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Everything posted by SteelPH
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
SteelPH replied to Eurisko's topic in Console Doom
480p -
Next doom game won't have mick. Is doom, doomed!?
SteelPH replied to nathanB404's topic in Doom Eternal
This thread is silly. You're silly. -
This is so silly. The Map15 problem isn't a matter of speed or technical issues. You're just shooting the switches in the wrong order.
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They are indeed indexed.
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This. I've been thrown into lava pits by that attack way too many times. It's beyond annoying.
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Good to know my old player models still work with this.
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dsda-doom v0.26.0 UDMF [2023-05-29] / [light mode stuff]
SteelPH posted a topic in Other Demos & Discussion
Not a fan of the indexed light mode being forced on us. The entire reason I used the GL renderer was so I didn't have to deal with it. -
The console ports are behind the PC version in updates if I recall.
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
Yeah I figured as much. Just a heads up in case it pops up for anyone else. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
Yup, same link. Windows Defender (Windows 10) keeps identifying it as a Trojan. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
Trojan:Script/Wacatac.H!ml -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
1.1.1 seems to be setting off my antivirus. Previous versions didn't do this. -
dsda-doom v0.26.0 UDMF [2023-05-29] / [light mode stuff]
SteelPH replied to SteelPH's topic in Other Demos & Discussion
Nope, removed as of 0.26.0. -
What's your opinion on this site's reaction feature? [Poll]
SteelPH replied to Kwisior's topic in Everything Else
It sure does exist. -
[Community Project] Scythe: Resharpened
SteelPH replied to EPICALLL's topic in WAD Releases & Development
I've watched this thread for a while and the more I think about it, the more I feel that a Scythe tribute like this would work better being more in the vein of something like Doom the Way id Did, mimicking the mapping style of the original wad, like "Scythe the Way Erik Alm Did" or something. But that's just me. -
You have to dash into it while it's charging at you.
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What's something about Doom you absolutely love?
SteelPH replied to zzzornbringer's topic in Doom General
The fast-paced, fun gameplay and near endless amounts of usermade content to play. -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
SteelPH replied to Eurisko's topic in Console Doom
EDIT: Nevermind, I read it wrong. -
This reads like one big strawman. The problem isn't his critique of the maps themselves, hell I find myself agreeing with much of his points, but rather it's that he felt the need to make personal jabs at the authors. It wasn't cool when he did it to Magikal's corpse, it wasn't cool when he did it to Huy Pham, it wasn't cool when he did it to Gene Bird, and it certainly isn't cool now doing it to Tarnsman either.
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What enemy do you think can ruin a level or section of it if used incorrectly?
SteelPH replied to danidf96's topic in Doom General
Revenants. -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
SteelPH replied to Eurisko's topic in Console Doom
Happened to me too. And sometimes the menu's not invisible and acts as if I'm at the title screen/demo reel. Had this occur on both PC and Switch on Doom 1 and 2. Seems just occur randomly during gameplay. Just a hunch, but maybe it's related to the Bethesda.net sign-in? -
What is the most memorable midi you've ever heard in a doom map?
SteelPH replied to StarSpun5000's topic in Doom General
This always stuck out to me. -
My first exposure to Doom was the PS1 version, way back.