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About Snakes

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  1. Snakes


    Awful news - hurts that much worse when it's someone so young. My condolences to all his loved ones.
  2. Snakes

    What are you listening to?

    Yo, why didn't anyone tell me this song is so good?!
  3. Snakes

    Possible goodbye to lootboxes?

    Read the Ars Techinca article on this and the whole thing focuses on age groups under 18, which is far from a majority of the gaming community, and quite frankly, something parents need to lock on down as opposed to the government (or they need to follow Belgium and define it as gambling). The language also feels far too broad to gain any real traction in its current state. Also describing it as "monetizing an addiction" is a ridiculous notion. I get that microtransactions and lootbox designs in general suck big floppy donkey dick, but the idea that gamers don't enable this shit by constantly buying into it is kind of laughable to me. If you don't like the practices, don't support the product. I know it's challenging because something you get excited about is suddenly saddled with bullshit, but if gamers want to see any real, significant change, maybe they should bite the bullet and pass on the latest hot-shit title instead of expressing outrage, kinda-sorta settling/caving, and then forgetting the whole ordeal when the next new hotness comes about.
  4. Snakes

    SIGIL v1.21 - New Romero megawad [released!]

    Oh yeah, like you’ve ever playtested anything good before dew
  5. Snakes

    The DWIronman League dies to: SIGIL

    This month, we're all survivors!
  6. Snakes

    WADs to 'Git Gud' with that also look good.

    Scythe isn't pretty per se, but it has a great difficulty curve with a third episode that will really test with only a pair of slaughter maps (26 and 30). Scythe 2, though you may run into a wall starting at Map23. The first 22 have a good difficulty curve that gets quite challenging before transforming into a rather brutal wad towards the end. If you play these back to back, then you'll kind of quietly grind your way up in skill without even noticing it. Plutonia 2 and Plutonia Revisted are both quite difficult while staying true to the original's style of difficulty (and both are slightly harder as well). Valiant changes/replaces a lot of the base monster behavior in the game, but it's gorgeous and only has one or two slaughter-styled maps while remaining quite the challenge.
  7. Snakes

    First Doom fan site(s) you ever found?

    Visions of Doom Not sure exactly how I came across it. I think I was trying to find a site with sad reviews to figure out what the β€œbest” wads were and that popped up. Got me to try out Memento Mori, and the rest is history. So, y’know, thanks Andy
  8. Snakes

    New guy on the block

    Hello! You are on "Everything Else" right now. Turn back now before it's too late.
  9. Snakes

    TNT 2: Devilution (Clean thread, new updates)

    Same. Especially considering Done. and WIP. are some of my favorite mappers - I look for their names on every project thread.
  10. I don't know about Doom and stealthiness, but read up on and celebrate Bastille Day. Bonus points if she gets out on July 14th!
  11. Snakes

    Plutonia 3 [boom-compatible megawad]

    Now you'll get Map11, but with silent teleports throughout the map that send you to a random location
  12. This is very cool stuff and has some interesting potential. Great way to simulate a conveyor belt with minimal risk to player health, which is something the classic barrel + voodoo doll technique lacked, and with a frictionless twist as well!
  13. Snakes

    The future of robotic humans is nigh

    Yeah, that sounds pretty fucking weird, dude. Wouldn't want anyone doing that to me that isn't family, an SO, or maybe a really close friend. I don't think respecting personal space is going to lead people to being human robots. Terrible topic name btw.
  14. Snakes

    Plutonia 3 [boom-compatible megawad]

    Thomas van der Velden??! Holy shit, I am hype!
  15. Snakes

    Cursed Doom Images