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m0pt0pmatt

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    20
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About m0pt0pmatt

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    Warming Up
  1. m0pt0pmatt

    voice actors

    thank you. I'm downloading it now. I'll see if I can get something outta the code
  2. m0pt0pmatt

    voice actors

    so, I've played Strife, and in strife, people talked to you. I want to do the same thing. Kind of have an overhead voice that acts as your guide throughout my level. Is this possible in Zdoom? and if so, then how?
  3. m0pt0pmatt

    Instant attack!

    thanks for all the help guys :) I put a switch in the starting room, that has to be shot to open the doors, and also starts my script that makes the zombies spawn. The player alerts himself, and Thing_Hate works. thanks again.
  4. m0pt0pmatt

    Instant attack!

    any suggestions. im still working on it, but i dont want this thread to die
  5. m0pt0pmatt

    Instant attack!

    here ya go. http://rapidshare.com/files/349424224/zomtest_v1.wad.html
  6. m0pt0pmatt

    Instant attack!

    there, i've figured out that Noisealert() doesn't work in zdaemon. so im back to my original problem. Is there another way?
  7. m0pt0pmatt

    doom builder config for ZDaemon

    thank you so much, this will really help me. :)
  8. m0pt0pmatt

    doom builder config for ZDaemon

    does anybody know what happened to the doom builder config file for ZDaemon? All the links on the ZDaemon website have gone dead. If anybody has it, you would be my hero for the day.
  9. m0pt0pmatt

    Sprite Making Help

    um, well, paint shop pro or photoshop, but those cost money.
  10. m0pt0pmatt

    Instant attack!

    i still need help, if anybody has any ideas...
  11. m0pt0pmatt

    Instant attack!

    there. im sorry
  12. m0pt0pmatt

    Instant attack!

    multiplayer purposes ok, let me explain... The players work together to the waves of zombies :P The zombies spawn under green sludge, so they cant see the player. Thats why I need the zombies to be able to instanly be alerted. This works in ZDoom, but ZDaemon has an old version of ACS or something. If anybody has a copy of the doom builder zdaemon config file, that would be extremly helpful.
  13. m0pt0pmatt

    Instant attack!

    ok, thats works for zdoom, but it wont work on zdaemon, which is kinda the point of my wad. does anyone know if noisealert isn't in zdaemon? or is it have to do with difference in the player? or does that enter thing not exist in zdaemon?
  14. m0pt0pmatt

    tracking monsters

    Is there a way that my monsters can find the quickest path to my location? lol. they keep getting stuck in corners :P
  15. m0pt0pmatt

    Instant attack!

    i think i've fidured it our. noisealert() will make my monsters attack the players if I can asign a TID to the players. how do i do that?
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