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Skrying

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  • Content count

    38
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About Skrying

  • Rank
    Green Marine
  1. Skrying

    Doom 64 cfg file for doom builder

    if you take the cfg file out of the directory it stops but i have no program to edit the cfg file so i cant try to fix it
  2. Skrying

    Doom 64 cfg file for doom builder

    ahhh ok well that guys a jerk then lol
  3. Skrying

    Doom 64 cfg file for doom builder

    i have no clue what ffs is/are
  4. i download doom 64 and got the cfg file so i can make maps for doom 64 but when i try to start DB it says this the configuration file D64_builder.cfg has errors and cannot be parsed syntax error on line 659: spaces not allowed in key names any one know what that means? or can some one direct me to a file that works
  5. Skrying

    testing issues

    ...never mind it crashed and then when i re opened it...well it was horrible
  6. Skrying

    testing issues

    ohhh ok thanks again i didnt know you could do that
  7. Skrying

    testing issues

    ok thanks...but ummm you dont know any thing about the error i am getting??? =(
  8. Skrying

    testing issues

    no im using 1
  9. Skrying

    testing issues

    when i try to test my map i get this Line 1 has invalid vertices: 65535 and/or 195. The map only contains 348 vertices. this has never happened to me before what does it mean and how do i fix it also if some one could tell me how to test my map using skulltag that would be awesome
  10. Skrying

    My First DM Level (Lobby)

    ehhh im not to fond of the walk through pipes and hellz yeah on the beta testing
  11. Skrying

    Your Deathmatch preferences

    you still must have balance like if you had a room with the bfg and a bunch of cell packs someone could camp that room every one would run the the bfg room and get owned you have to make sure if you put an extremely powerful weapon then make sure there isnt much ammo for it on the map like a map im workin on now there is a rocket launcher and a grenade launcher and the ammo for the two weapons is the rockets so i only put 3 rocket ammos on the map that way someone could use the weapon for a short period get a good few kills and have to wait for the respawn see balance is important to make a map fair to all players not just yourself or the ones who know how to play the map it makes your maps globally liked...cause then if its balanced its a test of skill not who can get the bfg first or the rocket launcher
  12. Skrying

    My First DM Level (Lobby)

    well the color issue is fixed and i think i know a way to make the room appear less cluttered but still tins and hectic
  13. Skrying

    Your Deathmatch preferences

    sounds to me like you make boring symmetrical maps (sorry for going off topic with this post)
  14. Skrying

    Your Deathmatch preferences

    my opinion for maps: A theme you need one...its very important also you need to be able to move around easily but also have cover at the same time no tricks or cheats i hate power ups in multiplayer also you need decent lighting and good texture use and in the end balance is key dont put the rocket launcher and its ammo in the same room but you could put a shot gun and shotgun shells int he same room theres a big difference symmetry is a very good way to balance you maps
  15. Skrying

    My First DM Level (Lobby)

    well the point of that room is to look very hectic but once you get in there its very easy to "traverse". its a simple maze type room with 2 points to the room. the 3 armor bonus and shot gun shell box (the shot gun can be found on the balcony) and the switch to lower the boiler to get the rocket launcher on top there are two ways to get to and from the doorway... (ie if you do everything right it makes a nice little path) and yes balance is the key to any good DM TDM or CTF map
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