Dann Woolf
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About Dann Woolf
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Warming Up
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Porting Doom 1's levels to Doom 2?
Dann Woolf replied to Dann Woolf's topic in WAD Releases & Development
How about you just point me to one of those conversions you mentioned? -
I've been wondering about this for a while now. Has it ever been done?
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I do. Thanks, guys. And uh... it's Woolf. Two o's.
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Would it be too hard to edit that second one to make it DB2 compatible? Alternatively, couldn't I just use the DB1 version?
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I recently aquired a Chex Quest IWAD and I wanted to dick around with it in Doom Builder 2. However I realized I'm going to need a configuration thingy to do so. I went to Google to find one but the only site that HAD one doesn't have anymore. Could someone help me out here?
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Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
Well to be honest I had no intention of releasing these levels publicly. I'm making these levels so I can gain experience in level making. Once I feel I'm ready I'm going to start making a full level pack. Thank you for pointing out all of those mistakes. I'll try not to repeat them in the future. -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
http://files.drdteam.org/index.php/files/get/nBIRLje9ji/sm64.zip -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
Wait, you can do that? How does that work? Also, I never said my WAD's going to have 15 levels. I only used that as an example. Also also, I tried GZDoom, and the trippy effect was in there as well. I'm sticking with Skulltag. So how about the whole lump problem? How do I fix it? -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
I do use Skulltag in software mode. But we're getting a bit off topic. How do I fix my lump problem? -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
About the secret exit... If I have two exits in my level how do I define which is the normal exit and which is the secret exit? And I don't think it's my mapping. The trippy effect I mentioned isn't present when I play the WAD in Skulltag, only in ZDoom. -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
1: Alright. I thought that maybe the intermission text would need it's own lump, is all. 2: I meant how do I set it up in the level? Like, in linedefs and everything. 3: Automap. 4: All I had in MAPINFO was this: map MAP01 "My level name" { next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 music = "D_RUNNIN" } 5: I named the MIDI D_RUNNIN. Didn't change the name in MAPINFO. And I'm mapping for Skulltag. I was originally mapping for ZDoom but I noticed it has a weird trippy effect in rooms with high ceilings, so I switched. 6: Ah, right. Like with intermission text I thought maybe episode names would need their own lump. -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
And what do I name this lump? EDIT: Also, how do I make a second exit in a level that leads to a secret level? Sorry if all my questions are annoying anyone. EDIT 2: Damn it! I used SLumpED to insert a new lump to change the level's name, but when I open the map ingame, it still says that the level's name is Entryway. What do I do? EDIT 2.5: Now whenever I try to run the WAD I get the following error. Script error, "MAPINFO" line 2: Bad syntax. I'm seriously steamed right now. EDIT 3: Double damn it! I tried importing a MIDI and it seemed to work. I changed the midi's name to D_RUNNIN. But when I try my WAD out, the original D_RUNNIN is playing instead of the MIDI I imported. Also, what kind of text to I enter into what lump to change the Episode names? -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
And how would I go about editing the text screens? Similar method? -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
Mind explaining the process step by step? Sorry if I seem a bit annoying. See my previous statement regarding wet paper bags. Ah, right. -
Newbie questions: text editing and level packs.
Dann Woolf replied to Dann Woolf's topic in Doom Editing
So uh, how do I edit the MAPINFO entries? Can I use SLumpED? Also, could I maybe cheat a little in regards to level order? Like in my previously mentioned example, if my WAD were to have 15 levels, could I make it so that once the player beats level 14 it jumps straight to MAP30, which would be used as the actual level 15? That way I don't have to make 30 levels, or make the player play through the original Doom 2 levels after beating mine.