Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

YukiRaven

Members
  • Content count

    4163
  • Joined

  • Last visited

About YukiRaven

  • Rank
    Will DDR for food

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by YukiRaven

  1. So... decided to try my hand at a Quake map.  Keep in mind, the most I've ever done up until now is "woo hoo I made two square rooms that don't leak!", and I really am just learning by failing as I go.  But after a few nights of work, I finally have more than just two square rooms that don't leak.

     

    ebkdbUk.png

     

    3zi793z.png

     

    PcEJf3G.png

     

    Working entirely in 3D feels weird after doing so much Doom.

    1. Phade102

      Phade102

      That looks really cool. Is it hard to map in quake? or just different?

    2. YukiRaven

      YukiRaven

      It's just different.  You add solid structures to an empty world rather than carve out playable space from a void.  There's also more to think about.  In Doom, if I make a sector, the walls are always the right height and go from floor to ceiling.  In Quake, I have to handle that myself - the walls are separate brushes.  Otherwise, a level is still a level, and gameplay doesn't change that much, at least for the type of levels I make.

       

      On the plus side, Quake is a lot more flexible.  I was feeling pretty limited by Doom as far as world geometry by the time I was making the boss level in SoTNR, so moving to Quake feels nice and open.  Having lights that don't shine through geometry is also nice.

    3. Phade102

      Phade102

      Thats awesome. good luck with it! Ill stick with doom, simply because Doom is what I first ever played. it has a strong place in my heart ^^

×