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SteelPH

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Everything posted by SteelPH

  1. Having played a quite a bit on both Switch and PC, I've not run into any stuttering issues.
  2. SteelPH

    The thread that belongs to oblivion

    It's the reason I don't say much. Better to not dig any holes I've made over the years any deeper and whatnot.
  3. Outside of add-ons, the music is stored in ogg format. It wouldn't make a difference even if you did.
  4. SteelPH

    How old are you ?

    33.
  5. I don't think there's a single community out there that isn't toxic on some level. It's merely varying degrees of toxicity between them.
  6. SteelPH

    Has This Game Become A Joke?

    This post has become a joke.
  7. SteelPH

    Did id really add Nightmare difficulty as a joke?

    Romero's on Twitter. Could ask him there.
  8. Wooow this thread got super derailed.
  9. Oh no wonder. I had an outdated wad. Woops. That said, the Motherdemon is quite glitchy, flickering back to Spider Mastermind sprites in pretty much all of its actions.
  10. The best port is whichever one tailors to your interests.
  11. Comparing it to GZDoom is utterly pointless, considering it was never based on GZDoom in the first place. It's like comparing an apple to an orange whose tree was pumped full of steroids that also seeped into its fruit.
  12. So Nerve/id/sponge can go shove it? Yes, how dare sponge actually take advice and suggestions from the community to improve this thing? How dare he provide a PC version as an easily accessible version of Doom for modern OSes that works out of the box without having to go out of their way to find a source port or don't want to deal with the clunkiness of setting up options in DOSBox? Totally pointless and a waste of his and everyone else's time, right? I'm sure that kind feedback is appreciated.
  13. You seemed to imply that Bethesda developed the port. Pay no attention to Nerve or sponge I guess.
  14. The kneejerk ignorance some people display is astounding.
  15. Running the crashing wads through DEUSF with the -app parameter will at the very least fix the sprite issue.
  16. It's a vanilla Doom quirk where in if a pwad replaces a sprite, all sprites must be present, otherwise the game crashes. The Unity port doesn't fix this.
  17. Upon closer inspection, Scythe 2's Map30 will crash if you attack at all. Seems to have something to do with the out of bounds areas containing teleporting monsters, the game crashes if I noclip over there as well.
  18. Well, I was able to get Rebirth, TVR!, Scythe 2, and Eternal Doom fully working by running them through DEUSF.
  19. Doubt it. Those are separate maps from the vanilla versions. The game shouldn't even try to load those.
  20. So I went and decided to try out a bunch of wads in the Steam version and compiled a list of what happens when trying to play them:
  21. SteelPH

    The new steam update for doom 1 and 2 are bad

    You've been diggin' yourself a hole here, dude. Put the shovel down.
  22. SteelPH

    The new steam update for doom 1 and 2 are bad

    The DOS versions, complete with untouched iwads, are still there. There is no reason to whine. If you don't want to use the new port, then just grab a fan-made one. Problem solved.
  23. SteelPH

    How are you guys doing on this late night?

    Ask me no questions and I'll tell you no lies.
  24. SteelPH

    Your opinion on sound pitching?

    I'm way too used to having it off. Furthermore, I feel the range of the pitch shifting is a bit too much. Other games like Heretic, Hexen, Duke 3D, and Serious Sam tend to reign it in better, but Doom's is just silly sounding to me.
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