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Kagemaru_H

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About Kagemaru_H

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  1. I figured I'd keep you Doomers updated to my project every Sunday. In the last few days, this project has undergone some changes, but is still not ready for release.

    Changes:
    The project will require TNT.WAD
    Map32 moved to Map07
    Map08 finished
    Map09 in progress
    Map04 and Map05 are completely going to change because they're shit looking back.
    Some textures may change between maps just to abuse TNT's textures.

    Development is at a snail pace because of other priorities (or because I have a life outside of editing) and because I'm not a speedmapper.

    Screens of MAP04:


    1. Khorus

      Khorus

      Nice that you got some height variation. But work on the texturing. The metal textures in shot one have the bottom trim part cut off for instance, and the step texture on the lights in shot 2 just looks... awful to me I'm sorry to say. But keep experimenting.

      Also, why not just make a thread in the wads section and make a post in that every Sunday or whenever?

    2. Kagemaru_H

      Kagemaru_H

      Thanks for the advice, Khorus. I'm working more on the map today. But the reason I put this in blogs is because I wanted an excuse to fill my Doomworld blog.

      Every forum user has a blog that's updated when he makes a thread in this section, so that's the technology I'm using on this forum.

    3. Show next comments  3 more
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