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Remilia Scarlet

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Everything posted by Remilia Scarlet

  1. Remilia Scarlet

    what are you working on? I wanna see your wads.

    Not 100% done with this area, but close.
  2. Remilia Scarlet

    Is Doom 3's level design bad?

    It's level design is exactly the style I like, where it doesn't rely on huge open areas, but interconnected rooms. So to me, no, it's not bad. It's damn near perfect.
  3. Umbra of Fate is finally done and released (and updated)! The download links are at the bottom of this post. Quick Overview: Singleplayer only GZDoom 3.4.x or higher and Doom2.wad You must include brightmaps.pk3 and lights.pk3, both of which come with GZDoom dmflags/dmflags2 are both expected to be set to 0 Mouselook is required. I also suggest binding Swim Up to a key (I personally used F during testing). The hardware renderer is required, and the following must be enabled: dynamic lights, high resolution texture, and 3d models Enabling bloom is encouraged, but not necessary. Shadowmaps (gl_light_shadowmap) can be used as well, but there's some visual artifacts in some places with them enabled since it wasn't designed with them in mind. No jumping/crouching Additional mods are not supported . This include mods that may not seem like they would break it, like Beautiful Doom. Designed for a widescreen resolution (16:9, 16:10, etc) of at least 1280x720 Make sure you enable music Like my last mapset, Shadows of The Nightmare Realm, the premise is inspired by H.P. Lovecraft. The story takes place many years before Doom 1, and revolves around a man (NOT the Doomguy) who is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to his car, only to discover a ravine that wasn't there before. Feeling an unusually strong urge to find out what lurks beyond the ravine, he jumps down into it and heads out into the dark, foggy forest night. The rest of the story is told in the level itself through additional (skippable) text. Umbra of Fate an experimental map, where I tried to push the type of gameplay that I personally enjoy to the limit rather than trying to include something for everyone. So expect an emphasis on dark, spooky areas; intense colored lighting; an emphasis on fights with a smaller number of tough enemies; a mix of Quake, Doom 64, and Doom 3 inspired map design; and interesting boss fights. It's also one giant level, conceptually split into four areas that are roughly equal to one level each. Difficulty settings can be adjusted in the level itself right at the beginning. The music is all done by me, and is under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license. If you'd like, you can grab the soundtrack from my website: https://www.partition36.com/discography/umbra-of-fate/ Obligatory screenshots are behind the spoiler*: Download Links: My website: http://alexa.partition36.com/files/doom/uof.zip (40MB, SHA1: bec8887bb9213e2bd6458e5cad139bd5b4798a9b) v1.2 Changes (8 November 2018) v1.2 fixes an issue with the QWarp.fp shader that prevented Umbra of Fate from loading on newer GZDoom versions. v1.1 Changes (6 August 2018) v1.1 adds some new options for boss mechanics and performance tuning. The biggest change is that the bosses should now feel a lot less "chewy" and "grindy". Check out the Umbra of Fate Options menu for all the new options. Full changelog for v1.1: * Yeah I know about the misaligned skull textures in the screenshots. Those were already fixed :-P
  4. Remilia Scarlet

    React To The Profile Pic Above You

    Ahh yeah. aka YukiRaven :-P Also, for some reason your pic always reminds me of a Lite-Brite.
  5. Remilia Scarlet

    React To The Profile Pic Above You

    I can't NOT associate Leo with that avatar anymore.
  6. Remilia Scarlet

    What was the first custom wads you have played?

    Something from '94 probably since that's all there was. Maybe Skycity? First megawad was BF_Thud!.
  7. Remilia Scarlet

    Share a random fact about yourself

    Well.... online test :-P I was diagnosed with Borderline earlier this year :-/
  8. Remilia Scarlet

    what are you working on? I wanna see your wads.

    Heretic, actually ;^)
  9. Remilia Scarlet

    what are you working on? I wanna see your wads.

    It's been a while...
  10. So glad I seem to be over that horrible mappers block/depression that plagued me most of the year.  Now to do Heretic stuff.

    1. Show previous comments  1 more
    2. StormCatcher.77

      StormCatcher.77

      Glad to know! Godspeed in your new endeavors!!

    3. Danarchy

      Danarchy

      Return of the mapping queen!

    4. Remilia Scarlet

      Remilia Scarlet


      You are the mapping queen
      Young and sweet
      Only thirty five
      Mapping queen
      Feel the kick from the plasma gun
      Oh yeah
      You can map
      You can script
      Having the time of your life
      Ooh, see that girl
      Watch her  Twitch
      Dig in the mapping queen

  11. Remilia Scarlet

    Post Your (Other) Video Game Screenshots Here

    Still working on it. The project will have multiple maps so it'll take me a bit to complete it. But I have made a lot of progress recently.
  12. Remilia Scarlet

    Post Your (Other) Video Game Screenshots Here

    Getting close to finishing a map in Quake.
  13. Remilia Scarlet

    Cacowards 2019 Mentionation Thread

    +1 for Verdant Citadel for sure. Loved the atmosphere and combat in it.
  14. Remilia Scarlet

    k8vavoom: no good thing ever dies! (2019, Oct 01 build)

    Because I had to start learning it sometime :-P
  15. Remilia Scarlet

    The steak thread

    Very well done, topped with salt, pepper, and a bit of basil, then eaten with a bit of A1 sauce or Heinz 57. I rarely eat steak, though.
  16. Remilia Scarlet

    Compare your first map to your latest!

    I don't have my very first few maps anymore, so I'll use my earliest surviving map. And latest finished map: Bonus Umbra of Fate just because it's large: I guess 20-some years makes a difference. Gameplay-wise it hasn't changed much at all, it's just been whittled down through practice. I always start with a general core idea ("central hub with spokes coming out of it", "two paths diverge, then meet in the middle", "low road, then high road") then build from there. Visually a lot has changed. I've gone from stock 1994 Doom map looks and not caring much about texture alignment to Lovecraftian-gothic temples inspired by Quake with far too many point lights. I've always tried to pay attention to lighting, though. And the ceiling decorations have always been there.
  17. Remilia Scarlet

    Announcement: Near Death Experiences: A Community Project

    Figured I'd show off the map I made for NDE ^_^ this is a mostly finished version with just a few texturing issues I need to fix.
  18. Remilia Scarlet

    How many maps have you created and released?

    Released: 90s - Kill Episode 1 (9 maps) Early 2000s - Kill Episode 2 (9 maps) 2010 - One Doomed Marine (5 maps) 2016 - Extreme Terror (1 large map) 2017 - Shadows of The Nightmare Realm (5 maps) 2018 - Umbra of Fate (1 large map) 2018 - Freaky Panties (1 map) 2019 (for the pending NDE project) - My Delirious Blood House of Contrivitiums (1 map) So 32 maps total! I'm counting that last one because I finished it last year, so it's literally just waiting to be released. The Kill stuff... I don't remember the original dates. Extreme Terror and Umbra of Fate are technically split into three conceptual areas as if they were individual maps. I approached the areas this way when designing them, so I suppose you could count each of those as three maps if you wanted to split hairs. But I left them at 1 here so that it wouldn't look like I was trying to artificially inflate my total.
  19. Remilia Scarlet

    The screenshot you are most proud of

    Bonus Quake shot:
  20. Remilia Scarlet

    What are you listening to?

  21. Remilia Scarlet

    What are you listening to?

  22. Remilia Scarlet

    Post a picture of yourself!

    Found an old pic of me that I rather like.
  23. Remilia Scarlet

    Doom - The Way Romero Did - Let's show Romero we support him

    Not to mention, there are transgender men as well :-P
  24. Remilia Scarlet

    Doom - The Way Romero Did - Let's show Romero we support him

    Jumping in to help with this with both feet, both hands, and an extra pair of feet I borrowed from someone else.
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