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Kagemaru_H

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Status Updates posted by Kagemaru_H

  1. No, this isn't a blog about how I landed a job in a chocolate factory. This is about my victory over Doom E1 in Chocolate Doom (UV Mode).

    E1M1 - Easy shit. Hit the switch, grab blue armor, kill shit, get secret shotgun, exit.

    E1M2 - Got all the secrets without IDCLIP for the first time, but only because I did IDBEHOLDA (Allmap). First Soulsphere and Chainsaw.

    E1M3 - I knew the route to the secret level like the back of my hand. Proceed to E1M9.

    E1M9 - Found some more shit during this run.

    E1M4 - This is where the game started getting harder. I've had to pistol start this level because I didn't want to bother going all the way back to E1M3 then E1M9 just because I forgot to save.

    E1M5 - Ha Ha finally remembered to save!

    E1M6 - I wonder why I never remember these mazes. Another pistol start.

    E1M7 - I must have tried at least ten times, but during these attempts I found out that I have a talent with the Rocket Launcher.

    E1M8 - Specters ruined my battle against the Bruiser Brothers (Two Barons of Hell, according to the Doom Bible), but after three attempts, this was completed.

    Next stop, The Shores of Hell!

    1. Show previous comments  26 more
    2. Craigs

      Craigs

      No, this isn't a blog about how I landed a job in a chocolate factory. This is about my victory over The first few levels in tetris.

      Level 1 - Easy as shit. Never Got higher then 4 lines.

      Level 2 - Started going faster

      Level 3 - Still going faster

      Level 4- Still going faster

      Level 5 - Still going faster

      Level 6 - Still going faster

      Level 7 - Still going faster

      Level 8 - Still going faster

      Level 9 - God damn it the blocks were going too fast so I lost.

    3. Maes

      Maes

      exp(x) said:

      Analog sticks suck because it is impossible to move them along only the coordinate axes without having a diagonal component. In this regard, a keyboard is much more precise.


      Only the sticks used in hobby-grade remote control radios are sort of precise-ish in this respect, but they use a completely different mechanism than those found on gamepads.

      E.g. the throttle + rudder control has a heavy swiveling part for going up-down, on which a smaller swivel going left-right is embedded. The whole assembly is much larger and heavier than a gamepad, plus they are usually ratcheted (if they control the throttle) or spring loaded (for other controls), and their joints often have bearings.

      Compare this with the construction quality of the average gamepad: you'll be lucky if it has a lever glued on top of a protruding potentiometer!

    4. Nuxius

      Nuxius

      DuckReconMajor said:

      I beat UV Ultimate Doom in XBLA. At least you don't have to go through E4M2 with a controller!

      It is a hell of a lot easier than doing it in the PSX version. At least with the XBLA you have a nice smooth framerate and no lag! :p

  2. Today I got a chain letter on my school e-mail. I wish I could ignore chain letters in my e-mail but I just feel the need to point out how stupid they really are.

    1) "daddy it hurts"
    A poem written in the perspective of an abused three-year-old. The same shit I got today. It hasn't emotionally affected me, so apparently I'm heartless and need to be abused. This is stupid for these reasons:

    *I have not been abused as a child nor do I know any child who's being abused so it's not in my place to speak up against child abuse.

    *People who abuse children are heartless animals who won't listen to reason.

    *Child abuse is already illegal.

    2) "send this to 25 people and you will be kissed by your crush. if you don't you will die"

    Apparently e-mail has this magical property that if you send a certain letter to XX people you'll be kissed by someone you have a crush on, and if you neglect to send the e-mails to others, you'll die in some mysterious way.

    3) "send this to XX people or the ghost of this dead girl or some shit will kill you"

    Commonly found on YouTube and other sites you can post comments on. Same as 2.


    185 people still fall for chain letters.

    1. Show previous comments  15 more
    2. Sharessa

      Sharessa

      Maes said:

      Yo nigga, dis chain lettah be only from nigga to nigga, dig it, nigga? Only a nigga can send dis chain lettah to another nigga, nigga, like only a nigga can call another nigga a nigga, nigga. So send dis to 5 otha niggaz only if yo da real nigga, dawg, else I'm bustin' a cap in yo whitey ass, honky.

      Yo dawg, I heard you like chain letters so we put a chain letter in your chain letter so you can lay a curse while you lay a curse.

    3. Kagemaru_H

      Kagemaru_H

      Danarchy said:

      Yo dawg, I heard you like chain letters so we put a chain letter in your chain letter so you can lay a curse while you lay a curse.


      I almost forgot that one.

      I wanna make a map in Doom with a Cyberdemon in a Cyberdemon.

      "Yo dawg, I heard you like Cyberdemons, so I put a Cyberdemon in a Cyberdemon so you can get splattered while you get splattered"

    4. Maes

      Maes

      Kagemaru_H, you know how tempted I am to FTFY, right?

  3. I figured I'd keep you Doomers updated to my project every Sunday. In the last few days, this project has undergone some changes, but is still not ready for release.

    Changes:
    The project will require TNT.WAD
    Map32 moved to Map07
    Map08 finished
    Map09 in progress
    Map04 and Map05 are completely going to change because they're shit looking back.
    Some textures may change between maps just to abuse TNT's textures.

    Development is at a snail pace because of other priorities (or because I have a life outside of editing) and because I'm not a speedmapper.

    Screens of MAP04:


    1. Show previous comments  2 more
    2. Technician

      Technician

      Quiet, Khorus, those lights are awesome.

    3. esselfortium

      esselfortium

      Technician said:

      Quiet, Khorus, those lights are awesome.

      I respectfully disagree.

    4. Malinku

      Malinku

      meh looks like its at a very rough state

      but you should change the texture on the side of the lights it doesn't fir the fest of the room

  4. My two victories over sadistic level design.

    E2M1 - Found all the secrets. Finally, a challenging level in this game.

    E2M2 - I knew where everything is from playing in ZDoom before. Beat it fairly quick.

    E2M3 - Beat this one fairly quick also.

    E2M4 - I survived. That's all that counts.

    E2M5 - I couldn't go on with just 20% health so I pistol started this level. Got to the secret level in this manner.

    E2M9 - This would have been a lot better as a boss fight or something.

    E2M6 - This level is just sadistic. But hey, it's called "Halls of the Damned" for something. Another pistol start.

    E2M7 - Beat this fairly quick. Not a very consistent episode.

    E2M8 - "Come on goat legs. I still need to vent from a couple levels ago!"

    E3M1 - I knew where everything is, so I was able to stock up, only to have it wasted next level.

    E3M2 - Pistol Start.

    E3M3 - I found it pretty easy.

    E3M4 - Wow, these names do have meaning in this game.

    E3M5 - Teleport Maze. Not so much hard as it is tedious.

    E3M6 - I knew the path to the secret level so I could have done this from pistol start. In fact, I did.

    E3M9 - This is the only place I cheated, and the only cheat I used was idmus31. This is basically Hell Keep with some shit added to it.

    E3M7 - Tedious maze + ammo shortage = tedious slog. Fighting the spider was so worth the slog though.

    E3M8 - Pistol Start for several reasons. I had 40% health when I finished E3M7 and no BFG. I figured I'd pistol start for the challenge anyway.

    That wraps up the "regular" Doom episodes for me. Next stop - Thy Flesh Consumed.

    1. printz

      printz

      Kagemaru_H said:

      E2M5 - I couldn't go on with just 20% health so I pistol started this level. Got to the secret level in this manner.

      I've always found E2M5 with fast monsters and pistol start fairly brutal. Even with slow monsters those sergeants can score some hits if you're not fast. And a bit later those two big guys from the lowering pedestals can really trap you in one of the thing scenery if you're also not fast to react.

      E2M4 can be dangerous even now, because those cacos and barons in that last circular stone area can surround me. Also great level design there, and it's not even Episode 1. It really has a 3d feel to it.

      E2M7 is like the lost brother of E2M2, really. Uncannily so, I may add. After the doom of E2M6's space horror, you're back at a realistic-looking UAC-base with lights and nice stuff.

      I've always loved E3M5. I was able to quickly understand the teleport pattern that gets me in from the cloister. I once managed to get a SUCKS time ratio looking for all those secrets in that marvelous place. The whole level has a very Heretic feel to it, and 5 barons, that's why I like it. Can be quite fun if you wake up the imps at the start (the ones from the UDoom DEMO3) by shooting your handgun, and then dashing at the teleporter. It gives you a big opportunity for combat in the open. The level completely lacks technological features (save for the obligatory exit door), and is one of the few.

      E3M7 was creepy the first time around due to that slime maze, and I like when it's remade in wads. It has very big mapper's expanding potential, and it's very hard to find modern wads that manage to look like E3M7 and not something else such as E4M5 (too much detail for E3M7 likeness). I used to dream a level similar to E3M7, but for it I need a Zomba monster (ghoulish purple very ugly skinny monstress from Scooby Doo), who shoots burning red eye beams from a building across the blood lake in the wide-open SP_HOT1 dungeon.

  5. Here's another blog. I'll add screens of maps 05, 07, 08, 09, and 12 later.

    -Added ENDOOM screen

    -started maps 05 and 12

    -finished maps 04, 08, and 09

    -Working on a new titlepic that's not just some lazy Photoshop job.

    I'll also explain why maps 09 isn't really elaborate: it's mostly intended to be a natural level. In the flow of the game, Map07 teleports the player to a cave/tech area and exits at a mountain. The mountain is basically a glorified path wrought with monsters - no locked doors needed. I'll start maps 10 and 11 when I get ice textures (which shouldn't be hard if I just rip off another PWAD for them).

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