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godlike

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About godlike

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    Warming Up
  1. Need help on DB1: Whenever I try to put in the Iwad configs it says something like script9' out of range and closes
  2. Last night my computer got really messed up and I had to restore it, meaning that everything got deleted and it went back to like it was brandnew with all of its factory-shipped files and stuff. I just started reinstalling stuff, and I started to get to work on a wad. Well, I add some custom sprites, some new ones I never used before also, and when I try and test a map out with zdoom it says "Error: can not find MAP00" I tried to make a new map wih no custom sprites or anything, and it still said the same thing, strange... it is in doom in hexen format btw WTF? MAP00? What do I do? I even tried making a MAP00 with no prevail... Please help This is the report: FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009. V_Init: allocate screen. S_Init: Setting up sound. ST_Init: Init startup screen. P_Init: Checking cmd-line parameters... G_ParseMapInfo: Load map definitions. S_InitData: Load sound definitions. Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init miscellaneous info. P_Init: Init Playloop state. ParseSBarInfo: Loading default status bar definition. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) I_InitInput I_StartupMouse I_StartupJoystick I_StartupKeyboard Resolution: 640 x 480 Execution could not continue. Could not find map MAP00
  3. godlike

    Trouble with weapons

    I have the SAME PROBLEM. If you find out what the problem is with the invo thing, please hit me up!
  4. godlike

    Custom wepon help

    I forgot to paste that one. Ok, here is what I was trying to say: Ok, you know how you select weaposn with numbers, like "1" "2" "3" etc. Well, wheb I put the MG in the level, I can pick it up, once, and if I change the weapon I can't go back to it, how do I make it where I can switch between the chaingun and MG using "4" like how the shotgun changes between doublebarrel and pump with "3"?
  5. godlike

    Custom wepon help

    I am adding custom weapons, I added a minigun, a zombieman rifle, and a pumpaction shotgun. The sawnshotgun works great, when I hit 3 it goes to it, but for the rifle and mg how do I make it go to the mg when I hit 4 and rifle when hitting 2? The pumpaction works but it is not showing up on decorate This is the decorate for the minigun What do I edit? ACTOR STMinigun : Weapon 20039 { Weapon.AmmoType "Clip" Weapon.AmmoGive 20 Weapon.AmmoUse 1 Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "Picked up a minigun!" Obituary "%o was shredded by %k's minigun." AttackSound "weapons/minigunfire" States { Spawn: MNGN A -1 Loop Ready: MNGG A 1 A_WeaponReady Loop Deselect: MNGG A 1 A_Lower Loop Select: MNGG A 1 A_Raise Loop Fire: MNGG A 0 A_GunFlash MNGG A 2 A_FireBullets(5, 1, 1, 5) MNGG B 2 A_FireBullets(5, 1, 1, 5) MNGG B 0 A_ReFire MNGG B 2 MNGG A 5 MNGG B 8 MNGG A 11 MNGG B 14 MNGG A 17 goto Ready Flash: MNGF A 3 BRIGHT A_Light1 MNGF B 3 BRIGHT A_Light0 Stop }
  6. godlike

    Zdoom error

    I got it fixed, but I do need help on this. I am adding custom weapons, I added a minigun, a zombieman rifle, and a pumpaction shotgun. The sawnshotgun works great, when I hit 3 it goes to it, but for the rifle and mg how do I make it go to the mg when I hit 4 and rifle when hitting 2? The pumpaction works but it is not showing up on decorate
  7. godlike

    Zdoom error

    I was adding custom sprites and weapon sprites and I put all of them into one decorate lump, ofc. Well, now I get an error from zdoom saying this Script error, "tempmap.wad:DECORATE" line 583: Expected '{', got 'by'. What do I do?
  8. godlike

    Custom sprite help

    THANK YOU, YOU HELPED ALOT MAN
  9. I am using DB1. I want to a add a tec9 sprite thingy I got, how can I add it without replacing another weapon, if not how can I add it by replacing the chaingun? The tec9 was taken from a wad called like xxx-mercenaries 2 or something like that I took from skull tag. When I merge it it dosen't go under sprite and it is labeled as a image, what do I do?
  10. godlike

    Custom sprite help

    I am a newb at this, how do I merge DECORATE scripts into a single lump?
  11. godlike

    WTF? DB help, blue screen of death

    Ever since I even started to use DB whenever I started it up a microsoft standard edition 2003 download thing comes up and stays up so I have to click the .exe twice and keep the download thing up, witch never downloads it just says I need a cd or something, if that helps
  12. godlike

    WTF? DB help, blue screen of death

    I am using windows xp, a old computer, with only 512mb ram, the ram is still under 512 when using DB1, I will be in the middle of making a level and it just cuts off and goes to blue screen without warning and I have to restart my whole computer witch is a pain.
  13. godlike

    WTF? DB help, blue screen of death

    Huh? What does that mean? How can I fix it?
  14. godlike

    Custom sprite help

    When I try to add custom sprites to DB1(computer is crap, can't use DB2) I can only add one under "decorate" and the rest I have to write down the codes or copy and paste the monster somewhere and it takes longer to put them in using xwe, is there a easier way where all custom sprites show up under "decorate" or "HEALTH"?
  15. I get the blue screen of death only when using doombuilder, it happens a few minutes into editing, on the stop message this is what I get 0x0000008E (OxCOOOOOO5, OXBFA4F844, 0XEE67DB68, OxOOOOOOO) It also says something about a display .dll or something I am using DB1
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