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bardcat

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About bardcat

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  1. bardcat

    Laz Rojas

    Yea, there's a lot to unpack here for sure. In the thread fraggle linked, Laz comes off as definitely homophobic and maybe transphobic. The blackface is seriously weird, and it's hard to understand what he was thinking, but it's indefensible in any context. Idk, I was just fascinated by this story, and his absolute dedication to those tapes. Discovering that he made one of my favorite Doom mods EVER, I thought was pretty cool!
  2. bardcat

    Laz Rojas

    Just, wow. Sorry if this is not news to any of you, or has been discussed before, but I was blown away by this revelation. I've know about Laz's video work for years, but it never really *clicked* until I saw this short Vice documentary on him. This is the person behind the original Wolfendoom series.
  3. bardcat

    big(ish) boom map

    yeah, as i said it's not done yet, hah. those switches functions will be evident when it is completed.. thanks!
  4. bardcat

    big(ish) boom map

    this is a map i've been working on for about a year now off and on. it's unfinished, but playable. any major visual bugs i am probably already aware of... wanted some criticisms before i wrap it up. it should be boom compatible, but ive only tested with zdoom. it's for ultimate doom, e1m1. http://www.mediafire.com/download/q18yu0rmi05ldb0/cubes.zip
  5. bardcat

    moon

    yep! thats the one, thanks
  6. bardcat

    moon

    i think jon washburn made an example wad for some scripted rain, but i can't seem to find it. i would like something a bit more pleasing, visually. the underground base thing is a bit of a work in progress, however the maze-ish bit is intentionally underdetailed. things like the ridiculously dark/long room and maze are implied illusions created by that "thing". maybe i should make these areas more obvious? also, in the next part, those rooms are gone and are "normal".
  7. bardcat

    moon

    here's the completed (mostly) first "map" of a gzdoom project i'm working on. after playing "unhinged" i really wanted to do something similar, but not so.. corny/jokey. so i guess this is my attempt! http://www.mediafire.com/download.php?t5otizk4tn1j6pb make sure you have sound/music/dynamic lights turned on.
  8. bardcat

    flashlight request

    I believe Rex posted a link to Flashlight_Player_Class. The link does not work, but I was able to find the file from another website after a google search, and it does not accomplish what I'd like to achieve, unfortunately. Also, the flashlight from 6axis.wad progressively drops the framerate of my map until it is absolutely unplayable, so no luck there. Not quite sure why that happens!
  9. bardcat

    flashlight request

    I've been trying to create one for a gzdoom project for days now, and I just can't seem to wrap my head around this perceivably simple decorate code. I need hitscan type flashlight, not something that shoots projectiles. does anyone have anything like this laying around? i've had no luck extracting codes from existing mods either.
  10. bardcat

    rainy/foggy/mountainy thing

    this is for gzdoom i started this a couple of days ago, but it got kinda big so i figured i'd share it. i think it has a cool ambiance. just wanted ya'lls thoughts thus far. right now the rain effect is just a dehacked patch. it's a bunch of ss guys dying and dropping clips over and over, which are subbing as rain. i'd like to improve this. since this wad is going to be more focused on exploration versus fighting, i slowed the players speed by less than half, feel free to turbo through it. also, unless you bring down the console and mess with "movebob" the player speed look RIDICULOUS. does anyone know how to tailor this with ACS or DECORATE? ;) http://www.mediafire.com/download.php?dugmvqk9ruvd8dp oh yea, vines and stuff are from khorus.wad and the wires are scuba steve's from action doom. ambient sounds are from free sound project. make sure ya turn off the music. if i hear the first 10 seconds of d_runnin one more time...
  11. bardcat

    Rage in Edge Magazine

    it's just a game, guys.
  12. make a square room with a tiled panoramic sky as the texture and put a skybox viewpoint thing in the center. it doesn't get much easier than that.
  13. bardcat

    gzdoom lightmap

    yeah, vavoom isn't too great, imo. but it's all entirely possible in gzdoom with gradient translucent PNGs. having the texture displayed vertically wouldn't be much of a challenge, but lights that shoot out from the walls would be kinda hard... i think it might be possible with translucent sloped 3d floors or something..
  14. bardcat

    gzdoom lightmap

    i've seen vavoom do this...
  15. bardcat

    gzdoom lightmap

    where? i'd like to see how this is done...
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