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Everything posted by Rorix

  1. I made a thing. 64.34kb. It might work in vanilla. Thing
  2. Rorix

    Doomworld Mega Project 2017 (Final)

    I encountered a weird weapon selection problem. I'm using GzDoom. I can't switch to the pistol or the fist. Using the weapons cheat fixes the problem; using the give command in console does not. This problem does not occur in other wads, but happens in every level I've tried so far.
  3. Rorix

    Obligatory - 32 Map Community Project

    Modified Oblige maps are fun-tastic! Working on one now. Best slot for it would be from 10-13 methinks.
  4. Rorix

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Sorry about this; I had to make a couple of tweaks. The map is limit-removing, but I added a MAPINFO lump. Updated link: http://www.mediafire.com/file/5wl9ivfcjbfhhfm/newburgh.wad
  5. Rorix

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Well, she's done. Has a lot less detail than I wanted, but that's what I get for procrastinating. Last minute feedback is welcome. Screenshot: http://s1251.photobucket.com/user/Rorix2/media/Screenshot_Doom_20161230_070251.png.html?sort=3&o=0 Link: http://www.mediafire.com/file/ower515mc0g39gz/newburgh.wad
  6. Rorix

    Doomworld Mega Project 2014 - final versions up

    Thank you Walter :) Thank you Toxie :) That starbr misalignment ... ack! Bloody auto-align :/ The compspan one I don't think I can fix. I can't uppeg the textures without the moving sector screwing with them. Yes, the map turned out remarkably well. I might start a thread for a project with maps like these. I felt compelled to have really good gameplay and lots of detail because the layout was (almost) done for me.
  7. Rorix

    Doomworld Mega Project 2014 - final versions up

    So sorry about this; had to make a couple of minor fixes. 4 sectors should not have been "secret" and some lines should have been teleport monsters only. Download link is updated.
  8. Rorix

    Doomworld Mega Project 2014 - final versions up

    Hey all, Here's my map. It's vanilla compatible. Some of you will notice the gimmick almost instantly. The zip has a lil' extra level for you ;) No screenies for you. I don't want the pictures to give it away. Special thanks to Bjorn Lynne for the music. The music doesn't play so well in PrBoom. Go with GZdoom for best results. http://www.mediafire.com/download/bxbjt2h4r41r7bx/heresy.zip
  9. Rorix

    Ars Mappoetica (Single WIP)

  10. Rorix

    ZDaemon fullscreen problem

    Hey all, I didn't want to ask this here, but I can't find any answers in the ZD chat or forums (please don't send me to hell). What is with that godawful black border around the HUD in-game on ZDaemon servers? Even the servers that don't have it on the top and bottom still have it on the sides. It REALLY makes the game suck. There are a lot less players playing multi on ZD lately, and I'm sure that the tiny HUD is to blame. Does anyone know why this border is here and how to get rid of it?
  11. Rorix

    ZDaemon fullscreen problem

    Thanks for the quick replies. I can't seem to do anything to fix it. I guess I'll just have to go back to making maps.
  12. Rorix

    Single Vanilla Map

    Hey all. Just wanted to get a comment or two before I upload this one. Here are a couple of screenshots: http://i1251.photobucket.com/albums/hh545/Rorix2/gbase1.png http://i1251.photobucket.com/albums/hh545/Rorix2/gbase2.png and the link: http://www.mediafire.com/download.php?g4audjx4pf3nr84 I'm trying to get the scale right... any areas feel too small?
  13. Rorix

    Fixed Small GZDoom Map

    Here's a small map I made for GZDoom [that's fixed now]. I'd like to know if it's confusing at all and how hard it is to get 100/100/100. Here's a screenshot: http://i1251.photobucket.com/albums/hh545/Rorix2/screenie.png And the link: http://www.mediafire.com/?dhs6400c8d428u2 Happy Fragging!
  14. Rorix

    Doomworld Mega Project - /idgames link is up

    @Walter: Thanks for the feedback, I really appreciate it. This is not my first map. I've been mapping off and on for ~16 years, but I rarely release anything (I think this map is my 5th that I've uploaded to the net). But a project that calls for every mapper means I have to make one, doesn't it? It's unfortunate that the map has so any display errors. Ofc it runs fine in GZDoom and I was hoping that the popular source ports would run it properly. Those sectors can be fixed, but they are unclosed for the lighting effects (you may have noticed that the bright sector in front of the base entrance doesn't light up the wall). I also use this trick when I want a wall panel and not the whole sector to have a light effect. The 'floor items' could be hard to fix as well. I put some health and ammo in the floor so they player would get them when I wanted him to. Next time I might design the map in advance. I just got the 'subverted base' idea and started drawing. If anyone knows more about vanilla/choco doom and how I could fix these problems, please let me know.
  15. Rorix

    Doomworld Mega Project - /idgames link is up

    Here's my map. Link: http://www.mediafire.com/download.php?a4katxjdbgmrhmx Screenies: http://i1251.photobucket.com/albums/hh545/Rorix2/Start.png http://i1251.photobucket.com/albums/hh545/Rorix2/Lobby.png http://i1251.photobucket.com/albums/hh545/Rorix2/Slime.png
  16. Hey all, The first 5 levels of my GZdoom megawad are ready for testing. These maps are all going to be small in size. Anyone interested in playing the maps can download the wad here: http://files.drdteam.org/index.php/files/get/YgeNGN56zK/gzmini.zip Please reply in this thread with your criticisms. Anyone interested in mapping should pm or e-mail me. Here are some screenies (one for each level) http://img193.imageshack.us/img193/730/map1d.png http://img27.imageshack.us/img27/3717/map2o.png http://img20.imageshack.us/img20/2668/map3c.png http://img193.imageshack.us/img193/1774/map4j.png http://img27.imageshack.us/img27/5417/map5b.png EDIT: Download link is fixed.
  17. Rorix

    A couple of very old wads...

    Possible, but unlikely. I'm sure it was called LABYRINT. The most ditinguishing feature of the map is an octagonal maze, looks kind of like a wagon wheel. The maze is extremely frustrating, even looking in the map editor may not help. I'm sure that someone remembers playing it. REMENANT is an industrial base type level with a very well designed ship docked there. There is a cyber battle near the end in an area filled with pillars where you get a plasma gun (no bfg).
  18. REMENANT.WAD for doom2 LABYRINT.WAD for heretic At the request of my older brother (he made the wads), I am looking for these wads. They were both uploaded to the archives before they went down a few years ago. Both levels were lost. If anyone has them or knows where to find them, please post a reply.
  19. Rorix

    Sloped 3d floors

    Hey all, I'm hoping someone knows how to fix this: The small sector in front is supposed to be a sloped railing. The stairs are supposed to be 8 units thick and sloped on the bottom as well. If I take off the sloping, the stairs look fine. The really frustrating thing about this is that the sloping was working perfecly before. if anyone knows how to fix this, please reply. The map is for GzDoom.
  20. Rorix

    Sloped 3d floors

    Thanks so much for the help. Everything works fine now. I originally had he control sectors in that position for convenience, I moved them so i could expand the edges of the map. Do you know why it's necessary to have the control sectors in that posistion?
  21. Rorix

    Play my new map for GzDoom

    ZOMG what a n00bcake mistake for me to make. An area that you can't get out of. I've been mapping off and on for 14 years... *Hangs head in shame* I have to admit that I didn't plan this map out very well, I just built it and then had to figure out how to make it into an A -> B -> C doom level. Thanks for the help though, until I discovered the doomworld community (a few months ago) I just made empty maps to amuse myself, my populating/detailing skills definitely need work. I think the cyber battle could use some work as well, 6 seconds is too often for a 4k health monster. I'll increase the time to around 30 seconds. (I know I misspelled *******ely, for some reason the word was blanked out)
  22. Rorix

    Play my new map for GzDoom

    I just finished my new map for GzDoom. The screenshots don't really do the map justice, there are plenty of stacked rooms and scripts in the level. I'm sure most of you will notice my little homage to Hexen... The map runs fine in GzDoom. It may work with other ports that support ACS and 3d floors. Here are some screenshots: http://img41.imageshack.us/img41/502/eqc2.png http://img14.imageshack.us/img14/9127/eqc4.png http://img14.imageshack.us/img14/9559/eqc3.png http://img14.imageshack.us/img14/8674/eqc1.png And the map: http://rapidshare.com/files/286798786/EQC.wad EDIT: I added a railing to prevent falling into the GSTONE courtyard before you can get out. The cyber now teleports MUCH less often as well.
  23. Rorix

    Play my new map for GzDoom

    I didn't consider the lava pit SSG a secret because you can see it if you look down into the lava. Yeah, the map01 music does get kind of irritating. I tried to find some midi versions of rock/punk songs, but the midi renditions sounded awful. Is there a site where I can get good midis for doom?If I can't find any I'll probably just use a track from a different doom2 map or a map from doom1.
  24. Rorix

    Play my new map for GzDoom

    The SSG is supposed to be hard to find. I didn't want to give it away, but I wanted the player to find one. There are 3 on the map, the only one that isn't in a secret is in the lava pit connecting the underground area to the courtyard with the torches on top of the green arch. I'm dismayed that you ran out of ammo. I know that there are a ton of monsters, but I put in a ton of ammo as well - I never ran out. Then again, I know where it all is. It shouldn't be necessary to find any secrets to beat the map, but you have to look around. Some ammo/health is in corners/behind walls and may be difficult to spot. I think you may be right about too many monsters. The courtyard in the middle of the map is VERY hard if the archvile and arachnotron are in there at the same time. I included an autosave just before the boss fight. Should I include more, or decrease the number of monsters/difficulty of the traps?
  25. Rorix

    Playtesters wanted!

    I have just completed my first serious map for GzDoom. Unfortunately, it only runs in GzDoom. Legacy has some display and scripting issues. Feel free to try other source ports to see if they work. I have tested the map myself, but I would appreciate some help with playtesting (I'm not all that good). Some opinions on my mapping ability would also be welcome. Below are some screenshots: http://img33.imageshack.us/img33/6374/facility3.png http://img38.imageshack.us/img38/3189/facility2.png http://img179.imageshack.us/img179/4529/facility1.png And the download link: http://rapidshare.com/files/277113331/UAC_Fac.wad