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About StevieWolfe

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  1. StevieWolfe

    Stream soon.

    So now that I'm bored as all hell of the talking at this point, I'll say that the two minutes or so of new footage we got was pretty neat. The DoomHunter seems like an interesting enemy. I like the idea that some rogue crazy UAC technician has been working for the demons to make these new abominations for their forces, if that's the angle they're going with. It explains how a relatively stupid and primitive species ends with stuff like the Arachnotrons, Masterminds, Mancubi etc, as well as the cyborg dudes we've been seeing.
  2. StevieWolfe

    Doomworld Musicians, serenade us with your beautiful music!

    @Kristian Nebula WOW. I love psytrance, and your stuff is lush and beautifully layered :) Love it. Some stuff I've been working on over the last few months. Pretty heavy.
  3. StevieWolfe

    Things about Doom you just found out

    Those models though. Imagine if they looked that crisp in-game.
  4. StevieWolfe

    Doom Eternal mural spotted in LA

    Perhaps Olivia isn't as dead as she should be after the oral BFG enema.
  5. StevieWolfe

    Doom Eternal mural spotted in LA

    Incredible. Cannot wait to see the full mural. They are obviously confident Eternal is going to kick ass.
  6. StevieWolfe

    DOOM: Annihilation - the new Doom movie

    The trailer was exactly what I'd expected because it showed exactly what they were aiming to make: a shlocky straight to DVD b-movie that more or less is a mix of the doom novels and the synopsis from the original game's storylines. Just how exactly did people think that would turn out? It was going to be dripping with cheese no matter what.
  7. StevieWolfe

    Game Engine Black Book: Doom

    Wow, I'd really love to thumb through this one.
  8. StevieWolfe

    Why the first 3 maps of Plutonia are so bad?

    This. You really do cut your teeth on those first three and learn how to best approach Plutonia as opposed to TNT. It's interesting how different each of the two are from each other in play style and general approach. Still manages to piss me off to this very day lol
  9. StevieWolfe

    Ballista vs Gauss Cannon

    I'd like to think the gauss cannon was the prototype, and the ballista is the final product. Perhaps that's what they're going for and why all the weapons are different this time around.
  10. StevieWolfe

    "Favourite Horror Movie?"

    I quite enjoy the 2002 remake of the ring.
  11. StevieWolfe

    DOOM Eternal Gameplay Reveal Impressions

    >mfw when I literally just made the same thread not seeing this one But that aside, I quite liked it and I don't care too much that it's kinda cartoony. It's a game where you indiscriminately murder everything on screen while playing as the most badass human being (?) to ever have lived. I mean that idea on its face is a bit cartoonish already, you know?
  12. StevieWolfe

    DOOM Eternal Reveal After-Thread

    I was damn impressed for the most part. I love the upscale nature of combat, less dependent on area battles (possibly due to beneficial tweaks for the games AI and engine overall), and the new ways verticality is implemented in combat. I really love the return to classic designs for former humans and the classic plasma rifle, the map designs looked very lush and seem to have a really decent flow to them, area to area. Not as clunky as Doom 2016's maps felt, at least to me. I do like the idea of expanding upon Doom's new lore and all that, but I'm a nerd for backstory. What I didn't like is that there seems to be a "lives" mechanic this time around. Now whoever did the gameplay could've been using an arcade mode as we've gotten with Doom 2016, but if not and it's implemented in the full-on campaign this is not something I like. I don't think being limited to an arbitrary number of lives or whatever is beneficial for a game like Doom especially when it essentially uses a checkpoint system this time around. It just seems like a redundant impedance. I do hope they also stick to the idea of people invading your game being completely optional. It would really suck to be essentially griefed to death by expert FPS players in your first campaign playthrough if you're not really that good with shooter games. I also hope this thing ships a lot more stable than Doom 2016 did, because unfortunately, it was a buggy mess for a lot of people including me for a while after it came out. But these are all pretty minor things at this point that will more than likely get more fleshed out over time. So what did everyone else think?
  13. StevieWolfe

    Beyond Hell

    What in the fuck am I even looking at.
  14. The first STALKER and Doom 3 both suffer from this terribly.
  15. StevieWolfe

    DOOM: Annihilation - the new Doom movie

    Bergman's posts have been rather interesting thus far on the project. A lot of on site locations they're using for sets. One of which was a fucking gigantic cave that could imply we're getting some hell scenes this time around.