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Remilia Scarlet

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About Remilia Scarlet

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  1. I finally finished the layout and core design of my first Quake map.  That I would ever get this far in making one is something I never thought I'd see.  From here I need to adjust the difficulty settings, add some additional detailing, and then playtest the hell out of it.  Then it'll be finished :^)


    Right now it's sitting at about 6600 brushes and 130 enemies on hard.  I have a feeling I could optimize that brush count a bit.