visual feast, with eye candy every-which direction. The game play consists of quite a few ambushes, which may or may not appeal to all. There are possibly too many secrets with ammo, but that isn't a big deal.
  12. Lightning Hunter

    IMPRISONED

    I'm surprised this map doesn't have more comments! The visuals are fantastic for a map made in '99. In fact, it looks great even by today's standards. There are some very clever ideas I haven't seen anywhere else. The game play is good as well, with plenty of action to go around. My only complaint is a few copy/paste sections, but that can be forgiven with the scope work presented, as well as the originality. This map should be viewed by every mapper, if not just for a few ideas!
  13. Lightning Hunter

    Botero's Mansion

    Just a decent Paul Corfiatis map. The ammo conservation added a nice challenge in my opinion. The theme was somewhat plain, but effective enough. The ending is kind of weak, however (just a switch behind a red key door). 3 of 4 secrets are too difficult to find, unless you go clicking on every single wall; there is no hint at all, since the textures are aligned, and they are hidden on the automap.
  14. Lightning Hunter

    Not in my courtyard

    Nice remake that presents a good challenge. The visuals are nothing spectacular, but definitely get the job done. Kind of a short map, but overall worth playing.
  15. Lightning Hunter

    In A World

    This is another good Chris Hansen map, but not without a few problems. There is a complete lack of health toward the end of the map, which had me killing a Cyberdemon, Revenants, hordes of imps, shotgunners, lost souls, Arch Viles, Chaingunners, and more with only 20% health. There were also some texture alignment issues, and the blue key can be collected by skipping half the map. Despite these issues, the map looks great, plays well enough, and is definitely worth trying.
  16. Lightning Hunter

    Internal Reaches 2

    Samuel Villarreal did a good job creating simple, yet effective, detail. There is no over-detailing, yet the map looks great. Game play is a good challenge. Ammo placement and balance was decent. The map can get confusing, although there is a computer map that helps. Overall, a map well worth playing.
  17. Lightning Hunter

    Hachisch

    A better level than I expected it to be. The map has a very unique theme and feeling to it. The game play is intense, but not in a slaughter-fest way. The monsters are cleverly placed. Ammo conservation is needed at the start. There are definitely some random parts of this map, which makes it seem like a secret level replacement. Some SS are even thrown in the mix. There really aren't any technical problems to speak of. Recommended.
  18. Lightning Hunter

    Europa 3 - The Dark Side of Vrack

    A lot of effort obviously went in to the creation of this map. The detailing is incredibly epic, and so is the scale of the map. The game play is a bit slaughter-festy, however. There could have been better ambushes than just some teleporting monsters and behind-the-door monsters. The map is most definitely worth a look, despite these flaws.
  19. Lightning Hunter

    13 years of Doom

    I tried to like 13years, but it is just too sloppy. The only good looking rooms are in the word "Doom", and even one of those is a blatant rip-off of Doom2 Map11 (and the original is better). Texture alignment is awful. Game play is too unbalanced, with the only hard fights consisting of in-your-face monsters when you teleport from one letter to another. There were numerous bugs that could have been caught with a little playtesting. Definitely a failed community compilation.
  20. Lightning Hunter

    Arcadia Demade

    Extremely unique map that has an empty, lonely feeling to it. This is the opposite of a slaughter map; you have to conserve ammo and take on small groups of monsters at a time - which is more challenging than it sounds (and fun). The author made a very poor decision to add an easy-to-find secret teleporter that allows the player to skip ALL the big battles near the end. There are also texture alignment issues. Still, a very unique map worth playing.
  21. Lightning Hunter

    Industrial Estate

    A well-balanced and good looking map overall, with a few quirks that lower the rating a bit. The first quirk is an abrupt ending with a pointless secret with ammo after you've already killed everything. the second quirk is the lack of a plasma gun and BFG, despite a whole bunch of cells that have been placed throughout the map. The readme says this map was rejected from a Megawad, so maybe the BFG/Plasma were supposed to be obtained in other maps.
  22. Lightning Hunter

    High/Low 5

    A fantastic map that deserves far more attention! The layout is reminiscent of Industrial Zone and Living End combined, only modernized. The map has many catwalks and passageways that cross over each other, which involves some skill to navigate. There are far too many slaughter-fest maps out there that involve no navigational skill whatsoever, so this map is a breath of fresh air. There is perhaps too much ammo (and a few small bugs), but that can be overlooked.
  23. Lightning Hunter

    Fear is the Price of Sin

    An all around solid map with great game play, theme, detail, and layout. The ammo balance is perfect, which is something I don't see too often in Doom2 maps. The architecture is well-thought out, with the interiors being just as nice as the exteriors (often times, authors will spend a lot of time creating a building, only to lazily carve out the inside). I can't say the map is legendary, but it certainly is worth playing!
  24. Lightning Hunter

    Helpyourselfish

    A top notch map from one of the best mappers around. The theme is incredibly well done, with finely tuned detail of a ruined city, caves, and base. The map has some tight spaces, which works surprisingly well when compared to other cramped levels. The challenge is perfect. The layout is superb with lots of interconnected passages and tunnels. The only quibble I have is how impossible the Plasma Gun is to obtain!
  25. Lightning Hunter

    Intacta

    Top notch detail as others have mentioned, but the map feels quite empty. The automap makes the map look huge, but in reality, the map doesn't take longer than 5 minutes to beat. There are only a few ambushes to speak of. The game play could have been extended.
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