Pieruskwurje

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About Pieruskwurje

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  1. The original version of this mod was under development in 2008, almost 10 years ago. The code must have definitely shown its old age, so great work cleaning it up. I remarkably could remember the colours of the original elements quite well, so having a few colours changed around messed me up a few times! Nothing beyond Golems and Gargoyles were spawning for me, was that intentional? I was playing in the latest development build of GZDoom. Also the DM maps seemed to be inaccessible, but I'm pretty confident I'm the one who made them (eg. Starscream). I could never forget how awful they were for DM.
  2. I can help you out with that. My brother was the one who made the mod, and I'm pretty confident I still have a million different copies of it buried on my old computer. I'll check soon.
  3. It's not possible to play Winter's Fury in cooperative. Many of the scripts and gameplay traps are designed to be for a single player only. A lot of changes would need to be made to make it coop compatible, and I don't really want to put in that effort. You'll have to settle for single player. Sorry.
  4. While GZDoom 2.1 isn't the latest version, I've tried Winter's Fury out on the older versions and it still works fine on my end. If other heavier GZDoom mods still work for you, the only reason I can think of is that your download got corrupted, but even that is a bit of a stretch. Also, when you run Winter's Fury, it shouldn't give you the option to choose the Hexen IWAD, it should just instantly load Doom 2, unless you're using a launcher. Also, are you trying to run Winter's Fury with any other mods enabled? That might cause problems too. Don't forget about things in your skins folder that automatically load, if you have one. That's all I can think of for now. I hope you can get it to work.
  5. Hmmm. When you say 'booted out', I assume that means you get no error message at all, and it just closes? No sound in those 5 seconds either? Do other GZDoom specific mods work? Either way, it would be helpful to know the exact version of GZDoom you are using, along with your computer hardware. Whatever additional information you can give me that I can't know from my end can help.
  6. I've updated the download link at the start of the thread with a new version (2016.5) which fixes a few bugs that have cropped up in the newest official build of GZDoom. https://www.dropbox.com/s/vopkdkwl8ymnkvo/Winter%27s%20Fury%20v2016.5.zip?dl=0 The new version of GZDoom released earlier this month inspired me to find the time to play through this again, with all the new graphical effects turned on to see just how far I could make the FPS drop. If you feel like it (and have a strong enough computer), try it out! It's really pretty. http://i.imgur.com/WrOqB4c.png http://i.imgur.com/sIZgNB1.png http://i.imgur.com/c1QLMAO.png
  7. The reason I haven't uploaded Winter's Fury to the archive is because I have updated it occasionally since the release, and I don't know when I intend to stop updating it. As I learn more techniques, I like going back and improving aspects of the mod that were much rougher in their initial versions, and while it has always been in a solid, up-loadable state, there may come a time in the future where I disagree with that. But, as many have pointed out in this thread, it's problematic that it doesn't have a permanent place to reside if I was no longer around to maintain it. The text file says others can distribute it, so maybe if I stop replying to PM's or every single Winter's Fury related topic, someone can go and upload it for me! Jokes aside, I remember being hesitant about it back in 2012 due to the mod breaking some of the upload rules, and I believe it still technically does. The FAQ states that wads that have MP3/OGG files that were not originally created for them will be rejected, but I've seen tons of mods on the archive that break this rule, so I guess this one isn't a major concern? It's also over 50mb, so I think I'd need to get permission from the archive maintainer? Of course, I haven't uploaded something to the archive since 2009, so I'd have to figure out how to do it again as well...
  8. Hey, thank you for the kind words. To see other people get enjoyment from this even 3+ years after the initial release is heartwarming. (Mind you, it's been updated extensively since the original). I kinda always thought to myself that the story could be viewed as 'canon', if people wanted to. Then again, it's pretty easy to say any wad is canon with what little story we have to run on! Either way, future entries within the same timeline as Winter's Fury may make the connection a bit more shaky, but I've tried to make it hold up as best I can. Also, if you haven't done so already, you can find a whole new side to the Winter's Fury story by finding hidden data logs (viewed in the console) within many of the levels... I visit the forums too much (2-3 times a day normally...), but I am a lurker at heart, so sometimes it just seems I come out of the blue. I only really respond to things that directly concern me, such as your post and that of the person before you. Regardless, it's nice to see a long time Doom fan like yourself enjoy my project. I don't know if there's a way to really find out when I release something new, unless you can friend a user and be emailed when they make a post? I would already have my next project done if I actually stopped being lazy, so it's coming soon!
  9. If there's exclamation marks everywhere, it's most likely you're playing in ZDoom, and not GZDoom. Alternatively, you could have an incredibly outdated version of GZDoom. If you are confident you are using GZDoom with the Doom 2 IWAD, try updating to the latest released version at the DRD Team page: http://devbuilds.drdteam.org/gzdoom/ A screenshot of where the exclamation marks are appearing could also help me identify the problem. If you need more help, don't hesitate to ask.
  10. Reducing lag in Winter's Fury is not an easy task. Most of the framerate drop comes from the size of areas combined with portals that span most of the map. Also MAP07B which can just lag to death after a while for some reason. The main two things you can do have already been mentioned, which are disabling some of the extra graphics in the options menu (the torches and the snow), or reducing resolution (not confident in this one, but others have said it improved their framerate). If you're getting unplayable lag on the early maps (MAP01, MAP02), then you won't be in for much luck later. If you're having problems on just a few of the more expansive maps (MAP05A, MAP07A, etc) most of them only lag in certain areas or don't really have any gameplay at all so it isn't the biggest issue. Hope this helps.
  11. S.U.P.E.R Natural Everybody has a story. Sometimes, these stories are part of a larger whole, a piece of history in the making. Sometimes, we even remember the people's names, and what they did. Perhaps these are the people who lived life to the fullest. Perhaps they will be the only ones who have maintained a purpose even after they are gone. But regardless, everybody has a story, as simple as it may be. Inside each larger one there are countless smaller ones waiting to be told. Sometimes these stories have a bigger impact than anyone will know. But sometimes, just sometimes, regardless of what happens, a story will make no change. Their story is not important. It is nothing at all. Sometimes, our stories have no meaning. And sometimes, our stories mean something to us, and us alone. Sylvius Leonard left his home, with no story, and with no intention of making one. So tell me again, how does his story go? So I've been developing this for a year and a half over on the ZDoom forums with video teasers and other weird cryptic posts, but recently I released a demo for it, and now I'm just looking for more feedback from you guys. But first of all, an introduction. Inspired by the likes of TCotD:A, RTC-3057, and Rain, S.U.P.E.R Natural is a free roam single hub, designed to be full of survival horror elements, for GZDoom. Horror isn't the easiest thing to make, and even harder in Doom, so I've focused more on the atmosphere of the mod rather than trying to make you scared. Hey, it might work anyway, but that really depends on the player. Like most games of the same kind, you have no weapons. Your only way of survival is running and hiding, or maybe, if you're lucky, being a bit clever with your surrounding environments. The small number of enemies you face are (usually) randomly generated, and will attempt to kill you in just a few hits. Health is regenerating, as enemies are technically infinite too. Just from this paragraph, you can probably tell if this mod is something you would enjoy, considering this is a Doom forum. If you're not really a fan of these things or the genre in general, you can try it out anyway, if you feel like it. The hub is planned to be 20+ maps, with the demo having 5 (6???) areas accessible. In the demo, you play an introductory section of the mod, taking you through a linear path of nonlinear maps to finish a small story segment. At the end of the introduction, you would be taken into the main part of the game, where you can choose to go anywhere, do anything, and trust anyone. S.U.P.E.R Natural has a story to follow, with only a bit of it seen in the demo. If anything, the introduction just hints to what you can expect from the full game, introducing many of the supernatural entities you may or may not be familiar with already. It's set in the same universe as Winter's Fury, and in fact acts as a prequel to the events at Mount Baphomet, all occurring after the events of Doom 2. Over the development of S.U.P.E.R Natural I came up with some story ideas I wanted to put into place, which combined with my hate for some of the earlier levels in Winter's Fury, caused me to do the big update to it last November. If you haven't played that update and are interested, you can get it from the thread here. Anyway, like I halfheartedly indicated in the paragraphs of text at the start, I can't tell you any story from this mod. It's up to you to create your own story depending on what you do, where you go, and who you trust. What this means is that the mod has multiple endings, so three cheers for replay value. Obviously, you can't really do much of this in the demo intro, so you'll have to wait a bit for this. So, that's all well and good, but much like any other mod I make, there are some problems: - This mod is big. File size big. Much like Winter's Fury, I've taken full advantage of some of the features GZDoom gives you and that has caused a radical increase of file size. The UDMF format maps are pretty large too, surprisingly. Regardless, the ZIP file itself is almost 100MB, so make sure to download it knowing it can knock a bit off your monthly limit. I should add that the ridiculous file size isn't because of ludicrous mp3 additions (there's only, like, two pieces of music), but because of other crucial aspects of the mod. I apologize in advance. - This mod is big. Map size big. Which means once again, your frame rate will hurt sometimes, regardless of how good your system is. If you could comfortably play Winter's Fury (30+ FPS most of the time) then you should be able to play this. I'm working on some other ways to improve frame rate, but they aren't in the demo (you can turn off reflective flats though, because those eat up so much frames it isn't funny). - This is a mod based on the aspects of Horror. If you don't like the genre, you should play it anyway, and tell me what you think. I'm always open to suggestions and improvement, even though I'm horribly lazy and probably won't change anything but texture misalignments. You never know though! To emphasize further, this is survival horror, with less focus on the horror, and more on atmosphere. You don't get any guns and have regenerating health, so I don't really blame you if that puts you off. - The mod is dark. Well, not really. Make sure to edit your brightness settings accordingly, there's even a screen before you start playing which helps you do just that. Try Sector Light Mode 'Bright' and then mess with gamma level for some good results, but it may not be the same on all your monitors. And I can't think of anything else to add. The download is below. Note that you need the latest development version of GZDoom to play. https://www.dropbox.com/s/qzxprhsa8579jol/S.U.P.E.R%20Natural%20Demo.zip?dl=0 Alright, don't forget to tell me what you think of the mod after you've played. Or before you've played. Good luck. Screenshots below. They might be a bit dark on some monitors. Sorry. https://i.imgur.com/Nnd3QgK.png https://i.imgur.com/uiSUKI3.png https://i.imgur.com/KvXnh1S.png https://i.imgur.com/Uu7FLSN.png https://i.imgur.com/3DqtpKN.png https://i.imgur.com/6gG8Zo2.png https://i.imgur.com/pA1Oetl.png https://i.imgur.com/GJawdco.png
  12. https://imgur.com/a/MR4Te From HPack, Winter's Fury, and S.U.P.E.R Natural. [/shamelessplug]
  13. I got the 45 degree angle one. ;) http://i.imgur.com/cOWdsNF.png
  14. My bad, completely forgot to edit the link here when I updated. To make use of this bump, about a month or two ago I released an update for Winter's Fury to polish off a lot of the rough edges. Since I am lazy, I never really made a full list of changes but you can check the ZDoom thread for a brief overview of what has been messed with. Enjoy!
  15. Winter's Fury isn't currently on the /idgames archive. You can find the link to the doomworld thread here. In my opinion, Vermil is right to say that it has no-replay value (unless you have a burning desire to collect all 8 of the logs), and furthermore it wasn't designed for speedruns. However, like many other games that share the same atmospheric style, it works great for playthroughs and such. At the time of posting, I can count three complete playthroughs on youtube, so it's not like it dropped off the face of the planet. More to the point, how much popularity can you expect a doom mod to get? The only ones that seem to stand out as being 'famous' all throughout the doom communities are the classics, such as HR2 and AV. I can imagine that many of you have played these through, or at least revisited them in some way or another many times. The fact that they can continuously be revisited, have easy access to a quick download then insta-play, and the ability to speedrun along with playing co-op is what makes them so much more compelling. They are open to a very wide audience. Of course, there is the occasional mod which reaches out to the deep, dark corners of the internet to collect and bring with it a loyal fanbase dedicated to their one true doom mod savior, like the whole Megaman 8-bit DM thing. From my own point of view, I can still play through Winter's Fury again and again and have fun playing through each time, but the amount of times I have played each level and knowing that it was my hard work and labor which made it always inspires me to continue playing, regardless of it always being the same. Obviously that's not something that other people would get while playing. I would love for my own mod to be more popular, but I am kinda stretching the limits of my expectations saying that. It already won a Cacoward, has 2000+ downloads and a few playthroughs, so I am happy with that result. Really, I am just glad it wasn't a miserable failure.