Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

UnawarePresence

Members
  • Content count

    12
  • Joined

  • Last visited

Everything posted by UnawarePresence

  1. UnawarePresence

    Sprite help

    Ive been editing for some time now, but what is TNT1? As in:object RicochetBullet { frame TNT1 { light BPUFF1 } }
  2. UnawarePresence

    Sprite help

    Cool, thanks guys.
  3. UnawarePresence

    Sprite help

    So its sort of like NULL? And do I need a sprite called TNT1 to use it?
  4. UnawarePresence

    Trouble with weapons

    Im having some trouble with this weapon actor Shogun : Weapon 2001 { Weapon.SelectionOrder 350 Inventory.PickupSound "weapons/pickup" Weapon.AmmoGive 12 Weapon.AmmoUse 4 Weapon.SlotNumber 3 Weapon.SlotPriority 0 AttackSound "weapons/shogun" states { Ready: SHOG A 1 A_WeaponReady Loop Deselect: SHOG A 1 A_Lower Loop Select: SHOG A 1 A_Raise Loop Fire: SHOG A 0 A_FireBullets (5.6, 0.5, 7, 7, "BulletPuff") SHOG A 0 A_PlaySound ("weapons/shogun") SHOG A 7 A_GunFlash SHOG BC 5 SHOG D 4 SHOG CB 5 SHOG A 3 SHOG A 7 A_Refire Goto Ready Flash: SHOF A 4 Bright A_Light1 SHOF B 3 Bright A_Light2 Goto Lightdone Spawn: SHOP A -1 Loop } } Its supposed to shoot 4 shells and 7 pellets and its called Shogun. Its my first weapon wad.
  5. UnawarePresence

    Trouble with weapons

    Hi guys, I got it fixed. I thought the inheritance would take care of the ammo type. Heres the new code: actor Shogun : Weapon 2001 { Weapon.SelectionOrder 350 Inventory.PickupSound "weapons/pickup" Weapon.AmmoGive 12 Weapon.AmmoUse 4 Weapon.AmmoType "Shell" Weapon.SlotNumber 3 Weapon.SlotPriority 1 Inventory.PickupMessage "You got the Shogun!" AttackSound "weapons/shogun" states { Ready: SHOG A 1 A_WeaponReady Loop Deselect: SHOG A 1 A_Lower Loop Select: SHOG A 1 A_Raise Loop Fire: SHOG A 0 A_FireBullets (5.6, 0.5, 8, 8, "BulletPuff") SHOG A 0 A_PlaySound ("weapons/shogun") SHOG A 7 A_GunFlash SHOG BC 5 SHOG D 4 SHOG CB 5 SHOG A 3 SHOG A 7 A_Refire Goto Ready Flash: SHOF A 4 Bright A_Light1 SHOF B 3 Bright A_Light2 Goto Lightdone Spawn: SHOP A -1 Loop } }
  6. UnawarePresence

    Trouble with weapons

    Oh... sorry, but well anyway it wont show up in my inventory, but I can pick it up.
  7. UnawarePresence

    XWE Remap

    Hi, Im completely stumped as to how to recolor sprites in XWE. So call me a noob, but how do I remap and make weapons look like the ones from OMG Weapons: http://www.doomworld.com/idgames/index.php?id=13714 As opposed to the normal weapons. I want them to have the same shades just with a different color.
  8. UnawarePresence

    XWE Remap

    Thanks! That helped a lot!
  9. UnawarePresence

    Why Doesnt This work?

    Why doesnt this code work? actor DeathCannon : SuperShotgun replaces SuperShotgun { Weapon.SelectionOrder 350 Weapon.AmmoUse 6 Weapon.AmmoGive 12 States { Spawn: DTHC A -1 Loop Ready: DTHC A 1 A_WeaponReady Loop Deselect: DTHC A 1 A_Lower Loop Select: DTHC A 1 A_Raise Loop Fire: DTHC A 3 DTHC A 0 A_FireBullets (13.4, 9.2, 24, 20, "Bulletpuff") DTHC A 7 A_GunFlash DTHC B 7 DTHC C 7 A_CheckReload DTHC D 7 A_OpenShotgun2 DTHC E 7 DTHC F 7 A_LoadShotgun2 DTHC G 6 DTHC H 6 A_CloseShotgun2 DTHC A 5 A_ReFire Goto Ready Flash: DTHC I 6 bright DTHC J 6 bright Stop } }I want it to shoot 6 shells, and fire 24 bullets.
  10. UnawarePresence

    Why Doesnt This work?

    Im new to the whole DECORATE thing, but how does this code work?:A_FireBullets (x,x,x,x,x,) That and i dont understand the whole latitude/longitude thing aswell. And is A_OpenShotgun2, A_CloseShotgun2, and A_LoadShotgun2 just a shortcut to saying A_PlaySound?
  11. UnawarePresence

    Why Doesnt This work?

    I meant 6 shells and 24 pellets, sorry. Ive already made all the sprites and named them DTHC0A - B - C ect.
  12. UnawarePresence

    XWE Remap

    So theres no way to make them look like that? If so that's fine, Ill just custom color them. Thanks.
×