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Everything posted by iAmCodeMonkey666
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Always bet on Duke [Update: It's official]
iAmCodeMonkey666 replied to david_a's topic in Everything Else
I have to agree with you on that one. -
Always bet on Duke [Update: It's official]
iAmCodeMonkey666 replied to david_a's topic in Everything Else
lol ** :D -
Windows 95 is 15 years old today
iAmCodeMonkey666 replied to SyntherAugustus's topic in Everything Else
I agree. Although Windows ME was pretty horrid as well, if I recall right. -
I am having some trouble getting some of my objects to show up in my map, and it may be related to the offsets in XWE. How do I make sure that every sprite will display properly in my game?
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Okay, so I wrote some code to make a weapon for my fantasy game, but for some reason the weapons fire and flash states will not execute when the player presses the fire button. The weapons ready state and spawn states are working. My code for the weapon is as follows... //1 - Jade Wand ACTOR JadeWand : Weapon 20021 { Inventory.PickupMessage "Jade Wand Added To Inventory" Inventory.PickupSound "inv/weaponPickup" Weapon.SlotNumber 1 Weapon.AmmoGive 10 Weapon.AmmoUse 1 Weapon.AmmoType "Clip" States { Ready: JADE A 1 A_WeaponReady Loop Select: JADE A 1 A_Raise Loop Deselect: JADE A 1 A_Lower Loop Fire: JADE B 0 A_GunFlash JADE B 3 A_PlaySound("weap/jadeFire", CHAN_WEAPON) JADE A 0 A_ReFire Goto Ready Flash: JADE B 1 Bright A_Light1 JADE B 1 Bright A_Light2 Goto LightDone Spawn: JDWD A -1 Stop } } If anyone wants to refine this further, that is fine with me.
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some new problems with my DECORATE code...
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in Doom Editing
Thanks for the replies. I managed to fix the problem myself shortly after posting this thread. -
5 Reasons It's Still Not Cool to Admit You're a Gamer
iAmCodeMonkey666 replied to Abyssalstudios1's topic in Everything Else
+ 1000! -
Violent Videogames touted as learning tool
iAmCodeMonkey666 replied to SYS's topic in Everything Else
That sounds like a snooze fest of a "game". I would never play it, even if I WAS female. -
some new problems with my DECORATE code...
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in Doom Editing
what do the code tags look like? -
Hey! I have decided to scrap my previous mod plans (uss nomad) and instead have decided to start working on a fantasy based mod for doom 2. Now, I want this to turn out like a miniature version of the elder scrolls oblivion, and I need some tips on how to make good, believable levels, both indoor and outdoor. Any suggestions? UPDATE: WIP Screen-shots... The weapons and enemies are not ready yet.
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need some fantasy level tips
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in WAD Releases & Development
1) Saying they "look terrible" is NOT constructive criticism, although I am fine with your suggestion. 2) I am not using those sector-based stalagmites (or whatever they are called) anymore. -
need some fantasy level tips
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in WAD Releases & Development
lol. I will try to finish this, and yes, I am loving that game too. :) -
need some fantasy level tips
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in WAD Releases & Development
Some WIP screens are in the fist post. Please comment. -
8-level episode release!
iAmCodeMonkey666 replied to FanTazTiCxD's topic in WAD Releases & Development
"Please download my wad! Tell me what was the best!" Wow. Desperate Much? :S ** -
problems making new rocket launcher DECORATE code work...
iAmCodeMonkey666 posted a topic in Doom Editing
Hey! I am having problems getting my DECORATE code to work properly in DB2 and I am not sure what is wrong... //weapon 5 - rocket actor MissileLauncher : RocketLauncher 20015 { Inventory.PickupMessage "R3400 Missile Launcher Found!" Inventory.PickupSound "misc/weaponPickup" Weapon.AmmoGive 1 Weapon.AmmoUse 1 AttackSound "misc/rocketFire" States { Spawn: RCKT A -1 Loop Ready: RCKH A -1 A_WeaponReady Loop Select: RCKH A -1 A_Raise Loop Deselect: RCKH A -1 A_Lower Loop } } In DB2, the new decorate menu comes up in the things mode, but there is no sprite picture in the preview window, and in game all there is is this exclamation mark -
problems making new rocket launcher DECORATE code work...
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in Doom Editing
Here is the warning message I get with the weapons wad included in DB2: Unable to find the DECORATE class 'RocketLauncher' to inherit from, while parsing 'MissileLauncher' -
My 12 level doom 2 mod, new screens [WIP]
iAmCodeMonkey666 posted a topic in WAD Releases & Development
USS Nomad - Hub 1 Game Type: Sci-Fi, Inspired by RTC-3057 Engine: G-zDoom Storyline: You are onboard the USS Nomad, a Research Spaceship Orbiting Mars. You have no memory of how you got here, or where the ship is headed. There are no other signs of life on the ship. Everyone has either been killed, or escaped for their life. The ship has been overrun by aliens from another planet, and your only mission is to find your escape, and possibly, your identity. New Screenshots (26\08\09): http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_215725.png MAP01: http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214135.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214200.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214158.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214222.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214415.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214346.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214404.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_214634.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_220003.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_220007.png http://i682.photobucket.com/albums/vv184/00Sgemin00/Screenshot_Doom_20090826_220016.png Ignore any other screens on this thread, as the ones above are the final iteration of this level. -CodeMonkey -
My 12 level doom 2 mod, new screens [WIP]
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in WAD Releases & Development
Moderators please delete this thread. -
I need someone to help me fix this error in my map... I get HOM ingame when you face these linedefs in my map: http://i682.photobucket.com/albums/vv184/00Sgemin00/Untitled.jpg http://i682.photobucket.com/albums/vv184/00Sgemin00/Untitled3.jpg http://i682.photobucket.com/albums/vv184/00Sgemin00/Untitled4.jpg I forgot how I made these lines be the way they are lol.
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That worked! thank you!
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i have given them an upper and lower texture, but no meddle texture.
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My 12 level doom 2 mod, new screens [WIP]
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in WAD Releases & Development
Here is my newest rendition of MAP01, and I want some critiquing from you guys on how to improve the later levels. Enjoy! Download here: http://www.filefactory.com/file/ah7a84a/n/level1-redo_zip Screenshots are in the first post. -codeMonkey -
I agree. I found it on Home Of The Underdogs with a 3.0\10 rating. I played it up to Episode 2 Level 8 and got lost, and then the game crashed rofl. And then I promptly deleted it from my had drive lmao.
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Anyone heard of Nerves Of Steel? Here is my review of it: http://www.mobygames.com/game/dos/nerves-of-steel/reviews/reviewerId,53723/ And screen-shots: http://www.mobygames.com/game/dos/nerves-of-steel/screenshots It was not a part of my childhood, and I am thankful it wasn't.
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My 12 level doom 2 mod, new screens [WIP]
iAmCodeMonkey666 replied to iAmCodeMonkey666's topic in WAD Releases & Development
I am thinking about making these maps much larger, and giving the player more firepower for the enemies. I realized I was not having fun either, due to them being so small lol.