Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

StevieCybernetik

Members
  • Content count

    571
  • Joined

  • Last visited

1 Follower

About StevieCybernetik

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. StevieCybernetik

    "Favourite Horror Movie?"

    I quite enjoy the 2002 remake of the ring.
  2. StevieCybernetik

    DOOM Eternal Gameplay Reveal Impressions

    >mfw when I literally just made the same thread not seeing this one But that aside, I quite liked it and I don't care too much that it's kinda cartoony. It's a game where you indiscriminately murder everything on screen while playing as the most badass human being (?) to ever have lived. I mean that idea on its face is a bit cartoonish already, you know?
  3. StevieCybernetik

    DOOM Eternal Reveal After-Thread

    I was damn impressed for the most part. I love the upscale nature of combat, less dependent on area battles (possibly due to beneficial tweaks for the games AI and engine overall), and the new ways verticality is implemented in combat. I really love the return to classic designs for former humans and the classic plasma rifle, the map designs looked very lush and seem to have a really decent flow to them, area to area. Not as clunky as Doom 2016's maps felt, at least to me. I do like the idea of expanding upon Doom's new lore and all that, but I'm a nerd for backstory. What I didn't like is that there seems to be a "lives" mechanic this time around. Now whoever did the gameplay could've been using an arcade mode as we've gotten with Doom 2016, but if not and it's implemented in the full-on campaign this is not something I like. I don't think being limited to an arbitrary number of lives or whatever is beneficial for a game like Doom especially when it essentially uses a checkpoint system this time around. It just seems like a redundant impedance. I do hope they also stick to the idea of people invading your game being completely optional. It would really suck to be essentially griefed to death by expert FPS players in your first campaign playthrough if you're not really that good with shooter games. I also hope this thing ships a lot more stable than Doom 2016 did, because unfortunately, it was a buggy mess for a lot of people including me for a while after it came out. But these are all pretty minor things at this point that will more than likely get more fleshed out over time. So what did everyone else think?
  4. StevieCybernetik

    Beyond Hell

    What in the fuck am I even looking at.
  5. The first STALKER and Doom 3 both suffer from this terribly.
  6. StevieCybernetik

    Another DOOM movie being made?

    Bergman's posts have been rather interesting thus far on the project. A lot of on site locations they're using for sets. One of which was a fucking gigantic cave that could imply we're getting some hell scenes this time around.
  7. StevieCybernetik

    Another DOOM movie being made?

    If a sequel to the first...I'm okay with it. C24 being some sort of demonic tech or some shit is an easy fix to a pretty botched story.
  8. StevieCybernetik

    FCT Shop v3 - A ZDaemon gamemode !

    Can't wait to try this out sometime. I really like this idea :D
  9. StevieCybernetik

    Post Your Doom Picture (Part 2)

    Wow, just wow. I love the colors here.
  10. StevieCybernetik

    Unaccessable parts of Maps - Final Doom

    This. It's rather normal to make constructs like this for certain effects in maps, like random spawn ins, traps and such.
  11. StevieCybernetik

    Another DOOM movie being made?

    To be fair, seeing a hot girl kick as much ass as Doomguy is pretty fucking neat.
  12. StevieCybernetik

    Ever wondered how Doom 64 guy reloads the super shotgun?

    Mag fed, pump action with dual ejection ports on both sides of the breach. Think like a DP12 but with a double shot and pump eject instead of 2 shots, one per trigger pull and then pump eject. This is how I always figured the Doom64 supershotty worked as well as Q2's.
  13. StevieCybernetik

    First/Second/Third gen Doomer?

    Give us a general idea of when these generations started/ended and I'll comment.
  14. This guy looks like if Alan Rickman in Die Hard and Tom Cruise in MI:2 had a baby.
  15. There are some real gems in there. Definitely saving this for later.
×