xepop
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Everything posted by xepop
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I'm still not sure what *exactly* you are asking about. So you are setting a range of tics and parameters for those and then check tic that checks for rng, run it, and after a while it returns with a negative result? If it isn't succesful with the parameters you gave it, then there is no solution for those parameters and you have to make other changes. Bruteforce is only a tool to help *some* tedious work. Btw, keep in mind that bruteforce, for now, leaves the demo "dirty" if no solution is found, so you have to reload the demo in complex cases. Make sure you are running latest xdre also as it was quite buggy for a long time. There probably aren't binaries though, as the author for some reason stopped providing them.
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I have used merging extensively doing my built run (maybe someday it gets finished, being stuck on map29 for years.) You just try different things to get the correct rng and then add or remove tics on timescreen or intermission or whatever it's called, until it's original total tics mod 4 (or 2, can't remember which) to sync revenant rockets. Might be time consuming but it's just brainless mechanical work.
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I don't have a proper solution yet. Currently my workaround of reordering thinkercap in the end of P_UnArchiveSpecials segfaults on some tics when loading. I don't know enough of doom's inner workings to say. I just hack it until it works for my needs.
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Bug in save/loading routines: Order of thinkers in thinkercap is not preserved. This leads to possible desyncs as rng depends on them being in correct order.
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It is technically possible with the control api, though. Is that enough? :p
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This style comes from our coop-demo, if I'm not mistaken. You know, when all I got is an easy trick in map21 and I'm just waiting my partner stop sucking so much at this game (:D) to finally get there and then... my fingers stops cooperating failing me miserably at the fast glide, one may agree that something had to be done. The point being that this way of gliding is easy, reliable and because of the keyboard-mouse combo if I get through I already have a good amount of momentum and there seems to be less chance of accidentally "coming back" than in other slow styles. Also there's no need to disable autorunning since controlling speed is done with mouse and yet there's no need for vertical mouse. The awkward 90 degree turn is a small drawback and maybe it's a tad slow, I don't know. I'll just declare without proof that one can do instant glides (the guy slips through without slowdowns) in TAS (spoiler: map2 in 12s) Edit: I heard it's common knowledge already D: Edit2: I mean instant guideless glide ofc
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You can try my latest attempt at building something useful but I haven't tested boom formats: http://users.jyu.fi/~jomihaka/xdre/ Not exactly. And not anymore.
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Andy & jongo: How do you define your "legal tas" rules? For example it is possible to turn while sr50 with -control parameter, but probably not without it.
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The DooMed Speed Demos Archive returns!
xepop replied to Andy Olivera's topic in Speed Demo Submissions
These demos from hock are not marked TAS: dv02n017 always sr50 dv02n019 always sr50 ks14o011 always sr50 pl03o102 always sr50 pl08o023 always sr50 pl09n040 turbo/tas pl09o044 always sr50 pl09o047 always sr50 pl19o016 always sr50 pl19o024 always sr50 ev17-007 turbo/tas -
Live Doom/Doom 2/Chexquest live speedrun (SDA marathon)
xepop replied to dobu gabu maru's topic in Doom General
I was thinking if he deliberately left longtics on. I thought it would be harder to do glides that way. Nice run for marathon though, especially doom1. Ribbiks: I think it's nice they show some tricks, even if they fail. -
~2000 national elo (~fide elo). I don't really have much energy to practice which means I'm always low on time. Still making stupid mistakes too and my thought process is nowhere near what it should be. Still, my goal is to get national master title before I turn 30 :D. The most satisfactory move I have made was 2 years ago in this position with white to move (black just played Nc6-d8): What was it?
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New Partition 36 Album Released (aka, free music!)
xepop replied to Remilia Scarlet's topic in Everything Else
Pretty chill stuff, I like it. Midnight highway sounded a bit like C&C tracks. There's something in the intro track voice that irritates me, though, but I don't know how to express what it is D: Will be listening this for awhile. -
Compet-N: incoming and discussion, part 1 [please post in part 2 instead]
xepop replied to Grazza's topic in Speed Demo Submissions
Yay! -
Election 2012: Conservatards vs Librodouches
xepop replied to Doom Marine's topic in Everything Else
Romney is completely out of touch with reality and allround asshole. I'm amazed there's even a contest. I mean, shouldn't there be a somekind of requirement of rationality for being a president. What the heck? -
I don't want to bump my thread so I came here to say that pl03 instant glide is pretty nice. I wonder if it matters what direction your gliding. I don't even remember all the combinations of glides and walless thingys and how they work on different directions D: P.S. The word "impossible" pisses some of us off, please refrain using it :p
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Sorry I didn't participate. Would've liked to but didn't have time D:
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Hi, I've been doing full doom2 TAS movie for a short while and first episode is kind of ready now. There's been some activity in "built scene" and I've heard some frightening rumours of certain players doing some secretive building in their doom laboratories and same rumours say at least one of them is for doom2 and couple "accidents" have happened here only a while ago and so on. That's why I've decided to minimize possible damage and open up for critique with purpose of hopefully attracting possible ideas and/or plain "hi I did that faster years ago" hints. The question is, how would you like to digest it? Update per map/episode/whatever? I thought update per map would be a cool and would feel a small accomplisment everytime. I'll have to take a couple week break now anyway so next whatever won't be seen in near future. Doom 2 UV speed movie (built) Episode 1 in 2:56
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Doom 2 UV speed TAS movie wip: episodes 1-2
xepop replied to xepop's topic in Speed Demo Submissions
I'm still stuck on certain one map and it's giving me a hard time. Wasn't anticipating it :( -
I'm away from my computer so I don't know, though I'm pretty sure you should be able to change it in cfg. Exit command is not missing because it never was there. Sure I'll add it when I'm back.
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SR40 v. SR50 discussion [split from Final DOOM demos thread]
xepop replied to AnAussieGamer's topic in Speed Demo Submissions
Since I don't have joystick myself I always trusted that the joystick trick worked. This kinda invalidates what I'm trying to do with my doom2 run (and I'm having great difficulties on certain map so ETA unknown...) -
Doom 2 UV speed TAS movie wip: episodes 1-2
xepop replied to xepop's topic in Speed Demo Submissions
Nope, being busy till next week. Will be finished at the end of month or early august. -
I reraise you with "Last edited by odysseyofnoises on 06-29-12 at 07:55." Ps. Only one thing can beat me
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Bought it like two months ago. I thought campaign was actually pretty good with variety of different type of missions. Finished it second time on brutal just a week ago. Gold in eu ladder D: I have no idea what I'm doing but I'm winning normal games against terran and protoss and losing to zerg, cheese and banshees. Still, fun times laddering.
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Plutonia Revisited TAS Movie [COMPLETED!]
xepop replied to odysseyofnoises's topic in Speed Demo Submissions
Nice stuff. Keep 'em coming! -
Doom 2 UV speed TAS movie wip: episodes 1-2
xepop replied to xepop's topic in Speed Demo Submissions
I agree with everyone :p