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Dann Woolf

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Everything posted by Dann Woolf

  1. Dann Woolf

    Porting Doom 1's levels to Doom 2?

    I've been wondering about this for a while now. Has it ever been done?
  2. Dann Woolf

    Porting Doom 1's levels to Doom 2?

    How about you just point me to one of those conversions you mentioned?
  3. Dann Woolf

    Editing Chex Quest in Doom Builder 2.

    I do. Thanks, guys. And uh... it's Woolf. Two o's.
  4. I recently aquired a Chex Quest IWAD and I wanted to dick around with it in Doom Builder 2. However I realized I'm going to need a configuration thingy to do so. I went to Google to find one but the only site that HAD one doesn't have anymore. Could someone help me out here?
  5. Dann Woolf

    Editing Chex Quest in Doom Builder 2.

    Would it be too hard to edit that second one to make it DB2 compatible? Alternatively, couldn't I just use the DB1 version?
  6. I'm kinda new to the whole Doom editing thing. I've got the hang of making levels in Doom Builder 2, but how do I change text? Like, the text that you get at the end of episodes (or after certain levels in Doom 2) and level names. Also, I know each Doom game has around 30 levels. If I only have, say for example, 15 levels in my WAD, what happenes when the player beats level 15?
  7. Dann Woolf

    Newbie questions: text editing and level packs.

    Well to be honest I had no intention of releasing these levels publicly. I'm making these levels so I can gain experience in level making. Once I feel I'm ready I'm going to start making a full level pack. Thank you for pointing out all of those mistakes. I'll try not to repeat them in the future.
  8. Dann Woolf

    Newbie questions: text editing and level packs.

    http://files.drdteam.org/index.php/files/get/nBIRLje9ji/sm64.zip
  9. Dann Woolf

    Newbie questions: text editing and level packs.

    Wait, you can do that? How does that work? Also, I never said my WAD's going to have 15 levels. I only used that as an example. Also also, I tried GZDoom, and the trippy effect was in there as well. I'm sticking with Skulltag. So how about the whole lump problem? How do I fix it?
  10. Dann Woolf

    Newbie questions: text editing and level packs.

    I do use Skulltag in software mode. But we're getting a bit off topic. How do I fix my lump problem?
  11. Dann Woolf

    Newbie questions: text editing and level packs.

    About the secret exit... If I have two exits in my level how do I define which is the normal exit and which is the secret exit? And I don't think it's my mapping. The trippy effect I mentioned isn't present when I play the WAD in Skulltag, only in ZDoom.
  12. Dann Woolf

    Newbie questions: text editing and level packs.

    1: Alright. I thought that maybe the intermission text would need it's own lump, is all. 2: I meant how do I set it up in the level? Like, in linedefs and everything. 3: Automap. 4: All I had in MAPINFO was this: map MAP01 "My level name" { next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 music = "D_RUNNIN" } 5: I named the MIDI D_RUNNIN. Didn't change the name in MAPINFO. And I'm mapping for Skulltag. I was originally mapping for ZDoom but I noticed it has a weird trippy effect in rooms with high ceilings, so I switched. 6: Ah, right. Like with intermission text I thought maybe episode names would need their own lump.
  13. Dann Woolf

    Newbie questions: text editing and level packs.

    And what do I name this lump? EDIT: Also, how do I make a second exit in a level that leads to a secret level? Sorry if all my questions are annoying anyone. EDIT 2: Damn it! I used SLumpED to insert a new lump to change the level's name, but when I open the map ingame, it still says that the level's name is Entryway. What do I do? EDIT 2.5: Now whenever I try to run the WAD I get the following error. Script error, "MAPINFO" line 2: Bad syntax. I'm seriously steamed right now. EDIT 3: Double damn it! I tried importing a MIDI and it seemed to work. I changed the midi's name to D_RUNNIN. But when I try my WAD out, the original D_RUNNIN is playing instead of the MIDI I imported. Also, what kind of text to I enter into what lump to change the Episode names?
  14. Dann Woolf

    Newbie questions: text editing and level packs.

    And how would I go about editing the text screens? Similar method?
  15. Dann Woolf

    Newbie questions: text editing and level packs.

    Mind explaining the process step by step? Sorry if I seem a bit annoying. See my previous statement regarding wet paper bags. Ah, right.
  16. Dann Woolf

    Newbie questions: text editing and level packs.

    So uh, how do I edit the MAPINFO entries? Can I use SLumpED? Also, could I maybe cheat a little in regards to level order? Like in my previously mentioned example, if my WAD were to have 15 levels, could I make it so that once the player beats level 14 it jumps straight to MAP30, which would be used as the actual level 15? That way I don't have to make 30 levels, or make the player play through the original Doom 2 levels after beating mine.
  17. Dann Woolf

    Newbie questions: text editing and level packs.

    Well, I'm using Windows Vista. I don't think I can use DeHackeEd. Isn't there a program that lets me directly change the text screens and level names without messing around with lumps? I'm a complete newbie at programming. I couldn't code my way out of a wet paper bag. EDIT: I took a look at the Doom 2 IWAD in SLumpED and I noticed the level titles are actually graphics. Has anyone ever ripped the letters used to make these graphics and put them in a sheet?
  18. Dann Woolf

    Newbie questions: text editing and level packs.

    Is there no way to make the game end after a certain map? Also, I looked up that DeHackEd and it says that it alters the executable. I'm using ZDoom. If I change the text to suit my wad will it have any effect on other wads?
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