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Everything posted by Remilia Scarlet
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I have four cats, one of which is a cog (cat that thinks that it's a dog). She's a medium hair all-black one that follows me around and waves her tail around like mad whenever she's excited (we think she grew up around dogs).
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Probably a 1CC in Boost Mode in Crimson Clover.
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Oh man, I forgot about him! I absolutely loved his soundtrack for X-Men 2 on the Genesis. It sounded almost like darker Information Society music. Which makes sense given that he helped found that group.
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ZUN (Touhou) Lee Jackson (ROTT and Duke3D is what I know mostly him for) Bobby Prince (Doom 1/2, ROTT, Duke3D, DemonStar, bunch of others) Tomomi Ootani (Herzog Zwei, Thunder Force 2 and 3) Jeroen Tel (Fucking CYBERNOID 1 AND 2 and ROBOCOP 3 on the C64, hnnnnggggggggg) Rob Hubbard (Monty on the Run, Commando, Road Rash 1 and 2) David Whittaker (Shadow of The Beast, Obliterator) Allister Brimble (Descent 1 and 2, a ton of others) Chris Huelsbeck (The Turrican series) Hiroyuki Kawada (Valkyrie no Densetsu) Masahiro Kajihara, Kenichi Arakawa, Ryu Takami (Rusty on the PC-98) Whoever composed the music for Night Slave on the PC-98 Also:
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Yeah, Remilia Scarlet is a Touhou character. And my online (and sometimes irl) name. My avatar is from some art by someone named Vile.
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your cat transforms into your favorite animal for a night
Remilia Scarlet replied to raymoohawk's topic in Everything Else
My cat turns into a catgirl? -
I've always been very bored by them. They're just not my cup of tea. I did like the Fallout 4 character creation system, though.
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How much detail do you put into your architecture?
Remilia Scarlet replied to Peaved T-40's topic in Doom Editing
Oh that's just the port, k8vavoom. -
How much detail do you put into your architecture?
Remilia Scarlet replied to Peaved T-40's topic in Doom Editing
It depends on what my aim is, and the answer isn't exactly straightforward. But the tl;dr is: If my aim is to create something visually interesting, I'll probably spend 1/3rd to 1/2 of the time on detailing. Otherwise 1/4 to 1/3 of the time. And anymore, I usually prefer for performance to not be a limiting factor when it comes to playing my maps, so I don't like to go too heavy on details that add very little to the scene. The way I map, I work on roughly 2-3 areas at a time. I'll block them out, test them for gameplay, tweak it to no end, and test it some more. Once it's good, I go back and mostly detail that area. Then, when the map is nearly finished, I go back and polish the detail in all of the areas. So it isn't like I'm doing ALL of my detailing at once. I also usually like it when people don't need a beefy computer just to play my maps (relevant to engine choice), so I'll often skip out on small details. Not always, sometimes a scene works better with the small details, but not usually. You can still get visually interesting scenes with lower detail. "Buy new hardware" is a shit response. I also probably don't detail like most people. I don't like using curves (I have never once used the curve tool; curves look horribly cheap in Doom IMO, and they can be funky with respect to player movment), and instead prefer blocky structures, trim, panels of textures, and height variations. Basically, fewer angles/vertices, more variation. I also try to use light as part of my detailing since it provides good visual contrast and cues (especially in an advanced engine, but in vanilla as well). My highly detailed maps usually don't go above 4500 sectors. And detail should never impede player movement or combat. I mean, it's Doom, and these are the bread and butter of its feel. But overall, I think detailing should always come second. Get the map (or section of the map) feeling proper first, then detail enough for it to be interesting, but not so much that it hurts performance for lower end players. After all, Doom is about combat and movement. The geometry in this shot is quite blocky, and that's on purpose. The pillars have eight sides , the walls are quite square/angular, and there isn't any curvy surfaces. It's all a bit height variation, splitting walls/floors up with trim and panels, using lighting to create variations across plain surfaces, and some pops of color. The textures add a lot as well, and I try to break them up often. But if you look at it in the editor, there isn't a lot going on in that room side from some extra lines due to overlapping floor/ceiling details. Some of the two-sided lines are there just to keep players from getting caught on things, and there's some 3D floors, but that's about it. -
Winrott GL is impossible to get running now
Remilia Scarlet replied to Trashlord's topic in Everything Else
It supports 4:3 resolutions if that's what you mean. Plus it has a focal point adjustment slider, which I use since I always use 16:9. -
Winrott GL is impossible to get running now
Remilia Scarlet replied to Trashlord's topic in Everything Else
There's always Rottexpr if you can't get WinRott GL working anymore. https://github.com/LTCHIPS/rottexpr -
What DAW/Hardware/Soundfont/VST use?
Remilia Scarlet replied to Herr Dethnout's topic in Everything Else
I use Renoise mainly, together with a ton of different VSTs. I used Cakewalk Sonar in the past for a long time, but moved to Renoise because I like the tracker layout, and I didn't like the newer Sonar versions after 8.5. For VSTs, I mostly ImpOSCar2, Reaktor, SQ-80, and various other free synths. For effects, I mostly use MeldaProduction stuff, or some really old Sonitus:fx plugins that I can't bear to part with. The Sonitus:fx's reverb is easily my favorite ever <3 Its multiband compressor is also just really nice to use. I also use Reaktor for effects and processing, but not as often as you might expect, though I usually use an aural exciter patch I have for it on my master bus... Anyway, as far as SoundFonts go, I actually almost never use them, except to listen to old General MIDI files. When I do, I either use some SC-55 Soundfont that I have (I dunno where I got it, but it's not Patch93's), which I've customized slightly, or a WinGroove SoundFont. I use my own personal midi player to play them. However, I've recently been thinking about going back and re-editing/expanding a lot of my old MIDI files that I wrote 20+ years ago during high school, and I'm on the lookout for a MIDI editor that's better than Qtractor, so I'll check out the one you linked ^_^ Uhh... link to music if you've never heard my stuff >_> EDIT: oh yeah, I've tinkered with DefleMask and Sunvox from time to time, too. -
Rewatched the 2008 miniseries adaptation of The Andromeda Strain. I like the 1971 film better and think it's production was much better overall, but I don't dislike the 2008 version, either. I guess I accept it for what it is: "made for TV".
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Nope, not at all. Half the time I don't even remember there is a monster count. Also, if the wad spawns stuff in ACS instead of using monster closets(like I always do when ACS is available), then the initial monster count isn't even accurate.
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What Games Do Yall Think Deserve The "Brutal" Treatment
Remilia Scarlet replied to The BMFG's topic in Everything Else
I dunno if I'd want to see Brutal Nintendogs. Even I have limits. -
What Games Do Yall Think Deserve The "Brutal" Treatment
Remilia Scarlet replied to The BMFG's topic in Everything Else
Doki Doki Literature Club -
Oh I love Robot Jox and have ever since I was a kid. It's cheesy and dated, but it has a special place in my heart. It's also objectively better written than Robot Wars lol
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It's not actually a sequel. It's just produced by the same person, and has one of the same actors. And giant robots. It was not good ._. I didn't realize it had been on MST3K before watching it.
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I watched this tonight. ._.
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Earlier I had a dream where my mom asked me to teach her how to use a new pistol she got "on clearance" since I've shot guns before. She was planning to shoot a tornado that was likely coming for our house. The pistol had a removable backside that, when removed, revealed a slide-out tray like on staplers that you loaded bullets onto. It also had a socket set hidden in it for some reason. I found this more strange than shooting a tornado with a pistol for some reason.
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When I was a kid I had scrolling credits at the end of a dream once. I woke up once the credits finished. I think some Muppet-like things were chatting in the background as the credits rolled.
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[Release, UDMF] Eschatology 1: Decayed Faith (now at v1.1)
Remilia Scarlet posted a topic in WAD Releases & Development
Basic Info Singleplayer only, one level Doom 2 IWAD Requires K8Vavoom - this will not work in other engines Additional mods are neither supported nor recommended README file (please be sure to read it ^_^) Eschatology is a new series of single player maps where you play as a space marine named Evelyn who is unjustly stuck in Hell. "Decayed Faith" is only the first map in the series, and takes place in a musty, decaying temple of death and rot. Additional maps will come out as individual releases as they are finished. Each map will draw influence from Lovecraft, Buddhist cosmology, industrial music, and my personal battle with mental health. Gameplay is mostly Doom-like, but with my usual Quake influences thrown in as well. Note: if you've never used K8Vavoom before, it comes with a few built-in modifications. I highly recommend disabling the built-in headshot mod in the options. The other two mods (gore mod and hitscan projectiles) are up to you ^_^ Story Links and Downloads Download: esc01-1.1.zip (16 MB, SHA1: 948d40c3b31a8916ac29b691a3c823688b5109d8) Download: Mirror (Catbox) My Website My Ko-Fi Join my Matrix Space and come chat! More Screenshots Anticipated Questions Changelog My Other Releases -
what are you working on? I wanna see your wads.
Remilia Scarlet replied to everennui's topic in WAD Discussion
Me? Mapping in vanilla format? Doing oldschool-feeling limit-removing stuff? It's more likely than you think. (Screenshot taken in K8 just because). -
[Release, UDMF] Eschatology 1: Decayed Faith (now at v1.1)
Remilia Scarlet replied to Remilia Scarlet's topic in WAD Releases & Development
Updated to v1.1! This is a small update that lets you skip quickly through the intro story text, and has just very small tweaks to the map. OP has the new link. Eschatology 2 ended up being slightly delayed, but it's essentially finished now. I am, however, waiting for a new K8Vavoom release before I release part 2, as it relies on some pending bug fixes. So please be patient ^_^ Ahahaha thank you! I think I missed this edit the first time around. I've grown fond of using them not just as a "big scary monster, shoot it", but as something more. I think my time in Quake and Doom 64 has been the influence for the mainly. -
The Doom Master Wadazine #18 - Wadazine 2nd Anniversary, feat. Doom Wiki, Lutz, Hell to Pay & Perdition's Gate, 2070 part 2 and more!
Remilia Scarlet replied to Endless's topic in Doom General
WOO HOO! Second anniversary!