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A little something I've been working on for about a month now... CrDoom is my own source port of Doom to the Crystal programming language. It's based on Managed Doom, but is using a basic OpenGL renderer that's based on my CL-DoomView program.
It's obviously far from finished, but the gamesim is partially working, and enough gets drawn that you can at least get around the levels (and die).
Source code:
https://chiselapp.com/user/MistressRemilia/repository/CrDoom/