Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

BadCompany

Members
  • Content count

    116
  • Joined

  • Last visited

Everything posted by BadCompany

  1. BadCompany

    Looking for a Witch Monster

    Hello guys, I'm looking for a witch to implement in some theme-based zdoom maps. And yes, I mean a woman or femalized monster which can spelling and summoning (melee-attacks is an option), somewhat in classic doom-style or hexen/heretic-style. If only sprites and no wads there, it's okay, too. Any chance to meet this request or an artist who makes this?
  2. BadCompany

    Looking for a Witch Monster

    Okay, thank you all for some good material. I'll check the wads. If anyone has a more idea, I like to read. :)
  3. BadCompany

    Looking for a Witch Monster

    Okay, aaaaand...can you help me to find these wads to download? That's hard to tell if Banshee a woman/witch. Pyro-Succubus is a good example. The thing is, I have no problem with nudity. But I like more 'beautiful evil thing' than 'haha more of jerk-off-material!', so it's not simple to find a evil witch with good style. If the female clothed and evil as hell, that's cool. If the female bastard's naked, it's cool, too. But not so needed. My project should be entertaining and somewhat funny, not pornography special-wish gaming. Anyway, thanks for tips and hints.
  4. BadCompany

    Security camera displays?

    Hello, I'm using DB2 and GZDoom engine. You know a ordinary security camera can be activated, if you activate a wall texture to see through the cam. My question: Is it here any possibility to show the security cam input instantly on a wall texture? So you can just watch on a wall texture what's going on the security cam insted to activate and go in "full window mode"?
  5. Hello guys, I looking for some Rocket Launcher sprites (or a weapon mod) in right-sided perspective ('modern weapon position' or 3D), especially one be's wearing on shoulder. Similarity to original weapon isn't necessary. Anyone has an idea?
  6. BadCompany

    UDMF Converter

    I want convert a WAD file to UDMF, so I need Converter. I try the program wad2udmf, but after clicked, the program closes itself without any reason. I connect the .wad-file with wad2udmf, but the program stopped and the Windows says wad2udmf is crashed. So, I try the next programm: UDMF Convert - but the download site is outdated. Only a short message: I need HELP!
  7. BadCompany

    UDMF Converter

    Okay, this problem is solved. Now I have another problem: When I open a UDMF map in DB2 and test this, then the source port GZDoom crashes (the game closed itself and a problem-message pop upped)...
  8. BadCompany

    UDMF Converter

    Okay, I had insert TEXTMAP for one map. In my new wad-file, it shows: MAP01 TEXTMAP ENDMAP MAP01 and ENDMAP are just empty markers (just a new kump, named it) Then I opened DB2. The maplist menu shows one map, correctly "map01". I clicked this - and I get a garbage map. Almost all lines concentrate on a vertex. It looks like a sunburst... What's wrong? (Zdoom converted into UDMF DB2 Configruation: Doom (ZDoom in UDMF Format) )
  9. BadCompany

    UDMF Converter

    So, I convert a wad successfully to UDMF format. And some map files. But I don't know how I embedd converted files to use? SLumpEd says it's a incorrectly wad file by opening a file. The maps aren't appeared in DoomBuilder2 map list (yes, I cange the option to UDMF).
  10. BadCompany

    UDMF Converter

    I guess I'm just stupid. Can anyone explain me "How to do" by step for step? Notice: the programm works good, but not my brain... For example: I want convert the zdoom maps from "C4.wad".
  11. BadCompany

    UDMF Converter

    That's right, in this time I tried with "cmd". It seems functionally, but I don't understand how. In my case: ----------------------- "c:\...\UDMFCONVERT\" - then I hit "zdoomconvert" and it comes similar: missing wad or something, try "-h" for help. ------------------------ Of course, I checked the Convert data for help, but I don't get this how. How should I enter the right command?
  12. BadCompany

    UDMF Converter

    The problem with UDMF is same. I execute program, the program closes immediately.
  13. BadCompany

    Monsters dont attack player in only one map?

    I think I should really change the format. But I'm a little wrimpy-shrimpy about conservations. However, thanks!
  14. Hi Guys (and Ladies, if available), i want draw a map level and the topic is "Monster Zoo". My idea is, I take all implemented monsters in particular cages & cells. But the problem is, the monsters should not attack the visitor (=player). Of course, I'd think to change some flags for every monster (harmless clones), but in my case, there're very much monsters - and they should be harmless only in one map, not in another levels. Ah, and yes, I don't want dumb monsters which move not a bean. They should target and chase player, but not attacking. I'm using GZDoom, DB2 and allmighty SLumpEd. And Doom in Doom format.
  15. BadCompany

    Monsters dont attack player in only one map?

    Sorry, but this flag option don't showed in Thing properties menu (I use ZDoom in Doom Format).
  16. BadCompany

    Tractor beam?

    Hey guys, can I make a "tractor beam" state for a monster? If yes: how? I want to create a new monster which it pulls me (or other monsters) to itself for a melee attack. (I'm using SLumpED and DB2 (Doom Format) and GZDoom.) Greetings
  17. Hello guys, how I insert new added things (new Monsters, new Weapons) to Doom Builder 2 so I can pick up these things from "Things Mode"-menu into maps? My try was a write extra .cfg-Data into "Includes" in DB2 system datas and rewrite one .cfg-Data (Zdoom in doom.cfg I think). But actually im program, it shows no effect (But before the latest update, it worked).
  18. BadCompany

    Inserting things in Doom Builder 2

    I use latest update of DB2 and editing maps in Zdoom in Doom format. But, the maps are in a extra wad and added things are in another file (.pk3-file). But I set both files in configruation.
  19. BadCompany

    Inserting things in Doom Builder 2

    It doesn't work. I have ca. 20 Monsters, 10 Weapons, some extra stuff all have different, unused numbers, of course. But DB2 shows in menu no one damn thing of my added repository.
  20. BadCompany

    Doom Builder 2 make nuts...

    Thank you, now all things go perfectly. :-)
  21. BadCompany

    Doom Builder 2 make nuts...

    Hey, today I updated the Doom Builder 2. I opened levels of my mod - all is okay. But if I save levels, DB2 says the wad isn't accessible or used in other program. Now I checked the Game Configurations inclusive Re-Browsing. Nothing wrong I think...In second try, DB2 says same shit. I tried on "Save into...", but the result is same. Of course, there aren't active programms includes my mod, except DB2. The solution?
  22. BadCompany

    Doom Builder 2 make nuts...

    ***stronger PUSH*** I had set all needing files out of Program Files. But DB2 says same thing as over here. "File C:/****/GZDoom/gzdoom.pk3 is overriding core lump mapinfo/doom2.txt."
  23. BadCompany

    Doom Builder 2 make nuts...

    ***PUSH!***
  24. BadCompany

    Doom Builder 2 make nuts...

    The problem is solved - the DB2 afore hasn't administration rights. :) But another DB2 problem is appeared: After I starting "Testmode", this says: "File C:/Program Files (x86)/GZDoom/gzdoom.pk3 is overriding core lump mapinfo/doom2.txt." What here means???
  25. BadCompany

    change MaxAmount

    That sucks. But I'm thankful for both you. :) P.S. I copied the Port GZDoom und so I change some things in gzdoom.pk3. Of course, the amount changes take trough all mods. I think if I publicate my mode (that's more like a dream :-D )so I need to insert the modified gzdoom.pk3...
×