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About StevieCybernetik

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  1. StevieCybernetik

    Game Engine Black Book: Doom

    Wow, I'd really love to thumb through this one.
  2. StevieCybernetik

    Why the first 3 maps of Plutonia are so bad?

    This. You really do cut your teeth on those first three and learn how to best approach Plutonia as opposed to TNT. It's interesting how different each of the two are from each other in play style and general approach. Still manages to piss me off to this very day lol
  3. StevieCybernetik

    Ballista vs Gauss Cannon

    I'd like to think the gauss cannon was the prototype, and the ballista is the final product. Perhaps that's what they're going for and why all the weapons are different this time around.
  4. StevieCybernetik

    "Favourite Horror Movie?"

    I quite enjoy the 2002 remake of the ring.
  5. StevieCybernetik

    DOOM Eternal Gameplay Reveal Impressions

    >mfw when I literally just made the same thread not seeing this one But that aside, I quite liked it and I don't care too much that it's kinda cartoony. It's a game where you indiscriminately murder everything on screen while playing as the most badass human being (?) to ever have lived. I mean that idea on its face is a bit cartoonish already, you know?
  6. StevieCybernetik

    DOOM Eternal Reveal After-Thread

    I was damn impressed for the most part. I love the upscale nature of combat, less dependent on area battles (possibly due to beneficial tweaks for the games AI and engine overall), and the new ways verticality is implemented in combat. I really love the return to classic designs for former humans and the classic plasma rifle, the map designs looked very lush and seem to have a really decent flow to them, area to area. Not as clunky as Doom 2016's maps felt, at least to me. I do like the idea of expanding upon Doom's new lore and all that, but I'm a nerd for backstory. What I didn't like is that there seems to be a "lives" mechanic this time around. Now whoever did the gameplay could've been using an arcade mode as we've gotten with Doom 2016, but if not and it's implemented in the full-on campaign this is not something I like. I don't think being limited to an arbitrary number of lives or whatever is beneficial for a game like Doom especially when it essentially uses a checkpoint system this time around. It just seems like a redundant impedance. I do hope they also stick to the idea of people invading your game being completely optional. It would really suck to be essentially griefed to death by expert FPS players in your first campaign playthrough if you're not really that good with shooter games. I also hope this thing ships a lot more stable than Doom 2016 did, because unfortunately, it was a buggy mess for a lot of people including me for a while after it came out. But these are all pretty minor things at this point that will more than likely get more fleshed out over time. So what did everyone else think?
  7. StevieCybernetik

    Beyond Hell

    What in the fuck am I even looking at.
  8. The first STALKER and Doom 3 both suffer from this terribly.
  9. StevieCybernetik

    Another DOOM movie being made?

    Bergman's posts have been rather interesting thus far on the project. A lot of on site locations they're using for sets. One of which was a fucking gigantic cave that could imply we're getting some hell scenes this time around.
  10. StevieCybernetik

    Another DOOM movie being made?

    If a sequel to the first...I'm okay with it. C24 being some sort of demonic tech or some shit is an easy fix to a pretty botched story.
  11. StevieCybernetik

    FCT Shop v3 - A ZDaemon gamemode !

    Can't wait to try this out sometime. I really like this idea :D
  12. StevieCybernetik

    Post Your Doom Picture (Part 2)

    Wow, just wow. I love the colors here.
  13. StevieCybernetik

    Unaccessable parts of Maps - Final Doom

    This. It's rather normal to make constructs like this for certain effects in maps, like random spawn ins, traps and such.
  14. StevieCybernetik

    Another DOOM movie being made?

    To be fair, seeing a hot girl kick as much ass as Doomguy is pretty fucking neat.
  15. StevieCybernetik

    Ever wondered how Doom 64 guy reloads the super shotgun?

    Mag fed, pump action with dual ejection ports on both sides of the breach. Think like a DP12 but with a double shot and pump eject instead of 2 shots, one per trigger pull and then pump eject. This is how I always figured the Doom64 supershotty worked as well as Q2's.