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Super Mighty G

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Everything posted by Super Mighty G

  1. Super Mighty G

    2023 Cacowards

    Bruh Doomguy kills hellspawn and nazis. I feel like you're aligning with the wrong game if you're a bigot.
  2. Super Mighty G


    Cacoward organizers in shambles
  3. I will be throwing my hat into the ring.
  4. I want to try this. So the idea is to set a goal and complete it by the end of October?
  5. Super Mighty G

    How We Saw '95 Revival Thread [CLOSED]

    I will be dropped out as I'm running dry on inspiration. I apologize.
  6. Super Mighty G

    How We Saw '95 Revival Thread [CLOSED]

    I may restart the one I was working on. Can I get some reclarification of the goal for the project? What is the theme in basic terms?
  7. I have an idea for MAP08. I may post something even if it isn't implemented.
  8. I can throw in something for e4m7 if that's all right.
  9. Super Mighty G

    Would DE have been better without reactionary enemies?

    Dark Souls is nowhere near as mechanically demanding as Doom Eternal. And the Dark Souls "game is hard" meme is just that. A meme. Dark Souls is not mechanically difficult. Stupid people don't used their common sense when they play these games, get punished for it and call it hard. Any sensible Dark Souls player will tell you this.
  10. Something like that just isn't feasible these days with all the moving parts that make up a game. It's another matter when the entire engine was programmed by one guy.
  11. Who's to say modding won't become a thing down the line? The game has only been out for a year.
  12. Super Mighty G


    What's this about a Civvie mapping contest?
  13. Super Mighty G

    The Ancient Gods 2 - Trailers, Leaks, and New Info

    Carmack called, he wants you to stop using that thing he said 25 year ago as gospel.
  14. To be technical no source port reproduces Doom's original behavior completely so using anything but the DOS executable can be considered cheating. See how silly this slippery slope is?
  15. Super Mighty G

    Is a blood floor supposed to damage the player?

    Adding too my earlier comment: do whatever you think is appropriate. But as a rule of thumb at least keep it consistent within the same map to avoid frustrating the player.
  16. Super Mighty G

    Is a blood floor supposed to damage the player?

    Entirely author dependent. But I can't think of many instances where it doesn't damage.
  17. This forum moves fast. Threads get lost under the huge amount of topics. But I feel like cutting you a break though so I recorded an FDA. Please excuse the background music cutting in and out, I'm not used to the recording software and don't record a lot. I'll say the map looks very nice. Nice clean details everywhere. Gameplay is another issue. A lot of it is monsters straight in front of you with few surprises so it becomes a leisurely shooting gallery most the time. There were very few times when I felt truly threatened. This may be a side effect of the map layout which is just a winding line which only splits once at the bridge room. Speaking of which that's a stand out section with enemies attacking you from both sides. That's more engaging. I would first focus on making gameplay more like that in the future. Keep thinking of ways to surprise the player and force them to make decisions. After that think about your layouts. Aesthetics are already good and should improve more over time. Also good job for finishing a level this size.
  18. Super Mighty G

    Does anyone unironically use I'm Too Young To Die

    Are you judging? That's not very cool.
  19. Super Mighty G

    Post Your Opinions About Doom (Whether Controversial or Not)

    This is a widely accepted opinion.
  20. Super Mighty G

    [Philosophical Discussion] "Soul" in Doom level design

    Honestly I abhor the soul/soulless phrasing because of how memesters use it to make inflammatory statements as @DSC said. But for the sake of argument, I don't feel it's something that can be objectively quantified. All I can say is if something is "soulless" it may not be interesting. So the question should then become "how do I make this interesting?". I'm speaking in terms of gameplay in this case. Aesthetics are its own separate thing.
  21. Super Mighty G

    old games modded still better

    Keeping quiet is difficult when arguments are made in bad faith. It's like I said. This conversation is a waste of time as the last page of posts has shown. Nothing has been gained.
  22. Super Mighty G

    old games modded still better

    I'm not going to repeat myself again. So our discussion has reached an end.
  23. Super Mighty G

    old games modded still better

    The point is you are comparing apples and oranges. The idTech1 engine has existed for 25 years with a public source code and a primitive engine. Naturally there are endless mods to enhance the game. Conversely Doom Eternal is modern, technical marvel. It is also not even a year old. How, then, is it fair to compare the versatility of a game with 25 years of community iteration to a game that doesn't have modding tools? "They should just make mod tools" some might say. Who's supposed to be doing that with DLC and general maintenance, and multiple ports to consider? I believe Marty Stratton gave a non specific answer but still said some kind of modding in the future was not out of the question. Until then comparing the versatility of these two products is folly. And to reiterate, what is better or more fun is not the point of this specific argument I am making.
  24. Super Mighty G

    old games modded still better

    That is wrong. Games have come a long way and are far more complex. Comparing 25 years of applying mods to a now primitive engine to a not even 1 year old modern engine is not a fair comparison in the least. Modding modern games is objectively harder, especially when there is no source code to reference. The other point is not relevant to my reply.
  25. The cryptic shootswitch walls definitely feel like a Sandy thing. I remember when I was young I never beat this level legitimately because I didn't know how they worked.