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See all updates by Remilia Scarlet
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Yesterday I switched from working on my Doom map back over to my Quake map, and in doing so, something came to mind: Is one project robbing ideas from the other? I'm thinking not because there are some things that are simply easier to do in Quake than in Doom, and vice versa. For example, setting up any sort of true 3D architecture in Quake is WAY easier than in Doom, and the room I worked on in Quake yesterday had a lot of 3D architecture in it. There's also nothing stating that the two levels can't share certain areas or gameplay devices - in fact, they already do because they started out as the same level.
Anyway, just a random thought I had yesterday.
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Actually, I would like to see a pair of maps that looks almost the same in two build engines for some reason.
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