Single Status Update
I finally finished the layout and core design of my first Quake map. That I would ever get this far in making one is something I never thought I'd see. From here I need to adjust the difficulty settings, add some additional detailing, and then playtest the hell out of it. Then it'll be finished :^)
Right now it's sitting at about 6600 brushes and 130 enemies on hard. I have a feeling I could optimize that brush count a bit.