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UnawarePresence

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    12
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About UnawarePresence

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    Warming Up
  1. UnawarePresence

    Sprite help

    Cool, thanks guys.
  2. UnawarePresence

    Sprite help

    So its sort of like NULL? And do I need a sprite called TNT1 to use it?
  3. UnawarePresence

    Sprite help

    Ive been editing for some time now, but what is TNT1? As in:object RicochetBullet { frame TNT1 { light BPUFF1 } }
  4. UnawarePresence

    Trouble with weapons

    Hi guys, I got it fixed. I thought the inheritance would take care of the ammo type. Heres the new code: actor Shogun : Weapon 2001 { Weapon.SelectionOrder 350 Inventory.PickupSound "weapons/pickup" Weapon.AmmoGive 12 Weapon.AmmoUse 4 Weapon.AmmoType "Shell" Weapon.SlotNumber 3 Weapon.SlotPriority 1 Inventory.PickupMessage "You got the Shogun!" AttackSound "weapons/shogun" states { Ready: SHOG A 1 A_WeaponReady Loop Deselect: SHOG A 1 A_Lower Loop Select: SHOG A 1 A_Raise Loop Fire: SHOG A 0 A_FireBullets (5.6, 0.5, 8, 8, "BulletPuff") SHOG A 0 A_PlaySound ("weapons/shogun") SHOG A 7 A_GunFlash SHOG BC 5 SHOG D 4 SHOG CB 5 SHOG A 3 SHOG A 7 A_Refire Goto Ready Flash: SHOF A 4 Bright A_Light1 SHOF B 3 Bright A_Light2 Goto Lightdone Spawn: SHOP A -1 Loop } }
  5. UnawarePresence

    Trouble with weapons

    Oh... sorry, but well anyway it wont show up in my inventory, but I can pick it up.
  6. UnawarePresence

    Trouble with weapons

    Im having some trouble with this weapon actor Shogun : Weapon 2001 { Weapon.SelectionOrder 350 Inventory.PickupSound "weapons/pickup" Weapon.AmmoGive 12 Weapon.AmmoUse 4 Weapon.SlotNumber 3 Weapon.SlotPriority 0 AttackSound "weapons/shogun" states { Ready: SHOG A 1 A_WeaponReady Loop Deselect: SHOG A 1 A_Lower Loop Select: SHOG A 1 A_Raise Loop Fire: SHOG A 0 A_FireBullets (5.6, 0.5, 7, 7, "BulletPuff") SHOG A 0 A_PlaySound ("weapons/shogun") SHOG A 7 A_GunFlash SHOG BC 5 SHOG D 4 SHOG CB 5 SHOG A 3 SHOG A 7 A_Refire Goto Ready Flash: SHOF A 4 Bright A_Light1 SHOF B 3 Bright A_Light2 Goto Lightdone Spawn: SHOP A -1 Loop } } Its supposed to shoot 4 shells and 7 pellets and its called Shogun. Its my first weapon wad.
  7. UnawarePresence

    XWE Remap

    Thanks! That helped a lot!
  8. UnawarePresence

    Why Doesnt This work?

    Im new to the whole DECORATE thing, but how does this code work?:A_FireBullets (x,x,x,x,x,) That and i dont understand the whole latitude/longitude thing aswell. And is A_OpenShotgun2, A_CloseShotgun2, and A_LoadShotgun2 just a shortcut to saying A_PlaySound?
  9. UnawarePresence

    Why Doesnt This work?

    I meant 6 shells and 24 pellets, sorry. Ive already made all the sprites and named them DTHC0A - B - C ect.
  10. UnawarePresence

    XWE Remap

    So theres no way to make them look like that? If so that's fine, Ill just custom color them. Thanks.
  11. UnawarePresence

    Why Doesnt This work?

    Why doesnt this code work? actor DeathCannon : SuperShotgun replaces SuperShotgun { Weapon.SelectionOrder 350 Weapon.AmmoUse 6 Weapon.AmmoGive 12 States { Spawn: DTHC A -1 Loop Ready: DTHC A 1 A_WeaponReady Loop Deselect: DTHC A 1 A_Lower Loop Select: DTHC A 1 A_Raise Loop Fire: DTHC A 3 DTHC A 0 A_FireBullets (13.4, 9.2, 24, 20, "Bulletpuff") DTHC A 7 A_GunFlash DTHC B 7 DTHC C 7 A_CheckReload DTHC D 7 A_OpenShotgun2 DTHC E 7 DTHC F 7 A_LoadShotgun2 DTHC G 6 DTHC H 6 A_CloseShotgun2 DTHC A 5 A_ReFire Goto Ready Flash: DTHC I 6 bright DTHC J 6 bright Stop } }I want it to shoot 6 shells, and fire 24 bullets.
  12. UnawarePresence

    XWE Remap

    Hi, Im completely stumped as to how to recolor sprites in XWE. So call me a noob, but how do I remap and make weapons look like the ones from OMG Weapons: http://www.doomworld.com/idgames/index.php?id=13714 As opposed to the normal weapons. I want them to have the same shades just with a different color.
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