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Snakes

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Everything posted by Snakes

  1. Snakes

    MasterOFDeath

    Awful news - hurts that much worse when it's someone so young. My condolences to all his loved ones.
  2. Snakes

    What are you listening to?

    Yo, why didn't anyone tell me this song is so good?!
  3. Snakes

    Possible goodbye to lootboxes?

    Read the Ars Techinca article on this and the whole thing focuses on age groups under 18, which is far from a majority of the gaming community, and quite frankly, something parents need to lock on down as opposed to the government (or they need to follow Belgium and define it as gambling). The language also feels far too broad to gain any real traction in its current state. Also describing it as "monetizing an addiction" is a ridiculous notion. I get that microtransactions and lootbox designs in general suck big floppy donkey dick, but the idea that gamers don't enable this shit by constantly buying into it is kind of laughable to me. If you don't like the practices, don't support the product. I know it's challenging because something you get excited about is suddenly saddled with bullshit, but if gamers want to see any real, significant change, maybe they should bite the bullet and pass on the latest hot-shit title instead of expressing outrage, kinda-sorta settling/caving, and then forgetting the whole ordeal when the next new hotness comes about.
  4. Snakes

    SIGIL v1.21 - New Romero megawad [released!]

    Oh yeah, like you’ve ever playtested anything good before dew
  5. Snakes

    The DWIronman League dies to: SIGIL

    This month, we're all survivors!
  6. Snakes

    WADs to 'Git Gud' with that also look good.

    Scythe isn't pretty per se, but it has a great difficulty curve with a third episode that will really test with only a pair of slaughter maps (26 and 30). Scythe 2, though you may run into a wall starting at Map23. The first 22 have a good difficulty curve that gets quite challenging before transforming into a rather brutal wad towards the end. If you play these back to back, then you'll kind of quietly grind your way up in skill without even noticing it. Plutonia 2 and Plutonia Revisted are both quite difficult while staying true to the original's style of difficulty (and both are slightly harder as well). Valiant changes/replaces a lot of the base monster behavior in the game, but it's gorgeous and only has one or two slaughter-styled maps while remaining quite the challenge.
  7. Snakes

    First Doom fan site(s) you ever found?

    Visions of Doom Not sure exactly how I came across it. I think I was trying to find a site with sad reviews to figure out what the “best” wads were and that popped up. Got me to try out Memento Mori, and the rest is history. So, y’know, thanks Andy
  8. Snakes

    New guy on the block

    Hello! You are on "Everything Else" right now. Turn back now before it's too late.
  9. Snakes

    TNT 2: Devilution (Clean thread, new updates)

    Same. Especially considering Done. and WIP. are some of my favorite mappers - I look for their names on every project thread.
  10. Snakes

    Introducing my Girlfriend to Doom

    I don't know about Doom and stealthiness, but read up on and celebrate Bastille Day. Bonus points if she gets out on July 14th!
  11. Snakes

    Plutonia 3 [boom-compatible megawad]

    Now you'll get Map11, but with silent teleports throughout the map that send you to a random location
  12. This is very cool stuff and has some interesting potential. Great way to simulate a conveyor belt with minimal risk to player health, which is something the classic barrel + voodoo doll technique lacked, and with a frictionless twist as well!
  13. Snakes

    The future of robotic humans is nigh

    Yeah, that sounds pretty fucking weird, dude. Wouldn't want anyone doing that to me that isn't family, an SO, or maybe a really close friend. I don't think respecting personal space is going to lead people to being human robots. Terrible topic name btw.
  14. Snakes

    Plutonia 3 [boom-compatible megawad]

    Thomas van der Velden??! Holy shit, I am hype!
  15. Snakes

    Cursed Doom Images

  16. Snakes

    SIGIL v1.21 - New Romero megawad [released!]

    Dang, that's awesome Jimmy. Congrats dude!
  17. Snakes

    Post Your Doom Picture (Part 2)

    Just trying to get back into the swing of things, here
  18. Snakes

    Compare your first map to your latest!

    Interestingly enough, when I went back and looked at the last map I ever made (at least non-speedmap category), I found that it was a 'back to basics' kind of map for UR. Map24 to be exact. Here's the first map I ever made: And here's the last map I made for UR: What's really telling is two things: 1) Format: I never ever tried Hexen format again. When I was a new mapper, I thought it was a really exciting idea. Doom with scripting and slopes! Awesome. Turns out I hated everything about trying that and ultimately left it behind. I'm a smash-n-grab mapper by nature. I love the chaotic nature that Doom can give, and I have and will continue to dedicate myself to that style of play. 2) Time to create: That last UR map probably took about 4-5 hours to complete if memory serves correctly. It has a fully-functional bridge with railings, a morphing main area, and a few quirky visuals to shift things up. By contrast, that first map probably took a few days to get into a functioning, non-buggy mess. Also, if memory serves correctly, UR24 became more orthogonal as I built around it, with the easternmost corner being tacked on at the end. Kind of weird. It's interesting that through all of the slight tweaks I've made to my approach and style to mapping, I always come back to the run-and-gun heart of Doom. What can I say? I'm a sucker for a good ol-fashioned cluster-fuck.
  19. These are great as always, Mek. Time for me to make Oil Ocean Zone in Doom!
  20. Snakes

    Help a Dude Out: Fixing Unholy Realms

    Thank you, these are all fixed. Map23's issues remain elusive, so I won't be uploading a new version until it's finalized. In the meantime, if anyone knows/remembers bugs, please feel free to let me know.
  21. Instead of long-winded intros, I'm going to get to the point: I'd like to finally give a proper fix to Unholy Realms. A quick overview of what I'm looking for (all in -complevel 2): -Game-breaking bugs: anything that completely breaks a level and renders it unfinishable -Speedrun-breaking bugs: monsters not teleporting, etc. (obvious examples: Map23's finish is completely screwed in -complevel 2, historically quirky Map16, etc.) What I'm NOT looking for: -General criticisms or complaints -Texture alignments and the sort Longer version - I'd like to have a final, 32-map wad that is demo-ready. I know this wad is a bit aged these days (6 years? I honestly can't remember the exact date), but its plethora of problems has always been something that has nagged at the back of my head. Doom's 25th anniversary got me back into the spirit of mapping and I'd like to start something simple and fresh, but before I gear up on any new projects, I want UR to be wrapped up completely. It's been sitting like this for too long and, to be completely honest, has always been something of a de-motivator for me in terms of starting a new project. If at all interested, please DM me and please use the version of the wad found in this post. 5 years ago I called this 'final' - PROVE I'M AN IDIOT*! * - proving I'm an idiot probably isn't much of a challenge
  22. Snakes

    Back to Saturn X Episode 3 [WIP]

    So the legends were true...
  23. Snakes

    WADs with strict design limitations?

    A classic among classics, Congestion: 64
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