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TendaMonsta

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About TendaMonsta

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  1. TendaMonsta

    Sunlust + Summer of '69 demos [-complevel 9]

    The Advanced HUD isn't something I can get used to. Tried it numerous times but I'd prefer to have the standard status bar, and: Kills: Secrets: Time: Is there anyway I can do this on my own?
  2. TendaMonsta

    Sunlust + Summer of '69 demos [-complevel 9]

    You get used to it.
  3. TendaMonsta

    Specific Things in Doom that Amuse You Greatly

    The pain sound effects at low health from DOOM3's DOOMguy.
  4. TendaMonsta

    How much of a 'Doom Master' are you?

    He has the standard mentality of a speedrunner. What can you do?
  5. TendaMonsta

    Silly Demo Categories

    UV-Respawn is a pretty silly demo category.
  6. TendaMonsta

    How much of a 'Doom Master' are you?

    Respawn is generally dumb because it makes an already RNG intense game even more ludicrious. This category would be so much better if every enemy had their own internal static respawn timer. Snort a line of cocaine or take a pill of some form of amphetamine if you want to try UV-Fast.
  7. TendaMonsta

    How much of a 'Doom Master' are you?

    I was a low level speedrunner. Don't know if I'll return though :/ My best work was in: Biowar Kama Sutra Fava Beans
  8. TendaMonsta

    I Challenge all Doom Players

    Doom General is where you'd want this?
  9. TendaMonsta

    Name one thing Doom 16 is missing

    Never played the game or seen much footage, but it's ashamed they didn't have the pistol start approach which would be good for IL demos.
  10. TendaMonsta

    Could id have avoided the constant bottomless pits?

    *NVM Posted when I was too high
  11. TendaMonsta

    Sunder demos [-complevel 9]

    https://www.youtube.com/watch?v=Q_24I4_GuO8 Interesting commentary.
  12. TendaMonsta

    Things about Doom you just found out

    After doing a few UV-Respawn runs I realized enemies respawn where they originally were placed, not where you killed them.
  13. TendaMonsta

    Things that bother you about Doom

    * RNG (What makes them think this was a good idea? I want to be able to fully calculate how many hits I can take, and how much damage I can do.) * The backpack. For some reason I just don't like the fact that it boosts how much ammo you can hold. * Melee hit detection even though it makes tyson runs more interesting.
  14. TendaMonsta

    Scythe X demos (complevel 2)

    Found these sitting on the HD. MAP01 UV-Fast (0:44) Still ain't good enough. MAP02 UV-Fast (1:03) Watching this back annoys me, but it's the best time I got before doing something else. sx01-02fast.zip
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