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Swec

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Everything posted by Swec

  1. Thanks. that really works :) much mor fun and harder if the traps is not visual on the maps :)
  2. Hello. I am making some traps in DB2 Doom2 but when i play the map i can easy spot the traps by locking at the map. Is there a way to hide it, to look like a normal wall? //Martin
  3. Swec

    We got texture artists here?

    Just asking if there is any different SPE_BRX that can be added for more variations? if so url? and if not. i would be very very happie is someone would take some time to make some others SPE_BRX that fits in whit the 'original' SPE_BRX.
  4. Ohh is you the creator of those textures ? :) I think they fit in very well in a 'dark cave' environment. Some edits have been done and will be. Not finished at all. I have a lot on this map to do. I think i make quite goo map for just this one just for begin my first serious map. But what do i know. It is the players when all is done that rate the map good, ok, bad ;) //Martin
  5. I have done a sector more and i think i got i quite balanced but i have a lot of testing later on :) :( I have not done the light yet, so some more touches will be done hear Stupid me whit full light on again :P Feedback plz. ;)
  6. I am maybe not fast but i think this map is fun and hard to play when it is done. I was making some traps and was confused why it didn't work. Later on i was at work and figured out that i lowered the ceiling instead of rising the floor. The code was working but just some misses by me what the code was doing. The map is long and maybe very hard in some sectors. A lot of traps and just lock around and enjoy the work or explore the map to 100% (but don't idclip ;) ) There is extra power ups and ammo if the player just take some time and search for them. The pic's may be changed and i have lot of work to balance the map. Maybe i fix so it will work on co-operative too. Two more pic's Brightness mode on(stupid me :P)
  7. Hello. I am having some trouble whit some walls are much darker and just a little darker that the other walls in the same sector are. Why are it so? Bug in the doom or my map? I have no idea why it is like this way. //Martin
  8. Testing whit some lights and darker. (3d mode not ingame) edit: I am having big problems to making poison fields :P but traps and etc is no problem. dunno why. I am making them as they should be but the player don't take damage. and also i am having problem whit a door that will not open when you push the button but other doors i have made in the same way work :P Have to work on this problems. have made some traps and some new areas and locked over some areas and fixed a little. Stay Tuned for more!
  9. Bad angel of the pic. Maybe i need to add more monste on each difficult. Not finished! I haven't fix the light etc EDIT: Think i will lower the floor just a little. But i dont get the 'poision' trap to work. funny. Also discovered this. If a player shot in this exactly direction the BFG9000 Shot will 'Explode' in mid air. But if the player moves a little it work as normal. this is funny. have to work on it. //Martin
  10. Secret Place ;) EDIT: just discovered that i need to get a way out of here. if a player walks in and the door close the player will not get out :P Problem solved bye editing one-side of the door. Just testing a bit. Think i have to change textures. but all pic's is like early Beta. Was having a lot of 'not closed sectors' but then i fingered out how to fix it. Was really easy if you know the problem :P solved like 3-4 of them in one line-def. Just don't have much spare time over. I work 9 hours day and i can't expand the map every minute or day. I think this map maybe take some months to complete (playable not balanced). //Martin
  11. I am glad at the feedback. :) If Doom players don't say what they like it is hard to make a map that is playable. Just one question. http://pici.se/pictures/WYcHDOWEP.jpg (just test) Witch texture is ment to be used to the 'crates'? the textures i have test used is marked crate but it dont fit in very well it is more like a beach or something like that. Have i missed some basic textures or is the only options to make a own texture?
  12. I am sorry if i am asking a common question but howe do i include my textures to my wad?
  13. Just now i i am using DB2 - Doom 2 but all the tutorials out there is using Doom in hexen format? I am willing to learn to make a map in 'experience way' so just the 'standad' is just better to leave ASP? but to whitch one then? whill my 'old' code that open doors etc work if i do a swap?
  14. Thanks for the feedback :) I am willing to learn to make better maps and mabey some own textures that i can have use for. Not the best quality! I haven't done much work sense the last post. I have a tough that is that my maps will not be so squared that the most of the wad's are. Playing whit the line-def and vertex to see if i can make something that is fun to play etc. The chairs are smaller now, but they maybe need a lot more work to it. I am maybe going to work on this map a long time to make sure i will be plecaced? (the right word?) to play it and prod of it. Or just drop it dead and start on a better one.
  15. Not the best quality. Not 100% finished. I rework everything a little bite now and then. Give me some feedback. Good? bad? Things i can change or make better? Some textures i have missed that i maybe can have use for? Url? //Martin
  16. Two more pic's. they are NOT! finished. Floor and ceiling will be replaced and maybe some other textures Ignore the Yellow skull's just a reminder to me. I am trying to balance the map and move thing around in different difficulties. But i think i have much much work to balance the map. Don't really know where i got all textures from. have used many many Wad's None of the pic's are done in a long way.
  17. Hello. Is there any moar tree obstacles? i think it is to common whit only 'Lagre brown tree' 'grey tree' and mabey 'stalagmite' I have done a large outdoor and indoors map and i need some moar Obstacles. even mabey a megapack of textures? just now i am using soma megawads to get new textures that goes along whit my map. Thanks! //Martin
  18. Swec

    Is there any moar tree obstacles?

    Thanks for all reply's! But it don't solve my problem completely. I want to use the standard tree and decoration things not swap them out for any others. Maybe i am doing it wrong do? I just implant the WAD file. it work whit textures. but it is mabey harder to get more selections from 'Things list'
  19. Hello. Just woundering if it is realy hard to make a wall/texture 'move'? http://pici.se/pictures/ubLwhJPsQ.jpg (Map not finnish in long way) 'SP_Face2' is the texture that i want to be moveale. Or what script need to be used? (i have never done that before.) Thanks. Sorry for the bad englis ;)
  20. Hello. I wonder witch Wad's and MegaWad's worth playing .. or rather, that must have played to have played the best out of Doom? I have Played some Megawads and som Singel Wad's and most of it is crap but mabey i just found crap? but i have also found som realt nice wad's also. //Martin
  21. Hello. This is my very first Doom track. The map is Map01 The map can be run on Easy / Medium under 30sec. And at Hard around 35-40sec. Wad's, I probably Used is AV.WAD DOOM2.WAD (Dont think you will need Plutonia). Tested with GZDoom I Think you need AV.WAD To run it to get all textures The wad is quite short and evt last room is a bit too big and empty of stuff, etc. When I dont have not learned DB2 clarity of even so was the door number 2 is not as I thought then it would have been a secret that opened when you passed a particular sector. Sorry for Bad English. Made by Swec aka -=FullMoon=- aka Martin http://www.2shared.com/file/7387414/dc035dfb/Fastrun.html Pic's in easy/medium. http://pici.se/pictures/KbooztvDb.png http://pici.se/pictures/iobyvkGAk.png http://pici.se/pictures/zRzxnyyUs.png EDIT: I forgot the pic's have updated the post.
  22. Hello! I am new to this site. But we all have a common interest, namely Doom and Doom Builder 1 & 2nd I have just started with Doom Builder 2 and I feel like I am on track to learn the program even if it might speed up some steps, etc. I want to make a door that opens when I pass by a given sector. I seem to do wrong for probably nothing happens or it lowered the ceiling in the entire sector, I find myself in. Thank you in advance! This is my first self-made 1-level wad and I think it is okay and fully playable apart from this door, I need help. Level_1 can be downloaded later on. My English is not high. / / Martin
  23. okey. i mabey understand how it will work. but mabey it is better that to copy the layout and things to a new map in doom in hexen format, then redo all the triggers. And just replace all monster etc? Is Doom in Hexen the 'best' way to creat maps in etc?
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