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Remilia Scarlet

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Status Replies posted by Remilia Scarlet

  1. So glad I seem to be over that horrible mappers block/depression that plagued me most of the year.  Now to do Heretic stuff.

    1. Remilia Scarlet

      Remilia Scarlet


      You are the mapping queen
      Young and sweet
      Only thirty five
      Mapping queen
      Feel the kick from the plasma gun
      Oh yeah
      You can map
      You can script
      Having the time of your life
      Ooh, see that girl
      Watch her  Twitch
      Dig in the mapping queen

    2. (See 3 other replies to this status update)

  2. holy crap you've been here since ESOD was released

    before ESOD even.

  3. I don't remember who said that I'm already a good mapper year or two back, when I showed never properly finished map back then, but I want say thank you. Everytime, when I feel discouraged or sad over mapping stuff, I just remember those words and continue foward regardless of outcome. 

  4. Happy birthday to @YukiRavenand enjoy the day a lot!!!

     

    PS: I'm a bit sleepy :|

  5. QohHioq.png

    Got a strange hole in one of my maps :s can't figure out what has caused this.

    1. Remilia Scarlet

      Remilia Scarlet

      I'm not sure, honestly.  I have GZDoomBuilder set to use zdbsp, and it doesn't give me too many unless I use a lot of complex sectors.  Then I might rarely get one.

    2. (See 8 other replies to this status update)

  6. QohHioq.png

    Got a strange hole in one of my maps :s can't figure out what has caused this.

    1. Remilia Scarlet

      Remilia Scarlet

      Looks like a BSP hole.  What BSP node builder are you using?

      Also, try moving a nearby vertex just a bit.

    2. (See 8 other replies to this status update)

  7. I'm tired from work...maybe I'll need some hugs to be relaxed :)

    cya tomorrow for better day 

  8. forum staple? 
    I guess that having 2500 posts can get that...

    1. Remilia Scarlet

      Remilia Scarlet

      So my question is, now that you're a forum staple, are you placed like #1 or #2?

       

      staples.png.16704f38dc869b15154e6aa9e417853f.png

    2. (See 7 other replies to this status update)

  9. Hi, do people often ask you to play Despacito?

  10. Hi, do people often ask you to play Despacito?

  11. Putting serious consideration into doing my own community project based on near death experiences. 

    this project asks mappers: what does death mean to you? Do you fear it, do you embrace it, or do you simply accept it as part of life? What are your thoughts and experiences with it?

  12. buttons.png.00a36ec4ddfaee68b27c29f42de4aa38.png

    Wait... wait... how long have these buttons been here in GZDoom Builder?!

  13.  :)

    1. Remilia Scarlet

      Remilia Scarlet

      You're like the third person to send me this lol

       

      Thanks!  I just checked it out.

    2. (See 2 other replies to this status update)

  14. tlQfTda.png

     

    This is about 5 days worth of work.  I think I've gotten faster.

    1. Remilia Scarlet

      Remilia Scarlet

      I've been alternating. I block out areas and test the gameplay for a day or two, then I spend two days detailing. Basically how I've always worked, but I've extended it a bit.

    2. (See 2 other replies to this status update)

  15. Ignore the whole "UoF is my last Doom map for a long time"    >_>    Guess you can't take the Doomer out of me!

     

    I've decided to take a break from my Quake level and experiment with an idea I had.  Well, three ideas, really.  The first is a map based on three areas, each with a different gameplay theme, and which can be done in any order.  The three areas are: environmental traps, darkness, and "normal" Doom-style gameplay.  I almost added a fourth, jumping puzzles, but decided not to.

     

    The second idea was to make a gothic techbase.  Think 40K meets Doom, with my own personal style.

     

    The final idea was to not have any difficulty selection, but instead make the map adjust itself dynamically.  So if the player is dying a lot, they start taking less and less damage, items show up more frequently, some areas may have fewer monsters dynamically spawn... stuff like that.  Since this could mean the level would get progressively easier, I also figure I should adjust the difficulty back up as time passes.  So to counteract things, I'm factoring in the number of deaths since a new game started, and "forgetting" some of them after certain amounts of time.  So if I've died 5 times since the level started, but X number of minutes has passed, it'll start thinking I've died only 4 or 3 times instead, then readjust things as-needed.

     

    I have no idea if any of this will work, but that's ok.  I just want to tinker ^_^  Prototyping in ACS is also easier than doing things in QuakeC for me at the moment since I'm still learning it, so I figure I might as well do it in GZDoom.

     

    Right now I'm still blocking out rooms and getting the difficulty adjustment scripts started.

     

    Also, the level already has a name: Freaky Panties

    1. Remilia Scarlet

      Remilia Scarlet

      It probably could be, but I'd rather not.  The game will adjust itself back to being harder as you play anyway.

       

      I suppose what you could do is bind "alexa_num_deaths 0" to a key and just press it all the time.  I'm using a cvar to keep track of the number of deaths to account for save games and the like, and many of the adjustments are taking this figure into account.

    2. (See 3 other replies to this status update)

  16. Hello, Doomworld it has been a very long time indeed. I'm back and alive thankfully.

    Great to see this site as active as ever.

  17. Ignore the whole "UoF is my last Doom map for a long time"    >_>    Guess you can't take the Doomer out of me!

     

    I've decided to take a break from my Quake level and experiment with an idea I had.  Well, three ideas, really.  The first is a map based on three areas, each with a different gameplay theme, and which can be done in any order.  The three areas are: environmental traps, darkness, and "normal" Doom-style gameplay.  I almost added a fourth, jumping puzzles, but decided not to.

     

    The second idea was to make a gothic techbase.  Think 40K meets Doom, with my own personal style.

     

    The final idea was to not have any difficulty selection, but instead make the map adjust itself dynamically.  So if the player is dying a lot, they start taking less and less damage, items show up more frequently, some areas may have fewer monsters dynamically spawn... stuff like that.  Since this could mean the level would get progressively easier, I also figure I should adjust the difficulty back up as time passes.  So to counteract things, I'm factoring in the number of deaths since a new game started, and "forgetting" some of them after certain amounts of time.  So if I've died 5 times since the level started, but X number of minutes has passed, it'll start thinking I've died only 4 or 3 times instead, then readjust things as-needed.

     

    I have no idea if any of this will work, but that's ok.  I just want to tinker ^_^  Prototyping in ACS is also easier than doing things in QuakeC for me at the moment since I'm still learning it, so I figure I might as well do it in GZDoom.

     

    Right now I'm still blocking out rooms and getting the difficulty adjustment scripts started.

     

    Also, the level already has a name: Freaky Panties

  18. Streaming Umbra of Fate this morning 10 AM EST! Kicking off summer with my most looked-forward to WAD this year! 💉🔮

    1. Remilia Scarlet

      Remilia Scarlet

      Such an awesome stream :D  Thanks for playing it!  And yeah, final Doom map (maybe forever, but more likely for the next 5-10 years), and I'm doing Quake next.

       

      I should record my own playthrough at 60fps now...

    2. (See 2 other replies to this status update)

  19. Streaming Umbra of Fate this morning 10 AM EST! Kicking off summer with my most looked-forward to WAD this year! 💉🔮

    1. Remilia Scarlet

      Remilia Scarlet

      Sorry I missed it live!  I'm going to check it out now that I'm fully awake and have had breakfast.

       

      Well, "breakfast"... it's 3pm here.

    2. (See 2 other replies to this status update)

  20. Did another complete playthrough of Umbra of Fate today just for fun. On UV, it took me about an hour and 20 minutes total, and I died 46 times XD

     

    *sigh* 4 more days and it'll be out :^)

  21. I've never thought that at this sunny and beautiful day will come for me, but I'm at hospital with very serious problems. I hope, that they won't last for too long and I'll continue on things as usual.

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