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Posts posted by StevieWolfe

  1. I bought it at release for PC and like everyone else who did because no one had much indication to expect such, saw the nightmare at the time unfold for the buggy mess it was.  Since then however it's quite improved.  Load times are better, asset loading in general is better, and more fixes are on the way.  The modding scene for it is really good thus far and there's a LOT of little things to discover all over the game when you set aside doing main story missions for a while.  The level of detail in Night City itself is incredible and there's easter eggs and side missions and homages to movies and such all over the place.  For example I just discovered a nod to the famous tow truck chase in Terminator 2 the other day just exploring around an industrial section of the city and that's just one of hundreds to find.


    11 hours ago, Rudolph said:

    Are there not more companions/love interests, though?

    I personally simp for Judy but there's a bunch more.  For female V you can get with a male ex-cop named River and his story mission leading up to it is actually really interesting btw.  Turns the game into a true crime sort of mystery for a bit.  You can also get with Johnny's bandmate Kerry Eurodyne at some point but that's only for male V I believe and it's also possible to hook up with the Militech chick you meet at near the start of the game. 


    I'd say go for it, on PC if you've got a relatively decent system because once you've got a good enough amount of hours you'll want to experiment with mods and they can make the game so much more immersive.  Especially with a few good Reshade presets going and the climate change mod that helps adjust the weather system a little more consistently.

  2. 2 hours ago, jazzmaster9 said:

    I see some dormant accounts have already awakened. waiting for the "doom is ruined forever because they didn't do it the way i wanted" threads

    I don't need to a make thread because the issues at hand speak for themselves.  It's not a matter of "DeWm Is RuInEd 5eVeR".  For me it's a matter of the formula, for the most part, really works but then a lot arbitrary shit is introduced that breaks it up and not for the better.  Stacking features that don't mesh with each other purely for the sake of attempt to keep the game from being redundant doesn't actually keep redundancy at bay.  In point of fact it introduces many new ways for the game to become redundant more quickly to the point of frustration and then starts sucking out potentially good ideas that as we've seen, ended up going nowhere.


    I love the gameplay, the mechanics (when they work), and the overall world this new incarnation of Doom takes place in.  I think it's all fucking awesome to be frank and a return to form for the series in those regards.  What I don't like is the feeling I get that bugs are left in a relatively unfixed because they hike the difficulty curve and that conflation of aggravation for genuine difficulty is a pain in the ass that doesn't make you feel like you accomplished anything when a fight is done, rather it's more "fuck I'm glad that's over".  Completely the opposite of what they want from their audience.  On top of this the storyline is cobbled together in a way that makes feel most of it was written in afterthought regardless of what Hugo wants to say.  It's nonsense and you can't justify just chucking one more plot twist on top of another to try and distract from glaring plotholes where you wrote yourself into a corner quite obviously.


    I'm disappointed with the note the DLC ended on because it is lame.  The conclusion is like any of the Avengers movies lately and those are so by the numbers, cliche` and dull that if you're going to try and do something big and different than what people would expect, turning this new project into a gory comic book movie (and this is said with the awareness of the Doom comic existing in all of it's insanity and glory) isn't the way to go.  The ending we got made me feel like Doomslayer's entire struggle was for nothing.  Sure Earth is saved, sure the demons are stopped...for now, but he gets no redemption for all the pain and suffering this struggle has put him through.  And this character is supposed to be identified with by the player.  So it's almost by intention I'm supposed to feel cheated and fucked over.  That's not the note you want your big epic saga to end on.


    It's not a matter of "they didn't do it the way I wanted", it's that they did exactly what I expected and it's disappointed because I want to expect to so much more from this team.

  3. 1 minute ago, Rudolph said:

    Also, just as I predicted:


      Hide contents

    They made the Dark Lord to be just a bullet-sponge glorified Marauder.


    Pretty much.  I really want to see the YouTube simps defend this.  I want to see someone defend the big bad of the Doom universe having



    not being utterly juvenile and a way of showing they never took seriously the product they were working on wanted off their hands as soon as possible.  They didn't even have the respect to give the Slayer a dignified send off.  It's depressing.

  4. 1 hour ago, Heejyhorang said:

    You personally know someone from Id Software? And they're creating an official horde mode?

    It's a community made mod but I wouldn't doubt they might have found something neat like this due to the fact they have to dig around the game files to make the mod in the first place.


    It would be interesting to get to use the Betrayer's Argent war hammer I won't lie.  Always wanted to see that thing in action.  I really hope wherever it is they end up taking this series we some of the Sentinel tech being used like the mecha suits and what not.

    On 5/21/2020 at 2:55 PM, SulfurOccult said:

     "80 million years" ago from today puts you in the Cretaceous, well after complex life had taken over Earth.


    On our Earth.  However, there exists the possibility that is all but confirmed by the leaked voice clips that DE's Earth is a completely different Earth and its evolutionary history could be entirely different.

  6. 1 hour ago, Edward850 said:

    So you honestly think somebody went out of their way to purposefully sabotage their current and future job prospects just to release a DRM-less build? I'm not sure how you think jobs work, but that's the sort of thing the gets you extremely fired, black listed (remember, HR departments talk) and potentially subject to legal action if it gets figured out that it's not just some sort of simple mistake. 

    That would be an insane sacrifice, especially in this economy. No rational adult would do that. 

    This post certifies that you have no idea of the absolute state of things regarding gaming as an industry.  Please quit living under whatever rock you've chosen to take residence and read a few articles about what people working in that business have to deal with even from AAA studios before thinking it's like any other industry that has respect whatsoever for its workers.


  7. 6 hours ago, x-Doping said:

    Horrible. Where all the blood? Why it's evaporates instantly? Why pieces of flesh looks like shit? WHY you reduce it? You want blondes to play DOOM? Or 6 years old kids? It doesn't happens! DOOM Eternal looks ABSOLUTELY plastic. Non violent, chip.
    New RAGE was shit. All this extra colors didn't help, just annoyed. And you still going this direction..
    DOOM lost its balls completely.

    I played DOOM 2016 with disabled hud, this is only way to make it a bit more realistic. And low brightness, anything just not to see this levitating toxic green ammo boxes.

    DOOM Ethernal.jpg

    Wow m8 its almost like the game isn't done yet and was pushed back to March 2020 for a reason.  Stop reeeing and have patience.

  8. So now that I'm bored as all hell of the talking at this point, I'll say that the two minutes or so of new footage we got was pretty neat.  The DoomHunter seems like an interesting enemy.  I like the idea that some rogue crazy UAC technician has been working for the demons to make these new abominations for their forces, if that's the angle they're going with.  It explains how a relatively stupid and primitive species ends with stuff like the Arachnotrons, Masterminds, Mancubi etc, as well as the cyborg dudes we've been seeing.

  9. The trailer was exactly what I'd expected because it showed exactly what they were aiming to make: a shlocky straight to DVD b-movie that more or less is a mix of the doom novels and the synopsis from the original game's storylines.  Just how exactly did people think that would turn out?  It was going to be dripping with cheese no matter what.