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PhillHS

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Everything posted by PhillHS

  1. PhillHS

    Is it just me........

    Abyssal Speedmapping Sessions: Session 65's MAP13 seems to bring my PC to it's knees (in gzdoom). Complete powerpoint slideshow, like 1 frame every couple of seconds. And not as if I have a slow PC : Ryzen 3800X, and GTX166 Super. This is worse than nuts :( Cheers. Phill.
  2. Excelent, exactly what I wanted :) Cheers. Phill.
  3. Any chance of having the option for the table based listing (like the idgames tab) for the Recent / Local / Untagged and Iwads tabs? Some of the information on the large format tags is duplicated in the left hand panel anyways. Cheers. Phill.
  4. Cheers for the quick response, that seems to have worked, it's launched fine this time. Thanks again for adding the date to the idgames tab eaier to spot the new stuff now :) Cheers. Phill.
  5. Humm just tried that and getting the same error : When I click the details of the Error box, the following text is contained in the error report : See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Column 'AltSaveDirectory' does not belong to table Table. at System.Data.DataRow.GetDataColumn(String columnName) at System.Data.DataRow.get_Item(String columnName) at DoomLauncher.DbDataSourceAdapter.CreateSourcePortDataSource(DataTable dt, DataRow dr) at DoomLauncher.DbDataSourceAdapter.GetSourcePorts() at DoomLauncher.VersionHandler.Pre_2_6_4_1_Update() at DoomLauncher.VersionHandler.ExecuteUpdate(Action update, AppVersion version) at DoomLauncher.VersionHandler.HandleVersionUpdate() at DoomLauncher.MainForm.<Initialize>b__28_0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DoomLauncher.MainForm.<Initialize>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DoomLauncher.MainForm.<HandleLoad>d__155.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 3.2.1.0 Win32 Version: 3.2.1.0 CodeBase: file:///G:/games/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/games/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///G:/games/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Octokit Assembly Version: 0.36.0.0 Win32 Version: 0.36.0.0 CodeBase: file:///G:/games/DoomLauncher/Octokit.DLL ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic.DynamicAssembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Cheers. Phill.
  6. Hi all, Is there any special, method for upgrading from V2.6.x to the latest. I tried downloadin the installer and installing over the top but then got table errors when I launched the new version :( Reverting back to V2.6 worked and it launches again. Cheers. Phill.
  7. What's with the big monster apprentice (based on Maulator) on level 22 that puts up an inpenetrable shield as soon as it's done 2000 points of damage and is therefore un-killable. Even MDK** won't kill it. Also disabling cheats? It should be the player's choice if cheats are enabled or not, not the mod-makers. **I had to hack the save file to re-enable cheats, it appears that .ZDS files are just zips with .json files in, so easy to hack :) Cheers. Phill.
  8. PhillHS

    XWE Source code

    Hi all, Does anyone happen to have a link for the XWE source code, the one on the XWE homepage seems to be dead. Or alternately if you have the file and can post it. Cheers. Phill.
  9. PhillHS

    XWE Source code

    Cheers guys, much appreciated :) Phill.
  10. PhillHS

    Poor performance in gzdoom

    Hi all, I'm suffering really low framrates in gzdoom at some points, it's particularly noticeable in nuts, but also in some of the megawads I've been playing (map 27 of Slaughterfest 2012 for example, which has over 10K monsters). The odd thing is for most levels I don't seem to have a problem. System specs : AMD FX-8120, 8GB RAM, AMD Radeon HD6850, Windows 7 64 bit. The think is it used to run on my old system (also an AMD CPU, but with an Nvidia 8800GT graphics, though that was 32bit XP). Cheers. Phill.
  11. PhillHS

    The Bad Castle

    Contains a Terry trap, Ok up until that point.
  12. PhillHS

    Doomlauncher broken....

    Hi, Doomlauncher seems not to be working for me, when trying to check the ID archive I get "There was an error retrieving data from ID games" I'm getting this on my home machine, and have also tried today at work and am getting the same thing. Problem started a few days ago so I presume something has changed at the server end..... Is there an updated version to fix this? (currently on 2.4.0.0). Cheers. Phill.
  13. PhillHS

    Slight choppyness in GZDoom

    Hi All, I just upgraded my main machine from GZDoom 1.8.x to 2.2.0 I simply extracted the new version in the same directory overwriting the files that where already there. Anyway it seems to work mostly either from DoomLauncher, from my own custom doom manager, or just by running GZDoom. However it does seem somewhat choppier in places, seems to expecially be when turning in an area you have not visited before. I did play with some of the GL settings which does seem to have improved things a little. Does anyone have any tips for smoothing things out again? My machine is an AMD FX-8370, 8G RAM, Win 7 64 bit, NVidia GeForce 970 GTX, so should be capable of running this....... Cheers. Phill.
    Humm seems to crash after about 20 seconds of play, goes **VERY** slow and have to end-task gzdoom.exe to get out. Using GZDoom 2.2.0, Win7-64, 970GTX. Also is the status bar meant to be those weird colours it looks corrupt.
  14. PhillHS

    Joey's World Tour, THE WAD!

    GZDoom bombs : Script error, "joeywrld.wad:DECORA TE" line 30: SpawnID must be in the range [0,255]
  15. Couple of suggestions for the idgames / download list: Would be useful to have a column detailing game mode DM/SP/COOP Would be useful to have a column with the number of maps in the wad Cheers. Phill.
  16. PhillHS

    Looking for a WAD I played....

    Hi all, I found the one I was looking for MAP29 of Dark Tartus. Cheers. Phill.
  17. Hi All, I'm trying to find a megawad I once played, what I can remember about it is, that there was a good level near the end (25-29) that took place mostly high up on a building. I seem to remember the level being mostly a large L or U shape. I also vaguely remember if having modified wall textures (but I may be wrong). The level in question did have a pretty nice background music track tho. Does anyone have any idea what level it could be and from what megawad. Cheers. Phill.
  18. PhillHS

    NDCP2 Map 22

    Ok so I have the red and yellow keys and have found the blue key, but when I pick it up some doors close, and a switch is revealed, flipping the switch opens one of the doors. But then there's an area with a load of barrels and the switch to proceed behind it. If I shoot the barrels all the Archviles teleport in and I'm toast.....how do I proceed without getting killed (apart from cheating of course !). Cheers. Phill.
  19. PhillHS

    Good WADs of 2009

    Do you happen to have links to these, or at least the names of the zip files to search for, as I have tried finding them and had no luck apart from Plutonia 2 which I have just completed.... Cheers. Phill.
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