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Swec

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About Swec

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    Junior Member
  1. Hello!
    It was a long time since I was here.


    Has been absent because I quit my job. started studying. started to work again and been involved in a major car accident and I have moved and a lot of crap so blah broken up with the girl and a hard disk crash, and so on.

    Sometimes I long back to the days when I mapped for Doom in Hexen format.
    Unfortunately, I have had trouble getting started GZDoom the computer when it just stops responding. But now I'm back to try to give it a try and get out my old Doom project.

    Btw Does anyone have some tips on very nice Wad's / Mega Wad's that are as plutunia, Alien Ven Detta WOS, and so on? The best of the best that the inner mass is not Doom 2 monsters or weapons, etc..

    / / Martin

    1. Hellbent

      Hellbent

      Sometimes life happens like a side of a mountain suddenly giving way sending gravel and bolders and debris crashing down on the road below just as your car is driving that particular section.

      Speed of Doom comes to mind as well as Scythe X and the rest of the Scythe series. I think another semi-recent quality release is called Sunder.

  2. Swec

    Building stairs made easy (preview)

    any updates to this?
  3. Hello. I am looking for Wad's that is simulate to Wipers of Satan and Plutunia Wad etc I really lowed this megawads but now i need something new to play //Martin
  4. love it.. i cant think that this is Doom... F-word i wish that i could mapp like that :(
  5. Swec

    Moving waste barrels?

    I did do that in one map but i didn't figure out how to do it and copy it into my map. is there any scripting that is needed?
  6. Swec

    Moving waste barrels?

    Hello. In some Wad's i have seen moving barrels and monsters that moves from A to B and then 'warp' to A and restart. I have a ideƩ and if i can get help how to make this i can maybe do something cool i hope? I have tried some different ways to do it on but nothing happens. i have tried to make moving floors that carry and so on and teleport to warp it back to A but i don't get i to work. maybe i have overdone it? ZDoom //Martin
  7. Swec

    Problem whit scripts

    Thx that S replacer whit a small s did it all.. funny how something that easy can make a big problem :P
  8. Swec

    Problem whit scripts

    EarthQuake: i don't se whit ending bracket i am missing? I got new problems. Now i just got a line 39 'artillery reguest'.. unknown cast type in print statement. I don't see what is wrong whit that. #include "zcommon.acs" script 1 OPEN // Start script { Sector_SetColor(123, 0,180,190); //Sector Tag, Value Red,Green,Blue Lavapit Thing_Activate (111); //Thing ID for the spark object delay(12); //Delay in Tics restart; //Restarts the script } Script 2 OPEN // Start script { delay(30); //Delay in Tics/Light blinks Light_ChangeToValue(222,255); //Sector Tag, Light Value delay(2); Light_ChangeToValue(222,168); //Old light value restart; } Script 3 OPEN // Start script { delay(46); //Delay in Tics/Light blinks Light_ChangeToValue(333,255); //Sector Tag, Light Value delay(2); Light_ChangeToValue(333,168); //Old light value restart; } script 104 OPEN // Start script { Sector_SetColor(103, 210,30,30); //Sector Tag, Value Red,Green,Blue Lavapit Sector_SetColor(123, 0,180,190); //Sector Tag, Value Red,Green,Blue Lavapit } script 100 OPEN { Sector_SetColor(122, 0,50,180); // sector Tag, Value Red,Green,Blue swimmingpool red key area } script 170 (VOID) { //Alarm player of artillery Reguest Print(S: "INCOMMING ARTILLERY!"); //The Text messange that is displayed. //Short Delay Until artillery begins. Delay(130); //Lanch Artillery for(int i = 0; i < 30; i++ ) { delay(35); // Time between projectiles Thing_projectile(random(141,163),127, 0, 0, -100); }
  9. Swec

    Problem whit scripts

    #include "zcommon.acs" script 1 OPEN // Start script { Sector_SetColor(123, 0,180,190); //Sector Tag, Value Red,Green,Blue Lavapit Thing_Activate (111); //Thing ID for the spark object delay(12); //Delay in Tics restart; //Restarts the script } Script 2 OPEN // Start script { delay(30); //Delay in Tics/Light blinks Light_ChangeToValue(222,255); //Sector Tag, Light Value delay(2); Light_ChangeToValue(222,168); //Old light value restart; } Script 3 OPEN // Start script { delay(46); //Delay in Tics/Light blinks Light_ChangeToValue(333,255); //Sector Tag, Light Value delay(2); Light_ChangeToValue(333,168); //Old light value restart; } script 104 OPEN // Start script { Sector_SetColor(103, 210,30,30); //Sector Tag, Value Red,Green,Blue Lava pit Sector_SetColor(123, 0,180,190); //Sector Tag, Value Red,Green,Blue Lava pit } script 100 OPEN { Sector_SetColor(122, 0,50,180); // sector Tag, Value Red,Green,Blue swimming pool red key area } script 170 (VOID) { //Alarm player of artillery Reguest Print(S: "INCOMMING ARTILLERY!"); //The Text message that is displayed. //Short Delay Until artillery begins. Delay(130); //Lanch Artillery for(int i = 0; i < 30; i++ ) { delay(35); // Time between projectiles Thing_projectile(random(141,163),127, 0, 0, -100); }Jsut ignore the 'dummy text' after some lines. just trying to learn and remember. just beta stage so
  10. Swec

    Problem whit scripts

    That is weird.. I also tough of that 'file include' but i erased that but i still got the same error.
  11. Swec

    Problem whit scripts

    Hello. I have a Problem whit scripts that i don't solve.. It is maybe really easy but i need help :P http://img819.imageshack.us/img819/2818/scripto.jpg I don't see what would be wrong whit line 7 and yee i am noob on this :P all my shitty comments after the lines to remember me what they are doing ^^ //Martin
  12. Swec

    Script problems DB2

    Thanks. But i still got the same problem. The script complies whiteout errors. i can't figure out what is wrong. most be something in my WAD that gives errors. :(
  13. Swec

    Doom Furniture Archive

    Something i made some days ago.. nothing special.
  14. Swec

    Script problems DB2

    ohh it is that easy? i just set 1000 . ohh i forget Doom in ZDoom EDIT: I tried some other tags/ script numbers but i get same error. it just change the numbers.
  15. Nice Kyka! My creations looks very bad :P
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