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Everything posted by Crunchynut44
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https://www.dropbox.com/s/ud1uecg7vae1tnu/CN44 Hanger City.wad?dl=0 Just updated to take away the blocking hanging corpses and make the lava damaging (duh). Thanks to people who played it so far :)
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*** The "ask a miscellaneous editing question" thread ***
Crunchynut44 replied to baja blast rd.'s topic in Doom Editing
What does it mean when PR Boom gives me this error... 1_signalhandler: exiting on signal: signal 11 -
2 days = 5 map layouts. Since i'm social distancing myself and not working, might as well make a COVID themed Doom 1 episode. If anyone can help me with some graphics that would be swell too! Like adding a little face mask on Doomguy, that would be cool.
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Parallel Doomensions - Quake 1 Styled Community Megawad
Crunchynut44 replied to Agentbromsnor's topic in WAD Releases & Development
How about we just stick to Boom since thats what the lead has suggested/wanted from the start? -
Parallel Doomensions - Quake 1 Styled Community Megawad
Crunchynut44 replied to Agentbromsnor's topic in WAD Releases & Development
I think the map themes were fine the way they were, what I will suggest since this project is in its infancy is a Quake-like hub map before each new episode. Similar to how BTSX did it. Just a thought. -
Parallel Doomensions - Quake 1 Styled Community Megawad
Crunchynut44 replied to Agentbromsnor's topic in WAD Releases & Development
Ill take map 21, first of the Runic theme. -
Parallel Doomensions - Quake 1 Styled Community Megawad
Crunchynut44 replied to Agentbromsnor's topic in WAD Releases & Development
Put me down as a mapper, I love quake themed Doom maps. -
Name: Hangar City (if someone can come up with a more creative name please help me out :D) Author: Crunchynut44 Midi: Tungsten by Jimmy Download: https://www.dropbox.com/s/55ibrsn110mvrkp/CN44 Hanger City.wad?dl=0 Difficulties: Yes (albeit untested on low difficulties) Compatibility: Limit Removing Bugs: Unknown, but im sure there is a whole lot of them. Enjoy.
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Looking for notable Speed-map WADs (mega or otherwise)
Crunchynut44 replied to Egg Boy's topic in WAD Discussion
Khoruses Speedy Shit Jiffy Bag Deathless (especially impressive for being made in like 10 days or whatever it was) And ill plug my own Wad here, Sinergy is also a speedwad as 90% of the levels were made in about 2 - 3 hours. -
I really like this idea, ill give an E1M1 DooM 2 City style. Map 13 seems fitting for that.
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I was playing E3M4 (house of pain) of Doom and got soft-locked in the pinkie trap after the crusher section. Turns out the backside of the door is set to 'DR (door open wait close) also monsters'. Meaning either a monster can close it while you're in the room or you can close it from the outside and make it in before it shuts.
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Made two discoveries today; 1, You can make a perfectly good archway with Vanilla Doom 2 textures and 2, the inner brick seen in pic 2 is 24 units wide making it an excellent door trim texture.
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I just thought it was neat.
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More 2 hour speedmaps because I deadset have no life. (Palette pilfered from Syringe)
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are the 2010's the worst decade in history?
Crunchynut44 replied to Nekr0s1s's topic in Everything Else
Well Sigil didnt get a cacoward so yes I would say this has been the worst decade in history. -
What did Sandy Petersen mean by this room in MAP13?
Crunchynut44 replied to Lila Feuer's topic in Doom General
Hey my bedroom has a ceiling of lava and the bed is a floor fixture made of cool molten rock and the walls are overgrown with vines, so I take offense to this. -
Messing around with custom palettes and Plutonia textures.
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ADVICE WANTED: help me i literally can't make maps more detailed than the iwads wtf is wrong with me
Crunchynut44 replied to Doomkid's topic in WAD Discussion
Just do what I do. Spend 5 hours detailing a map, compare it to a Skillsaw map, then throw your computer out the window. -
If Sigil doesnt get the first page all to itself I'm going on a hunger strike.
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SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!
Crunchynut44 replied to Crunchynut44's topic in WAD Releases & Development
@Austinado Mad props for playing everything and recording it as well, ive watched what I can but there is a fair bit of content there (which is great). Cant thank you enough for playing mate, cheers! Yeah ill have to fix that and re-upload that asap, thanks dude! As for E3M4, use the automap, it will give you a hint how to get out. The general Idea was that the pit has a secret entrance for the demons, or something like that. -
Pretty much every map of every WAD ive ever made because they are just not that good.
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So I have had this idea for a while now, its nothing original but basically builds off past concepts. The same time every week I stream for 2 hours and make a map, this would go for 32 weeks. Anyone can join in and hopefully after that time we will see multiple new megawads in the mix. Or at the very least be a learning experience for myself and others. The two things holding me back being I have absolutely zero experience in streaming and im not a big fan of having everyone hijack the stream with conversations that arent relevant, as has done so often in the past. If other people wanted to join there are no rules, you can work on your maps anytime however much you like, its more about everyone sharing ideas and learning from eachother on a shared platform. Is there are ideas, feedback or advice that you would have please let me know, id love to make this happen.
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Replacing some of the (really) bad maps for Baculus, I don't think too highly of the wad these days but i'm giving it a face lift. Map01: Map08: Map10:
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SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!
Crunchynut44 replied to Crunchynut44's topic in WAD Releases & Development
Thanks a lot mate, I really appreciate the playthrough and the feedback! If you recorded any demos feel free to send them over I would love to watch them. Thanks for playing! Thanks buddy! Im glad you liked it.