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Pottus

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About Pottus

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  1. Pottus

    Was Doom Meant to be Harder?

    Doom is meant to be as hard as you want to make it.
  2. It has been so long that the credits is going to an obituary!
  3. Just giving an update on things, I was on a bit of hiatus but I am back in action finishing things up!
  4. Pottus

    Texturing tricks with vanilla textures

    1. Combining BIGDOOR1 and SHAWN2 2. Plat1 using sectors 3. For my personal favorite! Using 1px line defs and scroll combined with transparency. (Boom format only)
  5. Pottus

    INDOMITUS.wad - First map - DOOM2 UDMF

    I really like the classic/modern feel only someone who made a first map can pull this off so authentically good job!
  6. Pottus

    Supplice - Out now on Steam!

    https://www.bbb.org/us/wa/yarrow-point/profile/online-gaming/valve-corporation-1296-27030704 https://ca.trustpilot.com/review/www.steampowered.com It's a retro game retro purchasing would be nice too lol!
  7. Pottus

    Supplice - Out now on Steam!

    Any other way to get this without Steam? I won't use it they do not care about their customers at all and I don't want anything to do with them deleted my Steam account years ago and never went back.
  8. It honestly feels like Epic II more like Epic III.
  9. Pottus

    Freak (Single Player Horror) PrBoom+

    I don't like to knock wads but this sucks! The environment was cool but it completely failed to capture any interest beyond that.
  10. I will pull them for you to try! hrtribute.rar
  11. Pottus

    [Half-Shitpost] Octagon Processing

    Just looking at the map I would think they felt there was not enough variation with this map.
  12. I have some old maps that were never released you might be interested in. The Path Part III You need to collect any two keys and complete one of three quests to open the exit so there is many different ways you can beat this map getting all keys and completing all quests will open the secret exit. Chapel Of Black Granite II Similar layout to the original that captures some of the crudeness of the original like the imp cages but much more interesting of a map. These two map will take more than 10 minutes to complete let me know if you are interested.
  13. I would suggest like in the first screenshot to avoid the doors to nowhere; when I say avoid it could possibly be done in a way that makes sense and is purposeful :) Here is just an idea but you can really mess around and create your custom effects. doorstonowhere.rar Some more ideas for it. doorstonowhere2.rar Prototype Style - Reality is being twisted together between two mirrors; the subversion process for hell involves mirroring and distorting the realities it infects. This style is meant to be mirrored as if hell was underneath so the floor mirrors the ceiling in design. So yes doors to no where can be useful. doorstonowhere3.rar
  14. Some more screens; I put a lot of effort into this map and really focused on a dark theme with strong lighting contrasting to capture the environmental feel. I also put a very strong focus on a convoluted design and insights into how the subversion process works.
  15. Just a progress update; the map is mostly complete architecture wise so currently I am working on monster placement and choreography and will have the first test done soon.
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